
Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.05 14:11:00 -
[1]
Edited by: Shevar on 05/10/2007 14:13:35
Originally by: Caol
Originally by: CCP Wrangler I'm sorry that you feel this way but our logs has to show that you lost your ship due to some error for us to reimburse. When it comes to petitions we treat everyone equally, you're put in the same queue and dealt with according to the time your petition was submitted in that queue. The same rules of evidence in our server logs apply for everyone.
1) Surely your logs would show: - The time when an attempt to activate a module was made. - The time when the module actually activated. The above would be an indication of the "lag monster". Yes, there is counter arguement that peoples connection and location and ping, etc come into the arguement but these logs would exist for everyone in the system
The moment te server processes the module activation request it probably registers it. So no this wouldn't help then.
Quote: 2) - Simply put, you [CCP] must know the limits of the technology and when it tells you that there are simply too many people on a grid for an enjoyable performance in gameplay to be experienced. I know this to be the case because nodes have been reset in the past due to the node/server being "unreachable". Isn't it time for CCP to be honest about the limits of the server, limtis we all know are there?
If we all know the limits is there then how come people still bring 300+ per side to a battle?
Quote: 3) - There is a general, not widespread, feeling in the community that petitions are lotteries. That you can be honest and not get your ship back or lie and get your ship back. This also compounds a view, probably not widespread, that a number of GMs get the wrong end of the stick more than they do the right.
This I agree with, but the same is unfortunatly true when phoning your ISP. Chances are you get some dip**** just following a chart or if you are lucky you can get someone who actually understands a bit of what he is talking about.
Quote: 4) - Game mechanics induce lag. Whether it is pos modules or station services with insanely high HP, or just the general mentality, you need a blob to ensure a win. Objectives in a constellation that need to be accomplished with x amount of time of each other or all at the same time would help to spread the blob out. No such changes look like being made or having any effect. Server optimizations are all well and good, but game mechanics optimizations should also be considered.
People blob because it increases their chance to win. Why bring 10 ships against a group 10 if you got the resources to bring 50 people? And this won't change, back in the day servers crashed with 100 vs 100 nowadays they only crash at 200 vs 200 and up.
Quote: 5) - /beg. From my personal view, one of my main frustrations with this game is waiting 2hrs and jumping into a lagged out gate to wake up in your clone bay. You can paint the world of eve as a dark unforgiving place etc etc, but its this kind of thing people will (and have) quit over - the situation is that frustrating.
To then be told there is no record of said occurence just compounds the view CCP just doesn't care about players and the GMs don't know anything about the game wrt to the fights that matter - the fights that determine where you play the game out off a 0.0 pos/station or back in empire/npc space.
How about not jumping it a 300 vs 300 battle?
I do agree changing the prewritting standard responce to something like, It isn't our policy to refund ships lost in blob warfar because our servers can't hold up.
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.05 16:10:00 -
[2]
Originally by: ElCoCo
From my pov, the only two major problems in the longrun are: -lack of dynamic load balancing -net code causing the client to freeze/pause/hickup (fingers crossed for rev3 here)
All the rest problems come far far behind.
Well CCP is working on the dynamic load balancing on the servers that run the nodes, currently it's set for an early 2008 release from what I've read (then again it could just mean it will come out in 3 years ). But quite frankly I don't hold my breath, when load balancing is in and the server can handle 500 vs 500 people then it will just be 500 vs 900...
--- -The only real drug problem is scoring real good drugs
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