| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 18:14:00 -
[1] - Quote
Am I the only one who thinks this bonus has been outdated for far too long? Perhaps I'm just another frustrated Caldari pilot but I think this is the worst ship bonus in the game to be on so many ships. Is there an actual reason for a type specific damage bonus on the Caldari missile boats? It's not particularly useful for pve and is literally worthless in pvp.
Missiles have the long reload time of projectile/hybrid turrets and the delayed damage of drones. Imagine if Gallente drone boats only got a 5% drone dmg bonus to the dmg type that is almost always the second highest in resistance.
The simplest solution: Take the word 'kinetic' out of the equation.
Secondary solution: Replace the kinetic missile damage bonus on caldari ships with a Rate of Fire bonus. It would give caldari missile ships the ability to actually utilize the versatility of multiple ammo types but would balance that by having additional drawbacks (reloading more often and still having to carry ammo of multiple flavors)
Alternatives: 1 Replace the kinetic dmg bonus with some kind of defensive bonus which would allow caldari ships to free up a mid slot they would otherwise use for shield mods. This would allow for tp or web to be fit without completely sacrificing the tank. 2 Add a low slot to those ships with a kinetic dmg bonus. Although this wouldn't get rid of the useless bonus we currently have it would at least allow for an extra ballistic control.
If you would also like to see this bonus adjusted, tweaked or replaced please speak up! |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.22 18:19:00 -
[2] - Quote
Galerak wrote:Am I the only one who thinks this bonus has been outdated for far too long? Perhaps I'm just another frustrated Caldari pilot but I think this is the worst ship bonus in the game to be on so many ships.
Missile velocity/flight time says "hi."
Quote:Is there an actual reason for a type specific damage bonus on the Caldari missile boats?
So they don't get unrestricted, full damage-type selection.
|

Lili Lu
145
|
Posted - 2012.01.22 18:28:00 -
[3] - Quote
The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Look at it this way, at least you can still change your damage type, unlike those gunboats. Of course Minmatar gunboats can choose their damage type, sorta. They can't get a pure damge type on any of their ammo, and Say for instance they want a long range thermal damage ammo. They don't have any.
The kinetic damage bonus is ther for a reason. Now that is not to say that all missile ships should only have that. But it is not an imbalance to Caldari any more than damage with lasers is an imbalance to Amarr. It just is a part of the game.
Drone boats have other weaknesses. Their damage is destructible. If sentrys then either abandon them in one place and risk losing them or basically you sacrifice mobility and your ship is pinned to one place.
This has been an old whine with Caldari. Tell me you fly another race of ships and understand the damage type limitation with lasers or hybrids. Do you accept that? If so then accept that your ships may only have kinetic missiles bonused. Because if you really think missile boats should all get bonuses that buff all damage types then maybe you want to post about intorducing explosive laser and hybrid ammo etc. |

Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 19:34:00 -
[4] - Quote
Mfume Apocal wrote: So they don't get unrestricted, full damage-type selection.
Oh you mean like projectile turrets? |

Aamrr
240
|
Posted - 2012.01.22 19:38:00 -
[5] - Quote
Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also, laser capacitor savings bonus says "hi." |

Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 19:55:00 -
[6] - Quote
Aamrr wrote:Also, laser capacitor savings bonus says "hi."
No more of a crutch than a missile velocity bonus. |

Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 20:04:00 -
[7] - Quote
Lili Lu wrote:The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Look at it this way, at least you can still change your damage type, unlike those gunboats. Of course Minmatar gunboats can choose their damage type, sorta. They can't get a pure damge type on any of their ammo, and Say for instance they want a long range thermal damage ammo. They don't have any.
The kinetic damage bonus is ther for a reason. Now that is not to say that all missile ships should only have that. But it is not an imbalance to Caldari any more than damage with lasers is an imbalance to Amarr. It just is a part of the game.
Drone boats have other weaknesses. Their damage is destructible. If sentrys then either abandon them in one place and risk losing them or basically you sacrifice mobility and your ship is pinned to one place.
This has been an old whine with Caldari. Tell me you fly another race of ships and understand the damage type limitation with lasers or hybrids. Do you accept that? If so then accept that your ships may only have kinetic missiles bonused. Because if you really think missile boats should all get bonuses that buff all damage types then maybe you want to post about intorducing explosive laser and hybrid ammo etc.
As a matter of fact I have more skills for Amarr ships than for Caldari and more than double the sp in in gunnery than in missiles. I fly mostly amarr or shansha ships now with the exception of the Falcon, Onyx, Naga and a Tengu collecting dust in my old mission station. Point being that I fly Amarr ships because Caldari have a much harder time matching other races dps, usually giving up most of their utility or tank to do so.
As was pointed out minmatar gun boats, when they get a dmg bonus are not restricted on damage type and their dmg is immediate and non-destructible. Yes Gallente drones can be destroyed but so can missiles with defender missiles. Just because people dont often use them doesnt mean there isnt a counter. Neuts counter laser boats well, smartbombs decimate drones, defenders blow missiles out of existence. Perhaps if the caldari missile bonus was not type specific defender missiles would see more use. Plus drones dont have a reload time but missiles do. As for Amarr lasers they do both thermal and em which are commonly the 2 weakest resists. Which leaves hybrids, Gallente and caldari both use them, Gallente gets damage bonuses Caldari gets range. The range bonus doesn't make a huge difference for blasters but is awesome for sniping boats. And while hybrid damage might be balanced with the other turrets now, remember rails just got a dmg buff.
I still see this as unbalanced. I think a change to a rate of fire bonus would be the most suitable, as a rate of fire increase also makes you reload more frequently and have to carry more ammo so there is balance to it. |

Lili Lu
145
|
Posted - 2012.01.22 20:27:00 -
[8] - Quote
Galerak wrote: Caldari have a much harder time matching other races dps, usually giving up most of their utility or tank to do so. How do Caldari give up tank for dps? Oh you mean sprs
Galerak wrote:As was pointed out minmatar gun boats, when they get a dmg bonus are not restricted on damage type and their dmg is immediate and non-destructible. Sure, minmatar have more damage options. But, ammo that mixes explo and em that's hardly a great thing. Besides I already provided the example of no long range thermal and there are other oddities. Meanwhile missiles are like drones, they do one damage type, whatever is optimal for the resist weakness you are trying to exploit. Also, tracking disrupters are used and they can disrupt projectile damage (usually better if applied on arty, but can do some damage to ac dps also).
Galerak wrote:Yes Gallente drones can be destroyed but so can missiles with defender missiles. Just because people dont often use them doesnt mean there isnt a counter. Neuts counter laser boats well, smartbombs decimate drones, defenders blow missiles out of existence. Perhaps if the caldari missile bonus was not type specific defender missiles would see more use. Ok, loving this weak argument. Get serious. Defenders are broken and noone uses them in pvp. Sure some rats use them in pve, but they frankly don't even screw up your dps like npc damping, ecm, or tracking disruption do.
Galerak wrote:Plus drones dont have a reload time but missiles do. Wow, another gem of a weak argument. Drones have travel time. So much so that heavy drones are worthless unless you are right on top of your target. And sentrys mean you either don't move your ship or you take your chances that they won't be there when you come back for them. But these are acceptable drawbacks. You don't see continual whine threads over snetry lack of movement.
Galerak wrote:As for Amarr lasers they do both thermal and em which are commonly the 2 weakest resists. Spoken like someone who only flies shield tanking ships and thinks everyone else does also.
Keep trying. It's fun to see you flailing about presenting easily countered justifications for a fix without a problem. |

Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 20:29:00 -
[9] - Quote
Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
|

RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:37:00 -
[10] - Quote
Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
Thundercats Fleet Doctrine Says Hi. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 20:44:00 -
[11] - Quote
RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi.
I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number.
If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers. |

RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:46:00 -
[12] - Quote
Brutor Slavechild 1039248223 wrote:RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi. I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number. If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers.
Drake Blob Doctrine says Hi. (Adopted because Missiles have pretty nice Alpha) Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Derath Ellecon
Washburne Holdings Situation: Normal
122
|
Posted - 2012.01.22 20:48:00 -
[13] - Quote
Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
And missiles hit from max range to 0 every time. Maybe not always full damage but they hit.
Bottom line different does not mean unbalanced. Personally I think it's great having systems that are wildly different. (this coming from a Pure Gallente pilot who has to shove his blasters up your @$$ in order to get into optimal). |

Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 20:52:00 -
[14] - Quote
RubyPorto wrote:Brutor Slavechild 1039248223 wrote:RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi. I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number. If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers. Drake Blob Doctrine says Hi. (Adopted because Missiles have pretty nice Alpha)
Valid, but the point is the drake stands alone. Not to mention, the drake is slated to loose it's kin bonus (relavent to the OPs concern). |

