Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Angor
The JORG Corporation
|
Posted - 2007.10.05 10:33:00 -
[1]
I'm assuming this is for the new heavy interdictors, however this mod totally seems to suck. If its real and not just a fake, then we have a problem. I love flying dictors, i think they are class, very useful ships and when I heared about the new heavy interdictor i couldnt wait to see what they could do etc. Giving the ship a mod like this to create a warp disruption bubble which is "ancored" to the ship with these stats is ridiculose and renders the ship almost useless as anything other than a glorfied hac.
Firstly, interdiction bubbles are 20k, this is 16??? -80% mass reduction but take away all its speed ability??? 50% sig radius... whats that, just incase its not slow enough? Warp scramble strength = 1? So anybody with a warp core stab can get away?
Unless I'm missing something, CCP please revaluate this mod, warping to a group of bs's and activating this mod in what will most likely be a 100mil plus ship that wont be able to warp or move very fast with the sig radius of a battleship or more is going to die faster than regular interdictors.
_______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Batolemaeus
Caldari One man Carebearing
|
Posted - 2007.10.05 10:36:00 -
[2]
http://oldforums.eveonline.com/?a=topic&threadID=607863

|
|

CCP Atropos

|
Posted - 2007.10.05 10:41:00 -
[3]
The difference between the Interdictors and the Heavy Interdictors is that the Heavy ones are alot harder to destroy, and a smartbomb wont wipe out your bubbles. Giving a ship the ability to scramble, without actually acquiring a lock is awesome, and becomes even more powerful when that same scrambling ability can move with the target.
As such, there has to be a drawback. You have to remember, however, to take the stats with a grain of salt, since they are still undergoing play testing. This is why they are on the 'test' server and not the live server.
|
|

Angor
The JORG Corporation
|
Posted - 2007.10.05 10:53:00 -
[4]
Well I hope the ships get like a 80% resist bonus across the board because with a 50% sig radius bonus and the speed penalties, these ships are going to be for suicidal missions and supercap take downs only.
_______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Oli4Oli4
Viper Squad Triumvirate.
|
Posted - 2007.10.05 10:55:00 -
[5]
Also as it seems now it gives one big advantage on a dictor bubble. You actually get a point on the target. So if they already activated warp but are still there and you activatie the module you will tackle him. Instead of with a dictor bubble that won't catch the target if it already engaged warp.
|

Batolemaeus
Caldari One man Carebearing
|
Posted - 2007.10.05 10:59:00 -
[6]
Dude, the dictorbubbles have been fixed..
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 11:08:00 -
[7]
Edited by: Deva Blackfire on 05/10/2007 11:08:03
Originally by: Oli4Oli4 Also as it seems now it gives one big advantage on a dictor bubble. You actually get a point on the target. So if they already activated warp but are still there and you activatie the module you will tackle him. Instead of with a dictor bubble that won't catch the target if it already engaged warp.
Uh... you will. It was fixed last patch.
I wonder one thing: will those new bubbles drag you from warp as normal dictor bubbles/anchorable scrammers?
|

PauZotoh Zhaan
Teylas Inc.
|
Posted - 2007.10.05 11:13:00 -
[8]
If they have strenght then they wont work on motherships?
|

Angor
The JORG Corporation
|
Posted - 2007.10.05 11:15:00 -
[9]
Originally by: PauZotoh Zhaan If they have strenght then they wont work on motherships?
Damn, so i guess there just for suicide missions then.. :( _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Faridah
Solar Storm Sev3rance
|
Posted - 2007.10.05 11:25:00 -
[10]
Edited by: Faridah on 05/10/2007 11:25:30 We haven seen the ship bonuses yet..
+1 point scram and +5km scram range / lvl 
edit: spellcheck
|

Nyack
GREY COUNCIL Cruel Intentions
|
Posted - 2007.10.05 11:35:00 -
[11]
so in other words you need to bring a couple of logistics along to keep these ships alive.. wtf is this.. dont tell me i got ot play with other pilots.. i wanted a solopwn machine!! (irony)
|

