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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.07 07:00:00 -
[1]
Edited by: Zendoc on 07/10/2007 07:03:17 Yeah... if you lost to a caracal in a rupture you are doing something wrong. What is your ship setup?
*edit* Ruptures can fit a massive armor tank, one that rivals the thorax in fact. On top of that, for a tier 3 cruiser it moves decently fast, plus it has a double damage bonus. You can easily tear a caracal apart.
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.07 07:28:00 -
[2]
Originally by: Fehnrail
Quote: caracals... how do you counter them?
Shoot it.
QFT
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.07 08:02:00 -
[3]
Edited by: Zendoc on 07/10/2007 08:03:09
Originally by: Aoki Shinya Edited by: Aoki Shinya on 07/10/2007 06:32:05 could a rifter with autocannons beat a caracal? because when i tried it i almost died my frigate skill is lvl 5 too
Rifter probably not unless you have tech 2 autocannons on it, even then it would be a gamble. With only 3 turret hard points, you're not throwing off amazing damage, especially not in a tech 1 frigate. Noted, most caracals fit heavy missile launchers instead of assault launchers, but a rifter is not moving exceedingly fast so you should still take some significant damage from them.
If you have Frigate V, get mechanic V and hop in a jaguar. Those can take down caracals from now until the cows come home. (note get tech 2 small autocannons first).
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Zendoc
InQuest Ascension R i s e
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Posted - 2007.10.07 08:23:00 -
[4]
Rupture has some trouble fitting the 1600mm plate, but it handles just fine using the 800mm plate.
A relatively cheap and effective low skill tank for the rupture i found was 2 small armor repper IIs, 800mm plate, kinetic hardener (or no plate and 2 hardeners), and then add a gyro for your 5th slot. When you get your skills up high enough you can replace the plate with a Medium Armor rep II and fill the empty slot with another gyro. (you might also consider replacing the plate with a second hardener so you have a little bit more agility)
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