Derath Ellecon
Washburne Holdings Situation: Normal
122
|
Posted - 2012.01.22 20:53:00 -
[15] - Quote
Brutor Slavechild 1039248223 wrote:Valid, but the point is the drake stands alone. Not to mention, the drake is slated to loose it's kin bonus (relavent to the OPs concern).
Serves them right for not keeping all the bolts tight.
|

AstarothPrime
Eternal Profiteers Eternal Syndicate
5
|
Posted - 2012.01.22 22:35:00 -
[16] - Quote
Galerak wrote:Mfume Apocal wrote:
Missile velocity/flight time says "hi."
So they don't get unrestricted, full damage-type selection.
Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships. Oh you mean like projectile turrets?
Projectile turrets have "flavors" of all damage types, "main" damage type is actually 70-80% of total damage. PLUS -> their T2 ammo is exp damage type which is basically bad...
I.
|

Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 22:40:00 -
[17] - Quote
Lili Lu wrote: How do Caldari give up tank for dps? Oh you mean sprs 
I mean tp/web (and for HAM/Torp fits a MWD) because without at least one of those missles dont do even close to full dmg before resists.
Lili Lu wrote:Sure, minmatar have more damage options. But, ammo that mixes explo and em  that's hardly a great thing. Besides I already provided the example of no long range thermal and there are other oddities. Meanwhile missiles are like drones, they do one damage type, whatever is optimal for the resist weakness you are trying to exploit. Also, tracking disrupters are used and they can disrupt projectile damage (usually better if applied on arty, but can do some damage to ac dps also). Oh, and then there's the wonders of fall-off or the enforced choice of alpha over dps. Really, get some experience with projectiles before you just cry "winmatar."
At least there IS a choice for alpha over dps. With missles there isn't although there IS the 10 second reload and the most frequent reloading of any weapon type. Not even taking into account the higher speed of Minmatar ships vs Caldari or the ability to choose between armor, shield and speed tanking.
Lili Lu wrote:Ok, loving this weak argument.  Get serious. Defenders are broken and noone uses them in pvp. Sure some rats use them in pve, but they frankly don't even screw up your dps like npc damping, ecm, or tracking disruption do.
If it's broken it should be fixed. But its easier for the non-caldari pilots to just leave that broken so no one will complain about how broken missiles are. Talk about a weak argument! Lets look at other counters to missiles: speed, sensor damps, ecm, oh wait those are things we already do anyways and missiles dont do enough damage to have a specific counter. Thanks for strengthening my point.
Lili Lu wrote:] Wow, another gem of a weak argument. Drones have travel time. So much so that heavy drones are worthless unless you are right on top of your target. And sentrys mean you either don't move your ship or you take your chances that they won't be there when you come back for them. But these are acceptable drawbacks. You don't see continual whine threads over snetry lack of movement..
Drones and missiles both have travel times. And just like heavy drones, high dmg missles are slow (which means they also have a short range) but a missile boat has to dock up to refit for longer range which is not nearly as convenient as pulling in one set of drones and launching a different type. And we still gotta remember that the higher dmg missiles dont apply full dmg without a tp and dont forget that before we can fire a single shot we have to switch to the right dmg type so at 10 seconds. But since we cant always leave a fight to refit for longer range, we gotta be able to get to the target so MWD is also a must. So even without putting a scram or warp disruptor we've lost 2-3 slots out of our tank.
Lili Lu wrote: Spoken like someone who only flies shield tanking ships  and thinks everyone else does also. Keep trying. It's fun to see you flailing about presenting easily countered justifications for a fix without a problem.
Apparently you missed the part about me having and flying mostly amarr ships. I'd like to see your armor fits where neither EM or Thermal are the weakest resist. On all of my armor fits those are my 2 weakest resists. Not that I can speak with complete certainty about gallente but the ONLY fit i have that's much different is my Vindicator fit with EM/Thermal tied for second lowest resist.
I dont want missiles to be over powered. As i said in the OP i would be ok if the damage bonus were removed and caldari ships were given an additional low or mid slot instead (just the missile boats mind you). I would rather have extra room for a painter or a bcs than a bonus to a specific damage type. Or a smaller bonus to all damage types. There are several ways this could be fixed that would be completely satisfactory. My primary objection is that we have bonus that has no practical use in either pvp or pvp.
|

Renarla
12
|
Posted - 2012.01.23 00:01:00 -
[18] - Quote
Only if Hybrids and Lasers get to choose damage type. |

Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 00:34:00 -
[19] - Quote
Renarla wrote:Only if Hybrids and Lasers get to choose damage type.
With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Aside from that I'm not talking about changing MISSILES. I'm talking about half the caldari ships having a useless bonus. Stop changing the subject.
|

Aamrr
240
|
Posted - 2012.01.23 01:32:00 -
[20] - Quote
Galerak wrote:Renarla wrote:Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky.
Frequency modulation and quantum entanglement create a subatomic reaction in the opponent's hull, creating an explosive reaction or even penetrating it outright.
Took me 5 seconds to come up with that. I'm sure CCP could do better. God knows there's stupider stuff out there. |

Lili Lu
147
|
Posted - 2012.01.23 05:44:00 -
[21] - Quote
I wrote a lengthy rebut of every stupid argument you responded with. Then forgot to select all and copy before hitting post However, really not interested in typing all that **** again. You are dense, and you obviously think no other ships deal with tradeoffs and conflicts so it's not worth bothering with it.
But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness.
However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder.
Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal  |

RubyPorto
Profoundly Disturbed RED.Legion
1255
|
Posted - 2012.01.23 05:59:00 -
[22] - Quote
Aamrr wrote:Galerak wrote:Renarla wrote:Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Frequency modulation and quantum entanglement create a subatomic reaction in the opponent's hull, creating an explosive reaction or even penetrating it outright. Took me 5 seconds to come up with that. I'm sure CCP could do better. God knows there's stupider stuff out there.
Problem is that the lack of damage type choice is a major balancing factor for lasers. An abaddon does 900dps with faction multi and 2 Heat sinks (so it still can fit a damn good tank). Plus it has the ability to change crystals in 1s. Add in the lovely laser optimal range magic, and you have a very nice Fleet boat. Add in the ability to switch damage types, and whooosh.... my keyboard's sticky. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.23 09:15:00 -
[23] - Quote
Galerak wrote:Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships.
It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.
Quote:Oh you mean like projectile turrets?
They don't get full damage type selection. Unless you know of some kinetic-heavy, high DPS/alpha ammo I've been missing out on...? |

Death Toll007
Fleet of Doom Psychotic Tendencies.
23
|
Posted - 2012.01.23 09:19:00 -
[24] - Quote
Threads like this....
make me really wish I had the power to lock threads.
-DT |

Gypsio III
Dirty Filthy Perverts
182
|
Posted - 2012.01.23 12:32:00 -
[25] - Quote
Balance ships, not bonuses. |

Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 15:16:00 -
[26] - Quote
Lili Lu wrote: But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness. However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder. Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal 
LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these. Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.
And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.
And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed. |

Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 15:16:00 -
[27] - Quote
Gypsio III wrote:Balance ships, not bonuses.
Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob... |

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.23 15:55:00 -
[28] - Quote
Mfume Apocal wrote:Galerak wrote:Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships. It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.
Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
106
|
Posted - 2012.01.23 16:04:00 -
[29] - Quote
There is a better way of doing this.
Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!) |

Lili Lu
149
|
Posted - 2012.01.23 16:13:00 -
[30] - Quote
Galerak wrote: LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these. Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.
And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.
And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed.
I already told you between all my characters I fly every race.
Your first paragraph precisely illustrates my point. Every race gets a bonus that is made to address the pre-nerf on the weapon system. And, in case you're missing it CCP has a preferred damage type for each race. Kinetic is assigned to Caldari, precisely because each of the others has their preferred damage type which is not kinetic.
And, wow look rof for large projectile and large missiles on the phoon's split weapons. Essentially the ship has one bonus, but what saves it is the large drone bay. Of course if you want to give the ship 6 or 7 missile launchers then you could have your stupid complaint, which should properly be that the bonus should be explosive missiles bonus only. But alas it doesn't have that many launchers. Also, I don't think you know what troll is.
Keep asking for all Caldari ships to have an extra slot compared to all other ships. It just continues to make you look the ****** you are who only looks at this game through some wierd Caldari-centric lenses.
Kinetic damage bonuses are the functional and backstory equivalent to laser cap use bonuses. And you think only Caldari should get to escape that limitation? Cry more. |