Icome4u
Caldari Dark and Light inc. D-L
|
Posted - 2007.10.05 11:53:00 -
[12]
Lets b*tch & moan before the items even hit the TEST server! ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 12:12:00 -
[13]
Originally by: Icome4u Lets b*tch & moan before the items even hit the TEST server!
I see you trolled all the threads in game dev. forums already. But trolling is a bit up - in CAOD.
If you played this game for a bit longer you should know that things which hit sisi usually wont be changed much. It was EXACTLY same with t2 ammo, tier2bc and tier3 BS. Whining managed to BALANCE hurricane before it became 7 turret monstrosity. So its better to whine earlier and have ships that are WORKIGN rather than "gee lest see what happens if we do this, well fix it later... in 2-3 years anyways".
So STFU if you dont have anything sensible to add.
|

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2007.10.05 12:37:00 -
[14]
Edited by: Isyel on 05/10/2007 12:38:20 Edited by: Isyel on 05/10/2007 12:38:02
Originally by: Deva Blackfire
Originally by: Icome4u Lets b*tch & moan before the items even hit the TEST server!
I see you trolled all the threads in game dev. forums already. But trolling is a bit up - in CAOD.
If you played this game for a bit longer you should know that things which hit sisi usually wont be changed much. It was EXACTLY same with t2 ammo, tier2bc and tier3 BS. Whining managed to BALANCE hurricane before it became 7 turret monstrosity. So its better to whine earlier and have ships that are WORKIGN rather than "gee lest see what happens if we do this, well fix it later... in 2-3 years anyways".
So STFU if you dont have anything sensible to add.
You, sir, lack the ability to think. I believe you might have one reminiscent brain cell in that imploded head of yours allowing you to move and type.
The ~hurricane~ a 7 turret monstrosity? Prevented it from becoming? What are you smoking? Must be something strong, as you obviously missed the "WTF?!" Myrmidon boost also in Rev1 testing.
People did not whine about the Hurricane. Nobody did. Actually people thought it was ok! An ok Minmatar ship, could you immagine it? But noooo. People whine about how the Myr is underpowered... wheee.
So STFU and buy a brain before you add anything else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 12:48:00 -
[15]
Originally by: Isyel
People did not whine about the Hurricane. Nobody did. Actually people thought it was ok! An ok Minmatar ship, could you immagine it? But noooo. People whine about how the Myr is underpowered... wheee.
Myrm is getting hit by nerfbat now. 7 turret cane was overpowered thats why it got hit. Iirc same happened to 7th turret on binger (yeh - even model has 7 turret slots!). Drake got hit with "kinetic only damage" bonus. And atm they are pretty much in line (except for myrm which is getting fixed).
As for "ok minmatar ships" - stop whinig, when minnies have one of best ships in each category.
Also if you want to offend me better try CAOD. Maybe ill move there to read it someday, but im fairly sure someone will have good laugh at you.
|

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.10.05 13:07:00 -
[16]
Originally by: CCP Atropos The difference between the Interdictors and the Heavy Interdictors is that the Heavy ones are alot harder to destroy, and a smartbomb wont wipe out your bubbles. Giving a ship the ability to scramble, without actually acquiring a lock is awesome, and becomes even more powerful when that same scrambling ability can move with the target.
As such, there has to be a drawback. You have to remember, however, to take the stats with a grain of salt, since they are still undergoing play testing. This is why they are on the 'test' server and not the live server.
I understand stats might not be final but you put them in to get a responce, so here it is.
The problem with this mod is that with an 80% velocity nerf just for being in the bubble, anything that jumps into a gatecamp, regardless of what it is, dies by default.
I don't know why you would want to implement such a module. If im in a largish gang not tooled out for catching people on a gate and we come across a frigate or nano gang, or infact just a gang smaller than us. I don't expect to catch them 100% of the time. Thats part of the game. Having this module just means nomatter what i brought as long as i brought one of these, they're going to die.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
|

