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operated
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Posted - 2004.02.18 22:59:00 -
[1]
hi i was just looking under this forum .and i saw noone mentioned rupture ! nobody flys it for pvp or something ?oh and can you guys tell me your ideas about a setup for it just so i can compare !
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Beseb
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Posted - 2004.02.18 23:32:00 -
[2]
I loved my Rupture, heck of a gunship. It's been quite awhile since I've flown one (outside of missions), but build outs are about the same as with anything else. Fit as many big guns as possible, support it with needed RCU/PDU, dmg mods, relays, etc, etc. A shield booster, optical tracker and speed in the medium slots should give you about what you need.
If you like hair raising combat, then 4x425 cannons, LARGE shield booster, shield amp, speed and 5xcap relays is fun and quite quite deadly.
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Bobbeh
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Posted - 2004.02.19 00:00:00 -
[3]
what u talking about. rupture is a cruiser, u need to learn ur ships matey. lol Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Rob Mattacks
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Posted - 2004.02.19 01:02:00 -
[4]
He means the close range 425 medium projectile cannons not rails .
I would go with 3 x 720mm's howitzers , 2 x heavy launchers loaded with torps/cruise and a standard launcher with defenders (although defenders aren't great). On the mid slots I would use a med shield booster, shield amp and a sensor booster cos rupture doesn't have a very good standard targeting range. In the low slots whatever you feel like really perhaps some power diagnostics/RCU if you are struggling for grid, cap relays,weapon mod and maybe a warp core stabilizer for if you get in trouble.
The lack of mid slots means you will probably need a few friends to help out as not much room for EW modules etc.
Cheers
Rob
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Trevedian
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Posted - 2004.02.19 01:41:00 -
[5]
Ahoy there Matey, the Rupture is a great cruiser to gate camp with, although I prefer the faster Stabber. Rupture's have plenty of slots and lotsa shields/armor/structure, and the ships capabilities have saved many ignorant minmatar dogs from a vacation to that frozen paradise in the sky.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Slithereen
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Posted - 2004.02.19 02:37:00 -
[6]
I love my Rupture. Unfortunately it fell victim against Serpentis cruisers using kamikaze close in blaster tactics.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Beseb
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Posted - 2004.02.19 02:53:00 -
[7]
Quote: what u talking about. rupture is a cruiser, u need to learn ur ships matey. lol
Or you need to learn to read - 425 cannons.
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Shamis Orzoz
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Posted - 2004.02.19 04:12:00 -
[8]
Edited by: Shamis Orzoz on 19/02/2004 04:13:01 Rupture is a good ship for killing npc's. Not so good for PvP. But a rupture and a BB combo isn't bad.
for max (PvP) damage on a rupture just fit as many heavy missle launchers as possible and fill them with cruise missles. Then use 720's on the remaining slots, with maybe one 280 scout or 250 scout (small proj) for close range.
Oh, and don't forget, you can fit a couple heavy drones in there too!
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Chai N'Dorr
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Posted - 2004.02.19 10:01:00 -
[9]
Edited by: Chai N'Dorr on 19/02/2004 13:28:20
Quote: |Slithereen:| I love my Rupture. Unfortunately it fell victim against Serpentis cruisers using kamikaze close in blaster tactics.
I know the feeling... mistakingly thought I'd kill the pirate escorts before killing Schmidt. He's not a fun guy at <10km.
Rupture is one of the most underrated cruisers I think. It can pack an enormous punch with proper skills. My skills aren't even that high yet, and often I do wrecking hits from 400-500 damage with the 720mm Scouts. And two h-50's as back-up are nice as well (use a quick launcher for defenders).
You have loads of low slots to play around with. Armour tank it (soon to be an option) or go for raw speed and distance with the right set of ammo.
Got a new one yesterday (thanks again Baldour!) and looking forward to a rematch in it against Schmidt... using a Typhoon just isn't a challenge.
[ed. spelling]
[ed.2, setup:]
high 3x 720mm's 2x heavy launcher 1x assault launcher
med 1x shieldbooster 1x afterburner 1x cap recharger
low 1x overdrive 1x tracking mod 1x damage mod 1x cap relay 1x ed. RCU of course!
drones 600m^3 is usually filled with assorted crap, ie hornets, acolytes and hobgoblins. I can handle seven and against 3+ cruiser I just sick those on one of them, effectively tying up at least one cruiser. Often one other starts taking out the drones, which I get by bucket loads from my agent. I just call it 'chaff' When I really know things'll will be a challenge I swap 'em for a combo of Hammerhead and Infiltrators, or when really desperate 2 heavy drones and one or two lighter ones.
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Bobbeh
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Posted - 2004.02.19 10:07:00 -
[10]
well its confusing ok, especially when u say large shield booster (i just realized it was in caps ok), im sorry lol Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |
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Guandarr Zyph
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Posted - 2004.02.19 12:17:00 -
[11]
my setup is 4 720mm and 2 standard launchers in high 1 med shield booster, 1 em ward and an afterburner in med 2 rcu, 1 tracking and one damage mod in low and another slot to use f.ex. warp core stab. (this setup requires lv 5 in engineering and electronics)
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Raeff
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Posted - 2004.02.19 15:58:00 -
[12]
Edited by: Raeff on 19/02/2004 16:11:33 the 425mm autocannons are fun ... if you have a TON of ammo .. suckers eat ammo like there is no tomorow lol, but they get the job done :)
my setup: NPC HI: 3x 720mm / 1x dual 150mm / 2x assorted launchers(hardly ever use them) MID: Medium C5-L / Shield Amp / AB LOW: Gyro I / Tracker / 2x Power Diags / 1x Cap power relay(20% cap recharge)
PVP HI: 2x 720mm / 1x dual 150mm / 3x H-50(cruise/torps/fof) MID: 1x Medium C5-L / EM hardener / Thermal hardener(or shield amp) LOW: Gyro I / Tracker / RCU / 2x cap power relays(dont usually take it out pvp'n, might have been a co-processor in the mix)
not sure why more dont use the dual 150mm rails, i regularly get hits around 80-100 damage with my scouts and not even using damage mods
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Chai N'Dorr
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Posted - 2004.02.19 16:06:00 -
[13]
Quote: |Raeff:| the 425mm autocannons are fun ... if you have a TON of ammo .. suckers eat ammo like there is no tomorow lol, but they get the job done :)
Lub da sound they make, chugga-chugga-chugga 
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Mikelangelo
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Posted - 2004.02.19 16:32:00 -
[14]
You can rig up a Rupture to armor tank, and do a close range setup against cruiser NPC's. Its a LOT of fun, if you like living on the edge.
This is what I was messing around the other day.
High slots 3x425mm autocannons (1 scout) 3xstandard launchers (2 malkuth, 1 limo)
Med slots Monopulse tracking 1 small hull repairer 1 LiF booster (yes the battleship one)
Low slots 1 medium armor repairer 2 x Power diag 1 2 x RCU
Drones: 2 ogres, 1 hammerhead Launchers loaded with a mixture of defenders and thunderbolts.
Use phased plasma ammo, pay your insurance, pick a belt in a 0.2-0.3 system and jump in at 15km. Hang on to your butt! and have fun !
Nothing like a 45k angel right in your face at 506 meters.

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Teeth
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Posted - 2004.02.19 20:16:00 -
[15]
Rupture is a bad ass cruiser.
4 720's and all npc cruisers toast.
As for pvp, I'm guessing it's a nice ship with 3 720's and 3 heavy launchers, and great speed. But be ready to get the hell out as soon as you feel the BS's locking on you.
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Mr Frost
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Posted - 2004.02.22 22:38:00 -
[16]
I just started, but what I use against npc rats is thus: Hi-Slots: 4x720mm w/EM ammo, 2xStandard Launchers w/heavy missiles. Med-Slots: Medium shield booster, 2 cap chargers Lo-Slots: 4xPower Diag I's
I routinely get 150 damage from the guns on npc's, but it is slow (only 203) m/s and the highest i have been able to kill are 45k rats in Brarel last night.
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Teeth
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Posted - 2004.02.22 23:34:00 -
[17]
Try switching out 2 of those power diags for an RCU and a damage mod. You'll get much better results, guaranteed.
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Slithereen
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Posted - 2004.02.23 01:26:00 -
[18]
Edited by: Slithereen on 23/02/2004 01:29:30
Most setups I've seen in this thread are vulnerable to fast MWD'ing NPC cruisers and frigates with blasters, particularly Serpentis. That's how I lost mine. Low ROF, frequent load times and low tracking (even with tracking computers) are the perfect recipe for a victim for banzai-blaster rushes.
Whatever you experience with farming NPCs on special spawn sites, don't apply to the same NPCs on belts. On special spawns, NPCs are guarding cans, so they don't move much, and easy to pick off. On belts, they're free to rush you, often with help from frigate NPCs. There are some differences in NPC behavior among frigates for example. The Sansha Butcher with the Medium Beam or the Angel Impaler with the 280mm howitizer prefers to keep distance and shoot you, which also leads them to be vulnerable to your own long range attack from the 720. But the Serpentis Soldiers with the Light Neutron Blasters will rush and try to get you at less than 2K, orbiting around you, and if you got a 720 layout, you're toast going against this one, forcing you to use drones or missiles to shake the attacker off.
Anyone considering a sniper (720/650mm) setup with a Rupture should consider the obvious:
PUT AN MWD.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Xanther
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Posted - 2004.02.24 16:26:00 -
[19]
i love big guns. once i fitted 4 720 mm guns i haven't taken them off. tracking mods and damage mods make a HUGE difference, as does a good generator mod and high engineering for plenty of power. i have a named afterburner (40% instead of 35%) and don't use a MWD because i don't have the power(engineering 5 will fix that soon) and i don't like loosing shield capacity. but i must admit there have been times i needed one. new question, what ammo does everyone use in their 650/720 cannons? i've been using titanium sabot and photon, because i have access to those blueprints. i just got access to a depleted uranium BP and will be trying that. |

Sm0kE
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Posted - 2004.02.25 11:11:00 -
[20]
i use depleted uranium and em ammo for my 720mm guns..... ------------------------------------------------
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Guandarr Zyph
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Posted - 2004.02.25 11:44:00 -
[21]
Quote: i love big guns. once i fitted 4 720 mm guns i haven't taken them off. tracking mods and damage mods make a HUGE difference, as does a good generator mod and high engineering for plenty of power. i have a named afterburner (40% instead of 35%) and don't use a MWD because i don't have the power(engineering 5 will fix that soon) and i don't like loosing shield capacity. but i must admit there have been times i needed one. new question, what ammo does everyone use in their 650/720 cannons? i've been using titanium sabot and photon, because i have access to those blueprints. i just got access to a depleted uranium BP and will be trying that.
Try using phased plasma. my fav with 720 you have optimal range about 32km. for closer fighting (against shield) use emp and for armor hitting at 40km use titanium sabboth.
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Jazz Bo
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Posted - 2004.02.25 12:09:00 -
[22]
Quote: Edited by: Slithereen on 23/02/2004 01:29:30
Most setups I've seen in this thread are vulnerable to fast MWD'ing NPC cruisers and frigates with blasters, particularly Serpentis. That's how I lost mine. Low ROF, frequent load times and low tracking (even with tracking computers) are the perfect recipe for a victim for banzai-blaster rushes.
Whatever you experience with farming NPCs on special spawn sites, don't apply to the same NPCs on belts. On special spawns, NPCs are guarding cans, so they don't move much, and easy to pick off. On belts, they're free to rush you, often with help from frigate NPCs. There are some differences in NPC behavior among frigates for example. The Sansha Butcher with the Medium Beam or the Angel Impaler with the 280mm howitizer prefers to keep distance and shoot you, which also leads them to be vulnerable to your own long range attack from the 720. But the Serpentis Soldiers with the Light Neutron Blasters will rush and try to get you at less than 2K, orbiting around you, and if you got a 720 layout, you're toast going against this one, forcing you to use drones or missiles to shake the attacker off.
Anyone considering a sniper (720/650mm) setup with a Rupture should consider the obvious:
PUT AN MWD.
Another solution: use a Webifier to slow the rats down enough to hit them even at close range.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Denst Rowell
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Posted - 2004.02.25 15:31:00 -
[23]
heh ruptures r top class
i was bottled in a system on me own with 3-4 bs and a bb waiting at the gate 
had a yt8 mwd fitted and a good shield booster
top speed to the gate with tach fire pelting me from all angles me screaming my ass off for the gate to jump 
made it through with about 25% hull left
not nice but had i been in any other cruiser would have been toast ----------------------------------------------- The Return Of Denst |
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