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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.03 22:36:00 -
[1]
I've been flying minmatar for awhile now and I am just now getting into a sleipnir. I was hoping some more experienced sleipnir pilots out there could tell me a little bit more about the strengths and weaknesses of the ship's design.
Projected fitting
High 7x 220mm vulcan 2 1x Gang assit mod (if in gang) Meduim Energy nuetralizer if solo
Mid: 1x 10mn MW II 1x Large Shield Booster II 1x Large Shield Extender II 1x Warp disrupter II 1x Cap injector (named or tech 2)
low 3x Gyro II 1x PDU II or Damage control II (not sure which is more effective) 1x Overdrive Injector
riggings 1x agility rig 1x falloff rig or kinetic shield rig
Immediate Questions
1. Using and XL Booster and Invuln Field II over Large booster and Large extender 2. Riggings? 3. How important is speed and agility on the sleipnir vs tank and survivability. (could always replace overdrive injector with a damage control/pdu)
I flew a cyclone for a long time, probably has been my favorite BC to date but it just wasn't viable to fly one over a hurricane considering how much more powerful of a ship the cane was. I flew a vagabond for a little while, but got tired of just how flimsy it felt in comparison to other ships. Sure it had the speed, but quite often I found the vagabond outtracked its own guns, or had to fly so far into falloff it wasn't doing viable DPS. (which didn't produce enough DPS to ***** a good BC or BS tank). (this is with motion prediction lvl 4, but I did the calculations and given the speed of my vaga, having another 5% tracking speed would not have made a difference)
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.05 06:30:00 -
[2]
Wait so a falloff rig will or won't take a stacking penalty with a gyrostab?
If it doesn't, is it worth it to use a falloff rig over 1 agil and 1 kinetic rig?
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.05 07:25:00 -
[3]
I was under the impression that the sleipnir had a very solid tank. I would have thought that with XL booster, cap injector, invuln field, 3 gyros, damage control and pdu, the tank would have been solid enough to not have to rely on speed tanking.
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.05 10:02:00 -
[4]
So the question comes again in the lows/rigs, do I fit for tank and damage or speed and damage?
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.05 11:01:00 -
[5]
Edited by: Zendoc on 05/10/2007 11:02:52 Based on experience with vagabond I would say you are correct on that, but i was also hoping for a ship a little beefier than the vagabond was. I suppose with an XL booster this ship will be.
On that note though, falloff rig > agility/kinetic rig?
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