Angor
The JORG Corporation
|
Posted - 2007.10.05 13:24:00 -
[17]
Originally by: Phrixus Zephyr
Originally by: CCP Atropos The difference between the Interdictors and the Heavy Interdictors is that the Heavy ones are alot harder to destroy, and a smartbomb wont wipe out your bubbles. Giving a ship the ability to scramble, without actually acquiring a lock is awesome, and becomes even more powerful when that same scrambling ability can move with the target.
As such, there has to be a drawback. You have to remember, however, to take the stats with a grain of salt, since they are still undergoing play testing. This is why they are on the 'test' server and not the live server.
I understand stats might not be final but you put them in to get a responce, so here it is.
The problem with this mod is that with an 80% velocity nerf just for being in the bubble, anything that jumps into a gatecamp, regardless of what it is, dies by default.
I don't know why you would want to implement such a module. If im in a largish gang not tooled out for catching people on a gate and we come across a frigate or nano gang, or infact just a gang smaller than us. I don't expect to catch them 100% of the time. Thats part of the game. Having this module just means nomatter what i brought as long as i brought one of these, they're going to die.
I dont quite understand what you mean. I think you think that by activating this mod, that the 50% sig radius bonus and speed penilty will be applied to all ships within its range? I didnt read it that way, i figured that was the penalty for the ship activating the mod but if a GM/Dev wants to clear that up please do, i'd be interested to know if this mod is a virtual webber as well as warp scram too, that would make this mod kind of useful.
Also, what is this nerf to the Myrmidom i hear? If its to shield recharge time im going to cry, they've already done that once!!! _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 13:27:00 -
[18]
Phrix - atm 16km range means that they wont catch anything unless it tries to double back to gate. gates are just too large and even 20km dictor bubble barely catches ships (it happened to me more than once already that centrered on gate bubble didnt catch the ship - it started outside bub).
So you need to use dictor + hvy dictor combo anyways.
|

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.10.05 13:27:00 -
[19]
Originally by: Angor
Originally by: Phrixus Zephyr
Originally by: CCP Atropos The difference between the Interdictors and the Heavy Interdictors is that the Heavy ones are alot harder to destroy, and a smartbomb wont wipe out your bubbles. Giving a ship the ability to scramble, without actually acquiring a lock is awesome, and becomes even more powerful when that same scrambling ability can move with the target.
As such, there has to be a drawback. You have to remember, however, to take the stats with a grain of salt, since they are still undergoing play testing. This is why they are on the 'test' server and not the live server.
I understand stats might not be final but you put them in to get a responce, so here it is.
The problem with this mod is that with an 80% velocity nerf just for being in the bubble, anything that jumps into a gatecamp, regardless of what it is, dies by default.
I don't know why you would want to implement such a module. If im in a largish gang not tooled out for catching people on a gate and we come across a frigate or nano gang, or infact just a gang smaller than us. I don't expect to catch them 100% of the time. Thats part of the game. Having this module just means nomatter what i brought as long as i brought one of these, they're going to die.
I dont quite understand what you mean. I think you think that by activating this mod, that the 50% sig radius bonus and speed penilty will be applied to all ships within its range? I didnt read it that way, i figured that was the penalty for the ship activating the mod but if a GM/Dev wants to clear that up please do, i'd be interested to know if this mod is a virtual webber as well as warp scram too, that would make this mod kind of useful.
I'm not sure now to be honest with you.
I assumed the -80% mwd and -80% mass were for anything inside the bubble and the -90% velocity was for the ship activating it.
Clarification needed i think.
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
|

Aramendel
Amarr North Face Force
|
Posted - 2007.10.05 13:40:00 -
[20]
Edited by: Aramendel on 05/10/2007 13:46:49 No, the only effect on ships in the bubble is the warp scrambling one. It only says warp scrambling range there.
It should be like this:
80% mass reduction (polys and nanos also have a negative mass reduction stat) This would also increase MWD efficiency by the factor 5, though, so we have to counter this 80% MWD thrust reduction
With these 2 stats only a ship is 5 times as agile as before but still has exactly the same mwd & AB speed as before.
And then comes the -90% AB/MWD speed reduction. This means it will be very likely *slower* with a MWD active than with it off btw.
To repeat, these should effect only the ship which is activating the bubble, aka the heavy dictor. Not ships in the bubble.
The effect of this is that as soon as the heavy dictor turns on his bubble it will be limited to its base speed and, since its agility is vastely increased, will also decelerate to that velocity very quickly if he was cruising at MWD speed before.
The only thing where I am wondering is why instead of having the mass reduction and MWD thrust reduction they aren't simply using an inertia reduction. Would have exactly the same agility effect without requiring the MWD thrust stat. Would be a bit simpler.
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 15:40:00 -
[21]
Edited by: Deva Blackfire on 05/10/2007 15:40:58 Hmmm... if its speed reduction for dictor and only 1 point scram around it then i guess the whole point of dictor cruiser is... useless? It would mean you get inferior bubble which is barely mobile. By the time you move 4km dual sphere dictor will be able to place another bub...
|