Teowulff Odinson
Republic Military School Minmatar Republic
11
|
Posted - 2012.01.23 16:17:00 -
[31] - Quote
Mfume Apocal wrote:Galerak wrote:Oh you mean like projectile turrets? They don't get full damage type selection. Unless you know of some kinetic-heavy, high DPS/alpha ammo I've been missing out on...? Well it's the difference between "5% damage to all but kinetic damage" and "5% damage to kinetic damage" - it's 75% vs 25% of the damage types that get a bonus.
But well imo kinetic isn't so bad; you're basically good against everything except EM weak rats. keep in mind that most rats do have kinetic as second lowest resistance and in PvP most ships are onmitanked anyway.
Cyniac wrote:Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!) Stealth bombers don't count .... |

Grog Drinker
The Tuskers
20
|
Posted - 2012.01.23 16:40:00 -
[32] - Quote
Galerak wrote:Renarla wrote:Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Aside from that I'm not talking about changing MISSILES. I'm talking about half the caldari ships having a useless bonus. Stop changing the subject.
Useless bonus? How about Amarr ships that only receive a cap use bonus to lasers. The Caldari kinetic bonus is fine. You can still swap damage types when the need arises. Any self respecting drake pilot carries EM missiles in addition to Kinetic.
When it comes down to it missile boats have the best damage selection and projection. Yes you trade some DPS for this. That is the way the game is meant to be played. |

elitatwo
Congregatio
7
|
Posted - 2012.01.23 16:56:00 -
[33] - Quote
I hope you know where the kinetic bonus has its origin? When EVE was still you and the four majot ribes developed all on different views of opinions, the pirate faction originated there as well. So when the Guristas took of into the wild lands of nullsec space they were the sworn enemies of the Caldari state. Yo find this in all the four races history books and the ship well all have today werent all there. There were frigates, destroyers, cruisers, battlecruisers and battleships. Now for the Caldaris missile kinetic bonus, this is originated by the fact that Gurista ships have a lower resistance to thier hull and so the Caldari biggest companies build this bonus into the hull to shoot Guristas down "better". The same goes for the slightly higher thermal bonus for Gallente hull, which were designed to shoot down the Serpenties. Amarr -> Sanshas and Blood Raider hulls Matar -> Angels. Why do you think any Caldari pilot would want to go into Gurista occupied space or Gallente wander of to the wildness of the Serpenties? That is where all the ship "bonus damage" towards thier pirate faction originates. I think it were also designed that way to give young padawans of each four tribes an idea how thier ships would perfom against the first enemies you encounter after the tutorial (the old one).
When you have joined EVE long ago you didn't get 1 mio skillpoints handed over to you on a silver platter and super insane speed learning, no you got maybe 50.000 skillpoints and thats it. From there you were thrown into the waters or space and had to go up from there. And with 50.000 skillpoints there wasnt really much you could do and were happy to have a bonus on your Caldari frigate hull to shoot some Guristas in one of the asteroid belts to afford another skillbook or even ammunition. You not believe it but in those first weeks of EVE, a level 1 mission was difficult and the payouts were not always high enough to afford all the needed skillbooks. Even the adventure of going into another solarsystem was another story when the distance to the next gate was somewhat like 65 AU, which you won't notice at all now, but back then you capacitor - with zero engineering or navigation skills at all - went dry every 5-6 AU and you were forced to make many warps into the same direction to the gate to even get there. |

Cindy Marco
Sebiestor Tribe Minmatar Republic
26
|
Posted - 2012.01.23 17:25:00 -
[34] - Quote
All races weapon systems have their issues. Thats the whole point.
If any of the weapons need work right now I would have to vote rails. They are the only weapon I where I can never find a reason to say "Hey, I bet rail guns would be great here." |

Mitchrus
Deuterium Corp
1
|
Posted - 2012.01.23 17:32:00 -
[35] - Quote
Cyniac wrote:There is a better way of doing this.
Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!) Ships that have a bonus to racial damage by race: Caldari Kestrel Heron Condor Hawk Buzzard Crow Flycatcher Caracal Onyx Cerberus Tengu (subsystem) Drake Nighthawk Phoenix Leviathan (you have to be brain dead not to use kinetic)
Gallente Helios Eris
Minmatar Breacher
Amarr Inquisitor
Khanid ships could be considered to have racial damage bonus Vengeance Anathema Malediction Heretic Sacrilege Damnation
More Caldari ships on the list than the other races combined. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
106
|
Posted - 2012.01.23 17:45:00 -
[36] - Quote
Teowulff Odinson wrote:Cyniac wrote:Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!) Stealth bombers don't count ....
As Mitchrus pointed out - it was the Eris I had in mind. (Stealth bombers use torps, not missiles - Oh and Mitch, the Gal bomber is the Nemesis, not the Helios).
The thing is - damage tends to be race specific. There are only three platforms which allow true damage selection:
1) Projectiles -> It's the hidden bonus of the minmatar, to make up for.... well nevermind. It's a bonus. 2) Missiles -> nice for caldari 3) Drones -> something for Gallente in there too.
Amarr are the ones really stuck with EM/Thermal, with the exception of a few drone/missile boats which they have in their lineup.
I'd love to have a Myrm style BC in the Gallente lineup with launchers and bonus thermal damage to the missiles <3. In a way it's surprising that Roden shipyard ships, with their stated focus on missile platforms, don't have more of this kind of ship around.
As an example take the Lachesis - get rid of it's hybrid damage bonus, give it thermal missile bonus and get rid of the split weapon system by allowing it to fit 5 launchers. You get a beautiful little ship then don't you think? |

Mitchrus
Deuterium Corp
1
|
Posted - 2012.01.23 18:59:00 -
[37] - Quote
Cyniac wrote:
As Mitchrus pointed out - it was the Eris I had in mind. (Stealth bombers use torps, not missiles - Oh and Mitch, the Gal bomber is the Nemesis, not the Helios).
I didn't include Stealth Bombers or Titan dds, because they are mirrored over the races. |

Exploited Engineer
Caldari Provisions Caldari State
14
|
Posted - 2012.01.23 19:09:00 -
[38] - Quote
Lili Lu wrote:The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type.
Gallente have drone boats if you want full damage type selection. Amarr have some drone boats (and even their gunboats have generous drone bays) and some missile boats for full damage type selection (and Amarr have much, much better gunboats and better guns than either Gallente or Caldari). Winmatar have ... oh wait, let's not talk about Winmatar (hey, how about changing all Winmatar projectile weapon damage bonuses to projectile explosive damage bonuses, since explosive is their signature damage type? How'd you like that?). Caldari have exactly zero drone boats.
Also, there are some Caldari missile boats with missile ROF bonuses instead of missile kinetic damage bonuses (Raven, Golem, etc). Are they overpowered in any way? |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.23 19:45:00 -
[39] - Quote
Galerak wrote:Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well.
Believe me, double optimal bonuses make the Eagle a piece of **** too.
|

Liang Nuren
Heretic Army Heretic Nation
675
|
Posted - 2012.01.23 19:56:00 -
[40] - Quote
Mfume Apocal wrote:Galerak wrote:Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well. Believe me, double optimal bonuses make the Eagle a piece of **** too.
On the flip side, the double optimal bonus makes the Harpy totally ******* pro. Its all about the scale that the ships are meant to engage on.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
675
|
Posted - 2012.01.23 20:00:00 -
[41] - Quote
Cyniac wrote: As an example take the Lachesis - get rid of it's hybrid damage bonus, give it thermal missile bonus and get rid of the split weapon system by allowing it to fit 5 launchers. You get a beautiful little ship then don't you think?
A 5 launcher Lachesis gives me a major jones...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Cambarus
Baros Reloaded
117
|
Posted - 2012.01.23 20:24:00 -
[42] - Quote
Mitchrus wrote: Ships that have a bonus to racial damage by race: Caldari
Gallente
Minmatar
Amarr
Khanid ships could be considered to have racial damage bonus
More Caldari ships on the list than the other races combined.
You're looking at it the wrong way. Under gallente, you would put every single ship with a damage bonus. Same for amarr. Minmatar get pretty decent damage selection, unless that is you want to use any of their t2 ammo.
A bonus to hybrids or lasers or drones IS a fixed damage type bonus, because they all do fixed damage types (even drones, the damage modifiers are quite different between damage types). Missiles don;t have that inherent weakness, so to compensate for it they have the limitation coded into the ships rather than the weapons themselves. Same concept, different approach.
Exploited Engineer wrote:Lili Lu wrote:The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Gallente have drone boats if you want full damage type selection. Amarr have some drone boats (and even their gunboats have generous drone bays) and some missile boats for full damage type selection (and Amarr have much, much better gunboats and better guns than either Gallente or Caldari). Winmatar have ... oh wait, let's not talk about Winmatar (hey, how about changing all Winmatar projectile weapon damage bonuses to projectile explosive damage bonuses, since explosive is their signature damage type? How'd you like that?). Caldari have exactly zero drone boats. Also, there are some Caldari missile boats with missile ROF bonuses instead of missile kinetic damage bonuses (Raven, Golem, etc). Are they overpowered in any way? Ignoring the point I've addressed already (other races also having damage-specific bonuses), let me answer your last question with a question of my own: Is the drake, with its current kinetic missile bonus, UNDERPOWERED? How about the tengu? Deciding you don't like a certain type of bonus and demanding it be changed on all caldari ships is a TERRIBLE way to go about looking for balance. The drake in its current form is already overpowered, as is the tengu, and replacing their kinetic bonuses with ROF bonuses would leave the entire population of eve flying nothing but them. You don't balance bonuses, you balance ships, which brings me to this guy:
Galerak wrote:Gypsio III wrote:Balance ships, not bonuses. Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob... They go hand in hand, but they are not the same, and there is a VERY big difference with regards to how you balance them. The way it should be done is this: "This ship seems to be under/over powered, maybe we should change one or more of its bonuses to balance it out." What you seem to want is this: "This bonus seems underpowered, let's change it on all ships that have it, and disregard the fact that it will result in massive balance problems as certain ships become horribly overpowered after our little blanket buff."
When you balance something in the game, you have to look at how it performs against everything else in the game, from the point of view of how things will work out when said changes actually hit the game. Weaknesses are given to ships on purpose, to provide balance for the strengths. If you don't like the weaknesses of a ship, fly something else. Buffing it beyond the point of being overpowered is not the answer. |

Ronk Cho Fat
State War Academy Caldari State
4
|
Posted - 2012.01.23 20:30:00 -
[43] - Quote
in my opinion it will not be possible to balance caldari with tengu as it is, there are so many ships that will be ignored because tengu everyone fly it.
this is sad for our race |

Murtific
Snuff Box
27
|
Posted - 2012.01.23 20:41:00 -
[44] - Quote
Gallente has th damage. Best against amarr Caldari has best kin damage. best against minmatar. Minmatar variable. Best against kitchen sink. Amarr has th, best against caldari. |

Batelle
HOMELE55 FORECLOSURE.
2
|
Posted - 2012.01.23 21:26:00 -
[45] - Quote
I can't take the op seriously when he tries to say that switching a kinetic damage bonus to a ROF bonus is "balanced" by increased ammo use on a capless weapon system. |

Shukuzen Kiraa
0uter Ring Excavations Outer Ring Excavations Syndicate
42
|
Posted - 2012.01.23 21:40:00 -
[46] - Quote
Just give us a bonus to ALL missile dmg types instead of just Kinetic. Or at least do that to me beloved Nighthawk :D |

Exploited Engineer
Caldari Provisions Caldari State
14
|
Posted - 2012.01.23 21:46:00 -
[47] - Quote
Cambarus wrote:Is the drake, with its current kinetic missile bonus, UNDERPOWERED?
As far as its offensive capabilities go? Definitely.
Cambarus wrote: How about the tengu? Deciding you don't like a certain type of bonus and demanding it be changed on all caldari ships is a TERRIBLE way to go about looking for balance. The drake in its current form is already overpowered, as is the tengu,
Neither of the two ships is overpowered in the offensive section.
The drake can only be called overpowered because it combines a ridiculously low shield recharge time (half that of Caldari battleships) with a ridiculously high base shield capacity (three times that of Caldari cruisers, and almost as much as Caldari battleships), with a signature that's still well below that of a battleship (so it's not as vulnerable to large weapons).
The Tengu might be called "overpowered" because it has all the advantages of a Caldari ship (strong shield tank, long range, etc) while ditching most of the typical Caldari weaknesses (it's not a slowboat with a huge sig. Still lacks good drone capacity, though).
|

Liang Nuren
Heretic Army Heretic Nation
679
|
Posted - 2012.01.23 21:55:00 -
[48] - Quote
Exploited Engineer wrote:Cambarus wrote:Is the drake, with its current kinetic missile bonus, UNDERPOWERED? As far as its offensive capabilities go? Definitely.
Uh... you really think that??
Really???
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Cambarus
Baros Reloaded
118
|
Posted - 2012.01.23 22:07:00 -
[49] - Quote
Exploited Engineer wrote:Cambarus wrote:Is the drake, with its current kinetic missile bonus, UNDERPOWERED? As far as its offensive capabilities go? Definitely. Cambarus wrote: How about the tengu? Deciding you don't like a certain type of bonus and demanding it be changed on all caldari ships is a TERRIBLE way to go about looking for balance. The drake in its current form is already overpowered, as is the tengu, Neither of the two ships is overpowered in the offensive section. The drake can only be called overpowered because it combines a ridiculously low shield recharge time (half that of Caldari battleships) with a ridiculously high base shield capacity (three times that of Caldari cruisers, and almost as much as Caldari battleships), with a signature that's still well below that of a battleship (so it's not as vulnerable to large weapons). The Tengu might be called "overpowered" because it has all the advantages of a Caldari ship (strong shield tank, long range, etc) while ditching most of the typical Caldari weaknesses (it's not a slowboat with a huge sig. Still lacks good drone capacity, though). Oh, and it finally has enough mid slots to actually fit stuff. (Most Caldari ships have one low slot too many and one mid slot too few.) The shield recharge has exactly nothing to do with the drake being OP, and is irrelevant anyway, because the issue at hand is this:
If you swap the kinetic damage bonus with a ROF bonus on all caldari ships, the drake and tengu will become horrendously overpowered. That alone is a good reason not to change the bonus. As a general rule, if you ask the question "Why don't we buff all ships with bonus X by giving them a better bonus?" And the answer is "Because it will make one or more ships so terribly overpowered that nobody will fly anything else ever", it's pretty safe to say the buff was poorly thought out.
Tengu is already the best t3 by a fairly wide margin in a fairly wide range of situations (and is, IMO, in need of a nerf itself) and the drake is not only the best tier 2 BC (though it more or less shares that trait with the cane) but is so absurdly good at what it does that the damn thing singlehandedly changed 0.0 warfare. Even now drake gangs are quite common, because drakes are one of the best fleet ships in the game, despite being cheap and easy to skill for. The LAST thing they need is a massive boost.
TBH though I can tell you're a caldari fanboy, and it's kind of funny how you don't even seem to realize it. You literally said that the tengu is good because it has all the advantages of caldari ships with none of the downsides (which is BAD, not good, ships have drawbacks for a reason) while acting like this is a good reason why it should get a buff... |

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 01:53:00 -
[50] - Quote
Cambarus wrote:Galerak wrote:Gypsio III wrote:Balance ships, not bonuses. Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob... They go hand in hand, but they are not the same, and there is a VERY big difference with regards to how you balance them. The way it should be done is this: "This ship seems to be under/over powered, maybe we should change one or more of its bonuses to balance it out." What you seem to want is this: "This bonus seems underpowered, let's change it on all ships that have it, and disregard the fact that it will result in massive balance problems as certain ships become horribly overpowered after our little blanket buff." When you balance something in the game, you have to look at how it performs against everything else in the game, from the point of view of how things will work out when said changes actually hit the game. Weaknesses are given to ships on purpose, to provide balance for the strengths. If you don't like the weaknesses of a ship, fly something else. Buffing it beyond the point of being overpowered is not the answer.
If the bonus were to be changed it would not be changed to the same thing on every ship. If you stop being intentionally petulant and narrow minded this should be obvious. For example this thread obviously doesn't apply to the bonus on the Manticore. I would expect in some cases the bonus might be changed to an actual damage bonus. In some cases it might be changed to a bonus to missile explosion velocity or a reduction in sig radius factor vs missile damage and in some cases move away from the damage theme entirely towards a utility or defensive bonus. If you even bothered to read the original post you should understand that getting the bonus changed to something more useful is my primary concern and this in no way implies that the same things are going to be useful to every ship or even every missile boat. That is just poor assumptions on your part. |

Liang Nuren
Heretic Army Heretic Nation
681
|
Posted - 2012.01.24 01:57:00 -
[51] - Quote
So you really believe that 5% Kin damage isn't a useful bonus?
-Liang
Ed: I mean, you'd really equate a 5% Kin damage bonus on the Drake to 10% laser capacitor usage on the same Drake? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 02:08:00 -
[52] - Quote
Liang Nuren wrote:Exploited Engineer wrote:Cambarus wrote:Is the drake, with its current kinetic missile bonus, UNDERPOWERED? As far as its offensive capabilities go? Definitely. Uh... you really think that?? Really??? -Liang
Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots. |

Liang Nuren
Heretic Army Heretic Nation
681
|
Posted - 2012.01.24 02:18:00 -
[53] - Quote
Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots.
You are aware that the Drake actually has really respectable DPS when it has 3 BCUs on it right? You're also aware that it has far superior damage projection to every other BC?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 02:26:00 -
[54] - Quote
Liang Nuren wrote:So you really believe that 5% Kin damage isn't a useful bonus?
-Liang
Ed: I mean, you'd really equate a 5% Kin damage bonus on the Drake to 10% laser capacitor usage on the same Drake?
Almost yes. Because only rarely to we actually use Kinetic missiles and that's mostly in missions. Switching from Kinetic to a dmg type thats more likely to be lower is a significant dmg increase even over the bonus to kinetic. As an example if i use EM missiles instead I would gain about 40-50 dps if EM is their second lowest resist, and about 60-70dps if EM is the lowest resist. Now this just just a simple example from some tests I ran about a week ago in hacs w/ some corpmates. I would honestly prefer a missile explosion velocity buff or sig factor vs missile damage reduction bonus instead. But again any bonus that could be used at least a majority of the time, even if not an offensive bonus would be better in my opinion.
The Kinetic dmg bonus doesnt mean we only carry one ammo type so we still use alot of cargo space which means less cap charges or less ammo of each type. also if you have t2 launchers youre carrying at least 8 types of missiles.... high dmg t2 and faction of each dmg type and if youre a pessimist or not in a fleet you're probably also carrying the t2 range missiles as well. Thats alot of cargo space. The Kinetic dmg bonus isnt big enough that it makes using kinetic missile more worthwhile than the other dmg types, unless you would already be doing so anyways. So what exactly was the bonus intended for? |

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 02:38:00 -
[55] - Quote
Liang Nuren wrote:Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots.
You are aware that the Drake actually has really respectable DPS when it has 3 BCUs on it right? You're also aware that it has far superior damage projection to every other BC? -Liang
With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving.
While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races. |

RubyPorto
Profoundly Disturbed RED.Legion
1264
|
Posted - 2012.01.24 03:06:00 -
[56] - Quote
Galerak wrote:With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving.
While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races.
It's not, so don't be dense about it. Compare similar ship classes.
Compare the Drake to the Cane or the Harbi. All commonly flown shield.
Drake (Fit I just tossed together), 73k EHP, 398dps with faction, 445 with Fury. Range 73km. Point and TP
Cane, 48k EHP, 596 dps RF Fusion (~16km range, but falloff eats a fair bit of damage), 475 dps Barrage (~27km range, again falloff)
Harbi, 40k EHP, 601dps Navy Multi (~10km range, lasers no likey falloff), 479 dps Scorch (~26km).
Drake gives up a piddling little bit of DPS to TRIPLE its engagement range (you *Do* have intys and long tackle to use that range, right?), while sporting half again as much tank.
By the way, A HAM Drake gets 553 DPS rage, 497 faction @ around 16km. It also has ~66k EHP. Hey, isn't 16km roughly the range of a cane with Fusion? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Liang Nuren
Heretic Army Heretic Nation
681
|
Posted - 2012.01.24 05:57:00 -
[57] - Quote
Galerak wrote:Liang Nuren wrote:So you really believe that 5% Kin damage isn't a useful bonus?
-Liang
Ed: I mean, you'd really equate a 5% Kin damage bonus on the Drake to 10% laser capacitor usage on the same Drake? Almost yes. Because only rarely to we actually use Kinetic missiles and that's mostly in missions. Switching from Kinetic to a dmg type thats more likely to be lower is a significant dmg increase even over the bonus to kinetic. As an example if i use EM missiles instead I would gain about 40-50 dps if EM is their second lowest resist, and about 60-70dps if EM is the lowest resist. Now this just just a simple example from some tests I ran about a week ago in hacs w/ some corpmates. I would honestly prefer a missile explosion velocity buff or sig factor vs missile damage reduction bonus instead. But again any bonus that could be used at least a majority of the time, even if not an offensive bonus would be better in my opinion. The Kinetic dmg bonus doesnt mean we only carry one ammo type so we still use alot of cargo space which means less cap charges or less ammo of each type. also if you have t2 launchers youre carrying at least 8 types of missiles.... high dmg t2 and faction of each dmg type and if youre a pessimist or not in a fleet you're probably also carrying the t2 range missiles as well. Thats alot of cargo space. The Kinetic dmg bonus isnt big enough that it makes using kinetic missile more worthwhile than the other dmg types, unless you would already be doing so anyways. So what exactly was the bonus intended for?
Lets examine the underlined quote by taking a look at some common fits and the fits from several of my latest kills. Lets also consider having a 25% kinetic damage bonus and whether or not you should be using Kinetic missiles.
EHP from common fits: - Drake: 67k EM / 76k Thm / 92k Kin / 105k Exp (Use EM damage) - Nanocane: 49k EM / 48k Thm / 54k Kin / 60k Exp (Use Kin damage) - Plate Cane: 102k EM / 71k Thm / 66k Kin / 61k Exp (Use Kin damage) - Nano Binger: 44k EM / 44k Thm / 50k Kin / 56k Exp (Use Kin damage) - Plate Binge: 89k EM / 74k Thm / 69k Kin / 68k Exp (Use Kin damage) - Vagabond: 64k EM / 35k Thm / 23k Kin / 26k Exp (Use Kin damage) - Abaddon: 164k EM / 137k Thm / 128k Kin / 126k Exp (Use Kin damage) - Maelstrom: 76k EM / 66k Thm / 73k Kin / 78k Exp (Use Kin damage)
Here's the EHP from my last several kills: - Vengeance: 6944 / 8128 / 10569 / 19937 (EM) - Keres: 3889 / 4245 / 6265 / 3807 (EM) - Tornado: 36599 / 32127 / 39529 / 45299 (Kin) - Brutix: 86332 / 72613 / 74938 / 62804 (Kin) - Sacrilege: 45075 / 84244 / 62322 / 115721 (Kin) - Hurricane: 44843 / 42369 / 47880 / 51888 (Kin) - Moa: 35594 / 31873 / 38778 / 44625 (Kin) - Caracal: 13147 / 9782 / 11051 / 12284 (Kin) - Taranis: 3992 / 3795 / 4322 / 3846 (Kin) - Megathron: 153882 / 128045 / 131742 / 133635 (Kin)
Its most certainly possible to get a wider selection of fits but I'm pretty sure you're going to see a similar layout - maybe 5% of fights should use EM, 5% use Exp, and 90% use Kin.
-Liang
Ed: It occurs to me that you may not have trained BC5. In which case you should just be quiet. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
681
|
Posted - 2012.01.24 06:13:00 -
[58] - Quote
Galerak wrote:Liang Nuren wrote:Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots.
You are aware that the Drake actually has really respectable DPS when it has 3 BCUs on it right? You're also aware that it has far superior damage projection to every other BC? -Liang With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving. While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races.
A few comments: - A 3 BCU HML Drake with my skills (not max) gets 452 DPS with Furies and 531 if you include drones. With long range weapons, it outdamages a standard kiting nanocane from 15 (Fury) to 20km (Faction) - A 3 BCU HAM Drake gets 644 DPS with my skills (not max). It outdamages a standard nanocane from 9-30km. - For some reason you think its fair to complain about the Drake not getting full damage but think that turret ships get full damage. -_- The ability for the Drake (and any missile ship really) to deal full damage while totally nano'ed out is pretty pro. :) - All ships get less in game DPS than they show in EFT.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Jodie Amille
Core Experimental
2
|
Posted - 2012.01.24 06:47:00 -
[59] - Quote
While I suspect a troll, let's look at some numbers comparing tier 2 bc's and their long range weapons:
Harb: 7x heavy beam, 3 HS, 2 TE, DC does 643 dps at 19+16km using IN MF including 5x valk 2's. With Aurora, you do 426dps to 54 km's counting drones, then a whopping 299 dps at 70+16(keep in mind you need a sebo to lock past 62.5 km
Cane: 6x720's, 3x gyro, 2xte, dc, 1x valk, 4 warrior: does 559 dps at 19+36km using short range ammo. With tremor, does 361 dps to 54 km's with drones, then 273 dps at 70+36, also needing a sebo to lock past 56km's(lol)
Drake: 7x HML, 3x bcu, 5x warriors: Using scourge fury does 531 dps to 54 km's with drones, then 452 dps to 75.9 km's with a lock range of 79km. If you want to, you can load CN scourge and do 405 dps to 84.4 km's but need a sebo to lock that far.
If you switch to non-bonused missiles(I'll use thunderbolt fury), you do 362 dps at 75.9 km or 441 dps to 54km's using drones. All this while fielding a substantially better tank.
These numbers are all using my skills and implants, which are gun damage and ROF ones
If that doesn't clearly illustrate why the drake is more than fine as is, I will happily show some numbers using the short range weapon systems as well. |

Aamrr
243
|
Posted - 2012.01.24 06:48:00 -
[60] - Quote
Damage selection is the exception, not the rule. Neither hybrids or lasers are capable of accomplishing it to any significant degree, and even projectiles struggle to do it in their long-range ammo selections. (I can't believe I just defended projectile ammunition. Moving on...)
Being able to drop 20% of your DPS to switch damage types is an advantage most other races don't have. Be thankful you have it. |

Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.24 07:22:00 -
[61] - Quote
Aamrr wrote:Being able to drop 20% of your DPS to switch damage types is an advantage most other races don't have. Be thankful you have it.
This.
|

Tauranon
Weeesearch
26
|
Posted - 2012.01.24 08:13:00 -
[62] - Quote
Exploited Engineer wrote:Lili Lu wrote:The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Gallente have drone boats if you want full damage type selection. Amarr have some drone boats (and even their gunboats have generous drone bays) and some missile boats for full damage type selection
Each racial drone has a different damage multiplier. ie as soon as you change from gallente thermal drones, you lose damage. ie exactly the same thing the OP was complaining about. Its also half type selectability, because a proper dominix setup makes a LOT of rail dps.
Never mind that bouncers track terribly, have an optimal typically beyond drone control range (wasted stat) and a bouncer/zerker combo, loses the benefit of the sentry rigs the moment the bouncers are bayed, and suffers the usual traveltimes once the zerkers are fielded. In a dominix that typically has me using bouncer/garde combos for angels, and spending half of a mission shooting thermal from my drones.
|

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 09:13:00 -
[63] - Quote
RubyPorto wrote:Galerak wrote:With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving.
While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races. It's not, so don't be dense about it. Compare similar ship classes. Compare the Drake to the Cane or the Harbi. All commonly flown shield. Drake (Fit I just tossed together), 73k EHP, 398dps with faction, 445 with Fury. Range 73km. Point and TP Cane, 48k EHP, 596 dps RF Fusion (~16km range, but falloff eats a fair bit of damage), 475 dps Barrage (~27km range, again falloff) Harbi, 40k EHP, 601dps Navy Multi (~10km range, lasers no likey falloff), 479 dps Scorch (~26km). Drake gives up a piddling little bit of DPS to TRIPLE its engagement range (you *Do* have intys and long tackle to use that range, right?), while sporting half again as much tank. By the way, A HAM Drake gets 553 DPS rage, 497 faction @ around 16km. It also has ~66k EHP. Hey, isn't 16km roughly the range of a cane with Fusion?
Ok take that HAM Drake and change to Hellfire or Torrent ammo. And then reduce that dps by however much dps you think a cane loses at 16k due to falloff. That number would be close to our dps against a BC in motion without a TP or web. Somebody said earlier that caldari ships seem to have 1 too few mid slots and 1 too many lows. Try doing something like your HAM drake fit with a Cerb and compare to the other Hacs and tell me what the tank looks like. Now as i've said the drake being overtanked makes up for its lack of dps in most situations, but not every Caldari missile boat is as over tanked for it's class as the drake is. |

Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.24 10:16:00 -
[64] - Quote
Liang Nuren wrote:
Lets examine the underlined quote by taking a look at some common fits and the fits from several of my latest kills. Lets also consider having a 25% kinetic damage bonus and whether or not you should be using Kinetic missiles.
EHP from common fits: - Drake: 67k EM / 76k Thm / 92k Kin / 105k Exp (Use EM damage) - Nanocane: 49k EM / 48k Thm / 54k Kin / 60k Exp (Use Kin damage) - Plate Cane: 102k EM / 71k Thm / 66k Kin / 61k Exp (Use Kin damage) - Nano Binger: 44k EM / 44k Thm / 50k Kin / 56k Exp (Use Kin damage) - Plate Binge: 89k EM / 74k Thm / 69k Kin / 68k Exp (Use Kin damage) - Vagabond: 64k EM / 35k Thm / 23k Kin / 26k Exp (Use Kin damage) - Abaddon: 164k EM / 137k Thm / 128k Kin / 126k Exp (Use Kin damage) - Maelstrom: 76k EM / 66k Thm / 73k Kin / 78k Exp (Use Kin damage)
Here's the EHP from my last several kills: - Vengeance: 6944 / 8128 / 10569 / 19937 (EM) - Keres: 3889 / 4245 / 6265 / 3807 (EM) - Tornado: 36599 / 32127 / 39529 / 45299 (Kin) - Brutix: 86332 / 72613 / 74938 / 62804 (Kin) - Sacrilege: 45075 / 84244 / 62322 / 115721 (Kin) - Hurricane: 44843 / 42369 / 47880 / 51888 (Kin) - Moa: 35594 / 31873 / 38778 / 44625 (Kin) - Caracal: 13147 / 9782 / 11051 / 12284 (Kin) - Taranis: 3992 / 3795 / 4322 / 3846 (Kin) - Megathron: 153882 / 128045 / 131742 / 133635 (Kin)
Its most certainly possible to get a wider selection of fits but I'm pretty sure you're going to see a similar layout - maybe 5% of fights should use EM, 5% use Exp, and 90% use Kin.
-Liang
Ed: It occurs to me that you may not have trained BC5. In which case you should just be quiet. :)
Well my experience in actual combat has been quite different and of all my various saved fits i have found only 7 where Kinetic was in the bottom half of the resist table. However I will try flying a drake around for a while and see how well it works out. Or perhaps just load terror in the cerb more often. I'm willing to give it a try and see if I reach comparable results. |

mecubed
Amarrian Retribution
4
|
Posted - 2012.01.24 16:23:00 -
[65] - Quote
Cambarus wrote:Exploited Engineer wrote:Cambarus wrote:Is the drake, with its current kinetic missile bonus, UNDERPOWERED? As far as its offensive capabilities go? Definitely. Cambarus wrote: How about the tengu? Deciding you don't like a certain type of bonus and demanding it be changed on all caldari ships is a TERRIBLE way to go about looking for balance. The drake in its current form is already overpowered, as is the tengu, Neither of the two ships is overpowered in the offensive section. The drake can only be called overpowered because it combines a ridiculously low shield recharge time (half that of Caldari battleships) with a ridiculously high base shield capacity (three times that of Caldari cruisers, and almost as much as Caldari battleships), with a signature that's still well below that of a battleship (so it's not as vulnerable to large weapons). The Tengu might be called "overpowered" because it has all the advantages of a Caldari ship (strong shield tank, long range, etc) while ditching most of the typical Caldari weaknesses (it's not a slowboat with a huge sig. Still lacks good drone capacity, though). Oh, and it finally has enough mid slots to actually fit stuff. (Most Caldari ships have one low slot too many and one mid slot too few.) The shield recharge has exactly nothing to do with the drake being OP, and is irrelevant anyway, because the issue at hand is this: If you swap the kinetic damage bonus with a ROF bonus on all caldari ships, the drake and tengu will become horrendously overpowered. That alone is a good reason not to change the bonus. As a general rule, if you ask the question "Why don't we buff all ships with bonus X by giving them a better bonus?" And the answer is "Because it will make one or more ships so terribly overpowered that nobody will fly anything else ever", it's pretty safe to say the buff was poorly thought out. Tengu is already the best t3 by a fairly wide margin in a fairly wide range of situations (and is, IMO, in need of a nerf itself) and the drake is not only the best tier 2 BC (though it more or less shares that trait with the cane) but is so absurdly good at what it does that the damn thing singlehandedly changed 0.0 warfare. Even now drake gangs are quite common, because drakes are one of the best fleet ships in the game, despite being cheap and easy to skill for. The LAST thing they need is a massive boost. TBH though I can tell you're a caldari fanboy, and it's kind of funny how you don't even seem to realize it. You literally said that the tengu is good because it has all the advantages of caldari ships with none of the downsides (which is BAD, not good, ships have drawbacks for a reason) while acting like this is a good reason why it should get a buff...
|

RubyPorto
Profoundly Disturbed RED.Legion
1271
|
Posted - 2012.01.24 16:23:00 -
[66] - Quote
Galerak wrote:RubyPorto wrote:Galerak wrote:With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving.
While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races. It's not, so don't be dense about it. Compare similar ship classes. Compare the Drake to the Cane or the Harbi. All commonly flown shield. Drake (Fit I just tossed together), 73k EHP, 398dps with faction, 445 with Fury. Range 73km. Point and TP Cane, 48k EHP, 596 dps RF Fusion (~16km range, but falloff eats a fair bit of damage), 475 dps Barrage (~27km range, again falloff) Harbi, 40k EHP, 601dps Navy Multi (~10km range, lasers no likey falloff), 479 dps Scorch (~26km). Drake gives up a piddling little bit of DPS to TRIPLE its engagement range (you *Do* have intys and long tackle to use that range, right?), while sporting half again as much tank. By the way, A HAM Drake gets 553 DPS rage, 497 faction @ around 16km. It also has ~66k EHP. Hey, isn't 16km roughly the range of a cane with Fusion? Ok take that HAM Drake and change to Hellfire or Torrent ammo. And then reduce that dps by however much dps you think a cane loses at 16k due to falloff. That number would be close to our dps against a BC in motion without a TP or web. Somebody said earlier that caldari ships seem to have 1 too few mid slots and 1 too many lows. Try doing something like your HAM drake fit with a Cerb and compare to the other Hacs and tell me what the tank looks like. Now as i've said the drake being overtanked makes up for its lack of dps in most situations, but not every Caldari missile boat is as over tanked for it's class as the drake is.
1) HAM Drakes are terrible, since you're too slow. HAM Cerbs on the other hand, can be good cause they're nice and speedy.
2) That HAM Drake fit includes a Web.
3) You came in here crying about the Drake needing a boost, now you say it doesn't but, other missile ships do. Yeah the Cerb's mediocre, but every race has a bunch of mediocre ships. The Munnin, the Sac, Gallente Subcaps, the pre-buff retribution, etc.
4) If you think the Cerb needs a boost, the answer to that is to call for a boost to the Cerb, not cry about EVERY caldari ship with a Kin bonus.
The Cerb is a pretty good sniper with HMs, and a great glass cannon with HAMs. It's no Vaga or Zealot, but whaddyagunnado. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

mecubed
Amarrian Retribution
4
|
Posted - 2012.01.24 16:25:00 -
[67] - Quote
Shares with the cane, so 1 caldari ship you actually seen in mass on a fleet, compared to how many minnie ships? So great caldari has 1 ship...Yet minnie pilots scream nerf because a cane cant insta **** it. CCP nerfs the one fleet caldari ship and still doesnt touch the cane, which is one of many minnie ships used in pvp.
The irony of this is under the lore of caldari supposedly being superior in tech, yet are beat by every other race, and the rest are beat by minnie. Whats even more interesting in the ship usage numbers is seeing abaddons high on the list, yet, guess what they are using for guns? Arties........
T3's are too costly for huge fleets.. So screaming tengu, is a crap answer.
(From the quote i just did... forum acted up) |

Hans Momaki
State War Academy Caldari State
0
|
Posted - 2012.01.24 17:29:00 -
[68] - Quote
Liang Nuren wrote:Galerak wrote:Liang Nuren wrote:Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots.
You are aware that the Drake actually has really respectable DPS when it has 3 BCUs on it right? You're also aware that it has far superior damage projection to every other BC? -Liang With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving. While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races. A few comments: - A 3 BCU HML Drake with my skills (not max) gets 452 DPS with Furies and 531 if you include drones. With long range weapons, it outdamages a standard kiting nanocane from 15 (Fury) to 20km (Faction) - A 3 BCU HAM Drake gets 644 DPS with my skills (not max). It outdamages a standard nanocane from 9-30km. - For some reason you think its fair to complain about the Drake not getting full damage but think that turret ships get full damage. -_- The ability for the Drake (and any missile ship really) to deal full damage while totally nano'ed out is pretty pro. :) - All ships get less in game DPS than they show in EFT. -Liang
WoW, I'm amazed by your ability to leave out important factors.
While the drakes KIN bonus is OK (it's not on other ships), missiles are far more penalized by various factors you can do nothing about, from which a nanocane will never suffer in a cane vs drake-fight. This makes this comparision pretty much epicfail. But yet again another proof for fail-maths on forums.
A nanocane will outdps your 644 FURYDPS-HAMDRAKE by a large margin. I leave it up to you why this is the case ;)
|

Khrage
76
|
Posted - 2012.01.24 17:36:00 -
[69] - Quote
Hans Momaki wrote:Liang Nuren wrote:Galerak wrote:Liang Nuren wrote:Galerak wrote: Actually yes. The raw dmg numbers on the drake using kinetic missiles are sub par vs other BCs however the drake has an overpowered tank, which more often than not balances it out. Even as a caldari pilot i hate the drake. I'm glad it's getting re-balanced even tho some people are calling the changes a nerf. The reason the drake is so common is because aside for the training intensive shield skills it takes very little time to get into one and it's easy to use. Even an undertrained shield tank can fly one adequately because the shield setup of the drake is quite overpowered on its own. So drake fleets were born, dozens of new characters with crap skills in a ship with low damage but a respectable tank have become the most comon and hated sight in the cosmos. I sneer at every drake I see the same as you guys, because having spent quite a bit of time in one myself I consider them to be the ship of choice for noobs and lazy pilots.
You are aware that the Drake actually has really respectable DPS when it has 3 BCUs on it right? You're also aware that it has far superior damage projection to every other BC? -Liang With all lvl 5 skills a drake w/ 7 HML2s and 3 bcs t2 the drake does not even break 450dps w/ the t2 high dmg kinetic missiles. 444.55 dps to be exact. Now you gotta remember that while yes that is at a great range (75k) you ONLY get that damage output against a BS or larger unless it is also webbed and tp'd. And who is going to be webbed at 60k or farther? So even if 444.5 dps was on par dps for a bc the actual dmg output is even lower unless the target is larger or not moving. While it may not be a fair comparison being a t3 (although it is still a cruiser not a battlecruiser), a tengu w/ 3 bcs t2 and 6 HML2s does 621dps w/ the same ammo. This is why you see so many tengus in small gang/solo pvp because it actually has the dps to compete 1v1 vs other races. A few comments: - A 3 BCU HML Drake with my skills (not max) gets 452 DPS with Furies and 531 if you include drones. With long range weapons, it outdamages a standard kiting nanocane from 15 (Fury) to 20km (Faction) - A 3 BCU HAM Drake gets 644 DPS with my skills (not max). It outdamages a standard nanocane from 9-30km. - For some reason you think its fair to complain about the Drake not getting full damage but think that turret ships get full damage. -_- The ability for the Drake (and any missile ship really) to deal full damage while totally nano'ed out is pretty pro. :) - All ships get less in game DPS than they show in EFT. -Liang WoW, I'm amazed by your ability to leave out important factors. While the drakes KIN bonus is OK (it's not on other ships), missiles are far more penalized by various factors you can do nothing about, from which a nanocane will never suffer in a cane vs drake-fight. This makes this comparision pretty much epicfail. But yet again another proof for fail-maths on forums. A nanocane will outdps your 644 FURYDPS-HAMDRAKE by a large margin. I leave it up to you why this is the case ;)
i've killed my fair share of canes in my ham drake. right now the ham drake is a better ship, and that's why it's getting it's tank nerfed and the cane isn't. |

Cambarus
Baros Reloaded
119
|
Posted - 2012.01.24 17:36:00 -
[70] - Quote
mecubed wrote:Shares with the cane, so 1 caldari ship you actually seen in mass on a fleet, compared to how many minnie ships? So great caldari has 1 ship...Yet minnie pilots scream nerf because a cane cant insta **** it. CCP nerfs the one fleet caldari ship and still doesnt touch the cane, which is one of many minnie ships used in pvp.
The irony of this is under the lore of caldari supposedly being superior in tech, yet are beat by every other race, and the rest are beat by minnie. Whats even more interesting in the ship usage numbers is seeing abaddons high on the list, yet, guess what they are using for guns? Arties........
T3's are too costly for huge fleets.. So screaming tengu, is a crap answer.
(From the quote i just did... forum acted up) The amount of angry fanboy showing in your post is adorable. Caldari are supposed to be " superior in tech"? Come on... Anyway, the whole point of this thread was that simply replacing the kinetic bonus with a rof bonus is somehow a good idea, and I showed you a few examples of why it is not. As for your minni hate, the cane needs a nerf as badly as the drake does, but that doesn't change the fact that the drake is OP
What's more is that there is more to the game than large fleet pvp. In smaller fleets the entire line of caldari ewar ships is AMAZING, the manti is a great bomber, the basi an amazing logi (just ask Liang :P ) as well as nagas that are now making their way into mainstream pvp (and people complained because it uses rails, despite it literally being the best damage projection in the game on a subcap). The harpy is a great AF, and there are many others that don't get nearly enough credit; like the moa/caracal, as well as the raven and rokh. Caldari isn't broken, so stop complaining about them. |

Liang Nuren
Heretic Army Heretic Nation
684
|
Posted - 2012.01.24 18:54:00 -
[71] - Quote
Galerak wrote:Liang Nuren wrote:
Lets examine the underlined quote by taking a look at some common fits and the fits from several of my latest kills. Lets also consider having a 25% kinetic damage bonus and whether or not you should be using Kinetic missiles.
EHP from common fits: - Drake: 67k EM / 76k Thm / 92k Kin / 105k Exp (Use EM damage) - Nanocane: 49k EM / 48k Thm / 54k Kin / 60k Exp (Use Kin damage) - Plate Cane: 102k EM / 71k Thm / 66k Kin / 61k Exp (Use Kin damage) - Nano Binger: 44k EM / 44k Thm / 50k Kin / 56k Exp (Use Kin damage) - Plate Binge: 89k EM / 74k Thm / 69k Kin / 68k Exp (Use Kin damage) - Vagabond: 64k EM / 35k Thm / 23k Kin / 26k Exp (Use Kin damage) - Abaddon: 164k EM / 137k Thm / 128k Kin / 126k Exp (Use Kin damage) - Maelstrom: 76k EM / 66k Thm / 73k Kin / 78k Exp (Use Kin damage)
Here's the EHP from my last several kills: - Vengeance: 6944 / 8128 / 10569 / 19937 (EM) - Keres: 3889 / 4245 / 6265 / 3807 (EM) - Tornado: 36599 / 32127 / 39529 / 45299 (Kin) - Brutix: 86332 / 72613 / 74938 / 62804 (Kin) - Sacrilege: 45075 / 84244 / 62322 / 115721 (Kin) - Hurricane: 44843 / 42369 / 47880 / 51888 (Kin) - Moa: 35594 / 31873 / 38778 / 44625 (Kin) - Caracal: 13147 / 9782 / 11051 / 12284 (Kin) - Taranis: 3992 / 3795 / 4322 / 3846 (Kin) - Megathron: 153882 / 128045 / 131742 / 133635 (Kin)
Its most certainly possible to get a wider selection of fits but I'm pretty sure you're going to see a similar layout - maybe 5% of fights should use EM, 5% use Exp, and 90% use Kin.
-Liang
Ed: It occurs to me that you may not have trained BC5. In which case you should just be quiet. :)
Well my experience in actual combat has been quite different and of all my various saved fits i have found only 7 where Kinetic was in the bottom half of the resist table. However I will try flying a drake around for a while and see how well it works out. Or perhaps just load terror in the cerb more often. I'm willing to give it a try and see if I reach comparable results.
I don't know what is wrong with your experience in "actual combat" - but I've flown the Drake since Jan-Feb 2007 or so and Kin has been my go-to damage type ever since I trained BC5. Yes there are times that you don't want to use it - like when you're shooting an Ishtar - but overall its advantageous to use it with the 25% damage bonus.
-Liang
Ed: I did some number crunching a month or so back and the Drake has been my all time most commonly used ship... by quite a very large margin. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
684
|
Posted - 2012.01.24 18:58:00 -
[72] - Quote
Hans Momaki wrote: WoW, I'm amazed by your ability to leave out important factors.
While the drakes KIN bonus is OK (it's not on other ships), missiles are far more penalized by various factors you can do nothing about, from which a nanocane will never suffer in a cane vs drake-fight. This makes this comparision pretty much epicfail. But yet again another proof for fail-maths on forums.
A nanocane will outdps your 644 FURYDPS-HAMDRAKE by a large margin. I leave it up to you why this is the case ;)
Missiles and guns are different - they will each be penalized by factors you can do nothing about and that the other ship will never suffer. Furthermore, landing a scram + web on a shield Cane means that you're basically going to get full damage application against him - even with Fury. Certainly a higher percentage than he will get with his tracking nerfed high damage ammo.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Flaming Head
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.01.24 19:02:00 -
[73] - Quote
Brutor Slavechild 1039248223 wrote:Aamrr wrote:Also, laser capacitor savings bonus says "hi." No more of a crutch than a missile velocity bonus.
No, velocity bonus is a range bonus. Laser cap usage bonus enables the use of guns on a ship that would otherwise be unusable; it grants no advantage. This is especially true when considering that it is probably better to fit projectiles on any amarr ship with a laser cap bonus but no damage bonus. |

Maya Mali
Minmatar Republic
0
|
Posted - 2012.01.24 19:49:00 -
[74] - Quote
There are laser ships without cap bonuses, so your assertion they would otherwise be "unusable," is obviously false. Secondly, it grants the advantage of being less cap dependent. When your ships are literally balanced around eating tons of cap, using less is an advantage. Ships without damage bonuses are dumb though, I agree. |

Cambarus
Baros Reloaded
119
|
Posted - 2012.01.24 19:50:00 -
[75] - Quote
Flaming Head wrote:Brutor Slavechild 1039248223 wrote:Aamrr wrote:Also, laser capacitor savings bonus says "hi." No more of a crutch than a missile velocity bonus. No, velocity bonus is a range bonus. Laser cap usage bonus enables the use of guns on a ship that would otherwise be unusable; it grants no advantage. This is especially true when considering that it is probably better to fit projectiles on any amarr ship with a laser cap bonus but no damage bonus. Only if you plan on active tanking it tbh. People severely underestimate how much better lasers are at applying damage than projectiles, especially on bricks. To give you an idea, at around 20-23km, a vagabond does the same dps with pulse lasers as it does with it's TRIPLE bonused ACs. Granted its cap would be gone absurdly fast, but when dealing with amarr ships with higher base cap, that have bonuses to laser cap use...
Suffice to say, cap bonuses on lasers are fine.
|

mecubed
Amarrian Retribution
5
|
Posted - 2012.01.30 21:19:00 -
[76] - Quote
Cambarus wrote:mecubed wrote:Shares with the cane, so 1 caldari ship you actually seen in mass on a fleet, compared to how many minnie ships? So great caldari has 1 ship...Yet minnie pilots scream nerf because a cane cant insta **** it. CCP nerfs the one fleet caldari ship and still doesnt touch the cane, which is one of many minnie ships used in pvp.
The irony of this is under the lore of caldari supposedly being superior in tech, yet are beat by every other race, and the rest are beat by minnie. Whats even more interesting in the ship usage numbers is seeing abaddons high on the list, yet, guess what they are using for guns? Arties........
T3's are too costly for huge fleets.. So screaming tengu, is a crap answer.
(From the quote i just did... forum acted up) The amount of angry fanboy showing in your post is adorable. Caldari are supposed to be " superior in tech"? Come on... Anyway, the whole point of this thread was that simply replacing the kinetic bonus with a rof bonus is somehow a good idea, and I showed you a few examples of why it is not. As for your minni hate, the cane needs a nerf as badly as the drake does, but that doesn't change the fact that the drake is OP What's more is that there is more to the game than large fleet pvp. In smaller fleets the entire line of caldari ewar ships is AMAZING, the manti is a great bomber, the basi an amazing logi (just ask Liang :P ) as well as nagas that are now making their way into mainstream pvp (and people complained because it uses rails, despite it literally being the best damage projection in the game on a subcap). The harpy is a great AF, and there are many others that don't get nearly enough credit; like the moa/caracal, as well as the raven and rokh. Caldari isn't broken, so stop complaining about them.
The lore for caldari says it all, im betting you didnt read that.. I fly pretty much all gallente. So your fanboi argument ends rght there. In small fleet pvp, I see far more minnie ships than anything.
You mention naga, yet for every 1 naga i see in a fleet, i see atleast 10 tornados and almost the same in oracles..Talos is just behind. When it comes to sniping, I can still do 200km with a Talos, get far better tracking and dps than a nag.
Try again... Minmatar fanboi.
|

Liang Nuren
Heretic Army Heretic Nation
718
|
Posted - 2012.01.30 22:00:00 -
[77] - Quote
Cambarus wrote:the basi an amazing logi (just ask Liang :P)
Truth.
mecubed wrote:I fly pretty much all gallente.
Last month your kills with the Tempest outnumbered all your kills with all Gallente ships combined. Source: http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=mecubed#knownShips
Quote: You mention naga, yet for every 1 naga i see in a fleet, i see atleast 10 tornados and almost the same in oracles..Talos is just behind. When it comes to sniping, I can still do 200km with a Talos, get far better tracking and dps than a nag.
http://killboard.nullisecunda.com/?a=kill_related&kll_id=66788
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Dirty Filthy Perverts
185
|
Posted - 2012.01.30 22:40:00 -
[78] - Quote
mecubed wrote: When it comes to sniping, I can still do 200km with a Talos, get far better tracking and dps than a nag.
No, you can't. At least make your blather plausible.
|

Ahrieman
Heretic Army Heretic Nation
18
|
Posted - 2012.01.31 02:21:00 -
[79] - Quote
Just practice fighting minmatar armor tankers. You will be shooting into their resist hole if they bothered to patch the natural exp hole (on most of their ships). Otherwise, you are still doing great damage to them.
Most of the people that whine about minmatar don't like facts and figures. I scam on my main |

Pascal Almaric
The Solipsist Nation
1
|
Posted - 2012.01.31 12:55:00 -
[80] - Quote
I would be happy to trade the kinetic bonus for a smaller damage/ROF bonus, whatever the boffins calculate to be balanced or marginally weaker against a range of "typical fits". Selectable damage is more interesting to use, and more fun. Also it rewards thought and knowledge of the game, rather than Isk or SP, which is a good thing IMHO. |
| |
|
| Pages: 1 2 3 :: [one page] |