xttz
GoonFleet GoonSwarm
|
Posted - 2007.10.05 16:29:00 -
[22]
The way I understood the heavy dictor, it should do the following to all ships in its range:
Place one warp scrambling point. Heavily reduce mass, greatly reducing their align time. Reduce MWD thrust force, meaning the mass reduction doesnt act like a super istab, making the targets MWD super-effective. Reduce MWD speed boost, acting as a pre-emptive web so that speed-tanking ships can't just escape on one burst of inertia.
Now think what effect this has on gatecamping. Anything specifically designed to get through (especially blockade runners with thier warp core strength and agility bonuses) will still do so. Ships with warp core stabs and i-stabs will also stand a chance, certainly more than they would in a dictor bubble. Such ships will pretty much insta-align and escape before they can be locked with any additional points. On the other hand, ye olde speed tanking inties and vagabonds will be stuck dead. No MWD, and still scrambled until they can burn 16km+. Finally, the single warp scram point suggests this ship will be useless versus supercapitals. I don't know if heavy dictors will also be able to fit sphere launchers too, but I'd like to think CCP are happy with the supercap nerf thusfar and won't add anything else to lock them down.
The obvious issues with this are a) is use in empire space allowed? b) do multiple warp fields stack(making 3-4 heavy dictor gatecamps impossible to bypass), or does only one take effect (always allowing the above effects)? c) can they be used in conjunction with dictor bubbles?
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 16:34:00 -
[23]
Originally by: xttz On the other hand, ye olde speed tanking inties and vagabonds will be stuck dead. No MWD, and still scrambled until they can burn 16km+.
Thing is if you center dictor sphere on gate (20km radius) then enemy has to burn abt 2km to get out of it. Which means he usually lands 18km from centre.
Now if he lands 18km from center, and ship in center has only 16km uber warp sphere radius... unaffected?
|

violator2k5
Caldari Black Nova Corp Band of Brothers
|
Posted - 2007.10.05 16:44:00 -
[24]
Originally by: xttz The obvious issues with this are a) is use in empire space allowed? b) do multiple warp fields stack(making 3-4 heavy dictor gatecamps impossible to bypass), or does only one take effect (always allowing the above effects)? c) can they be used in conjunction with dictor bubbles?
i doubt they'll allow it in empire tbh, it will probably be 0.0 only once again. as for the multiple warp fields, i seriously hope that they learned from the issues with the interdictors so that they dont make the same mistake again with them canceling each other out. The +1 scram strength i dont really like to much tbh so i hope that they will allow them bubbles to stack and cause more sram strength.
also i think you missed 1 other yet vital issue 
whats their build costs? will it be the same problem as with the bombs making them to costly to actually use as they should be? ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 17:23:00 -
[25]
Originally by: violator2k5
whats their build costs? will it be the same problem as with the bombs making them to costly to actually use as they should be?
It is a module, thus one needed per ship.
|

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.10.05 18:41:00 -
[26]
With it only being 1 scramstrength, do we even know if it works on supercaps?
------------------------------------------------
New idea for sovereignty: Sovereignty revisited |

the'internet is'for'porn
|
Posted - 2007.10.05 19:13:00 -
[27]
I love this module. :-) -- Yes, this is an alt.. My main forgot to pay his bills... |

Lithalnas
Amarr Headcrabs
|
Posted - 2007.10.05 19:28:00 -
[28]
150 energy is a bit steep isnt it? can you run the t2 mualler with a WDFG and a med armor rep II? -------------
fixed for greater eve content |

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.05 19:49:00 -
[29]
Originally by: Lithalnas 150 energy is a bit steep isnt it? can you run the t2 mualler with a WDFG and a med armor rep II?
Its 150/30 seconds... 5/second - not that much (comparable to warp disruptors).
|

Hoshi
Blackguard Brigade
|
Posted - 2007.10.05 20:58:00 -
[30]
So can you stack multiple bubbles to catch people with stabs? Multiple bubbles on 1 ship? Multiple bubbles from multiple ships? ---------------------------------------- A Guide to Scan Probing in Revelations |
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |