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Walinez
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Posted - 2007.10.07 14:11:00 -
[1]
Edited by: Walinez on 07/10/2007 14:11:06 does that mean you need to train alot to be good or just be skilled at playing
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.07 14:15:00 -
[2]
Originally by: Walinez Edited by: Walinez on 07/10/2007 14:11:06 does that mean you need to train alot to be good or just be skilled at playing
Both tbh. Not only do we get the joy of training shield/armor projectile/drones/missiles and navigation just to use our t1 line effectively, we also get ships that require more interactivity to compete with other races.
Sure, you can hit approach on a gankthron while in your tempest, and shortly after you'll probably be collecting insurance. A lot of the "skill" though is pretty much knowing the effective ranges and tracking of the PVP ships of other races, and learning how to stay out of them and kite so you can tank and kill them.
TL;DR: Falloff Falloff Falloff Falloff Falloff Falloff Falloff.
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Winters Chill
Amarr Ministry of War
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Posted - 2007.10.07 14:20:00 -
[3]
Well from a certain point of view they are. But in my opinion no more than anyone else.
In eve you can fly any ships from any race. And many many player will tell you, you don't have to have level 5 trained in every gunnery skill to be good at pirating or PvP. Minmatar have an issue with shields and armour tanks maybe that what you heard about. But minmatar don't need any more "special skill" to fly thier ships and shoot thier guns. They have a ship skill and 1 basic gunnery skill for each size/class.
eg: mimatar frigate/small projectile or in the case of amarr amarr frigate/small energy, both still have to train gunnery and both have "advanced gunnery" skills that give a bonus to damage and allow you to equip tech 2 weapons.
Hope this helps.
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.07 14:34:00 -
[4]
Originally by: Winters Chill Well from a certain point of view they are. But in my opinion no more than anyone else.
This isn't true. Amarr ships are always armor tank/cap/lasers, with a bit of drones thrown in. Gallente ships are always armor tank/hybrid/drones, with standard support skills. Some can shield tank, but none are designed with shield tanking in mind. Caldari are shield tank/ewar/missiles/guns, so ever so slightly more intensive than other races, but at the same time not really. They train the same basic amount of skills as other races but their ships bonuses are more varied.
Minmatar have to do both tank, 3 types of weapons, and navigation as a tank. They also need good support skills.
They are also more player skill intensive, for the reasons I said above. If you try and fly a minmatar ship like a gallente/amarr "get in range, shoot, tank, kill", you die horribly.
They take longer to become effective in (unless you pick one specific type of ship and run with it, say armor tanking AC boats like rifter/wolf/cane/pest), but that's the cost of increased versatility in the t1 line. Sometimes the versatility is just an excuse for sucking (lolcyclone) but eh.
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Asestorian
Minmatar Omerta Syndicate Exuro Mortis
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Posted - 2007.10.07 14:49:00 -
[5]
Actually:
Amarr are: Guns/Missiles/Armour/Drones. Minmatar are: Guns/Missiles/Armour/Shield, but can use drones so you train them anyway. Caldari are: Guns/Missiles/Shield/EW, again can also use drones so train them anyway. Gallente are: Guns/Armour/Drones.
That's it based on bonuses I believe. Obviously all races can use the various EW options, but Caldari have ships dedicated to it. I'm talking ECM's here, damps/tracking disruptors are used on various recons though.
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.07 17:09:00 -
[6]
Originally by: Asestorian Actually:
Amarr are: Guns/Missiles/Armour/Drones. Minmatar are: Guns/Missiles/Armour/Shield, but can use drones so you train them anyway. Caldari are: Guns/Missiles/Shield/EW, again can also use drones so train them anyway. Gallente are: Guns/Armour/Drones.
That's it based on bonuses I believe. Obviously all races can use the various EW options, but Caldari have ships dedicated to it. I'm talking ECM's here, damps/tracking disruptors are used on various recons though.
Show me one t1 amarr ship with missile bonuses. I said drones for minmatar because a typhoon needs to use everything it has to draw even, and navigation is definately to be counted since minmatar ships also get speed bonuses.
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Gartel Reiman
Project F3
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Posted - 2007.10.07 17:11:00 -
[7]
Originally by: Marcathonas Show me one t1 amarr ship with missile bonuses.
OK 
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.07 17:31:00 -
[8]
Originally by: Gartel Reiman
OK 
Touche' 
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Dotard
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Posted - 2007.10.07 17:32:00 -
[9]
He shut you up.
 Nerf You! Buff Me!
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Leora Nomen
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Posted - 2007.10.07 20:11:00 -
[10]
With a Gallente char I had to train pretty much everything, even shield tanking skills. Shields provide a nice buffer before someone gets to your armor. I also needed shield tanking skills for haulers. I've ran them through 0.0 and low sec many times, and there were occasions where my shield tank saved my hauler from being blown up. And missile skills are needed for Gallente interdictors and e-war ships.
guide to game time codes |

Verx Interis
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Posted - 2007.10.07 22:21:00 -
[11]
Originally by: Gartel Reiman
Originally by: Marcathonas Show me one t1 amarr ship with missile bonuses.
OK 
How about something that doesn't look like and have the usefulness of a portion of a potato?
-----sig-starts-here------ I not what know I is doing. |

Gartel Reiman
Project F3
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Posted - 2007.10.08 12:08:00 -
[12]
WTB: Inquisitor-shaped potato. I'd say it's more banana-shaped than anything.
But yes, you do have a valid point. It's a bit of a shame that Khanid Mk II has ended up as Khanid tech II. As a result, the only people who are going to fly those ships are reasonably experienced pilots who can afford to take 'time out' to train the missile skills (or Caldari pilots who have cross-trained Amarr). The new Sac looks really nice, I have it on my medium term list, but it'll take probably a month of missile training before it's really worthwhile. Well, a little less now since I shot to cruises and a handful of support skills to fly a Purifier. Now that's a good use of an Inquisitor hull. 
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Tidas Andrommeda
Dudes In Crazy Killing Ships
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Posted - 2007.10.10 18:45:00 -
[13]
To be effective in PvE for your respective race you need to train:
Gallente : Blasters, Drones, Armor Amarr : Lasers, Drones, Armor Caldari : Missiles, Drones, Shield Minmatar : Projectile, Missiles, Drones, Shield, Armor
Once you get into what you WANT to train outside that...the entire point is moot.
We're the only race with a split weapons Dread. We're the race with the Shield/Armor remote repping bonused carrier. :P
No doubt if you go Minmatar it'll take you longer to reach your optimal performance as a whole, but on the flip side you'll have the skills to pilot ANY other races ship effectivly right off the bat (minus the specialized EWAR ships)
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Leora Nomen
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Posted - 2007.10.10 22:10:00 -
[14]
Originally by: Tidas Andrommeda To be effective in PvE for your respective race you need to train: Gallente : Blasters, Drones, Armor Amarr : Lasers, Drones, Armor Caldari : Missiles, Drones, Shield Minmatar : Projectile, Missiles, Drones, Shield, Armor
Minmatar double tank in PVE that you'd need both armor and shield tanking skills for it? Can't you just focus on one area to tank the rats with?
guide to game time codes |

Toria Nynys
Minmatar
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Posted - 2007.10.11 01:41:00 -
[15]
Originally by: Leora Nomen
Minmatar double tank in PVE that you'd need both armor and shield tanking skills for it? Can't you just focus on one area to tank the rats with?
You can, but it's not optimal. Missions where you warp into a cloud of rats are best done in a phoon (armor tank), snipeable ones go very well in a Mael (shield).
Then there are different rat types. If you're fighting Sansha or Bloods a lower skill armor tank is worlds better than a higher skill (but not yet t2) shield tank, and the reverse holds for Angels.
I had to armor tank my Raven not that long ago because my active shield tanking skills weren't up to snuff. 
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.10.11 02:07:00 -
[16]
Originally by: Walinez Edited by: Walinez on 07/10/2007 14:11:06 does that mean you need to train alot to be good or just be skilled at playing
Congratulations on kicking off the arguement . I'm staying out of it.
FWIW...a couple thoughts:
-Training does not make you "good"...it gives you the potential to be "good".
-Minmatar pilots are the most versatile if skilled properly. And that does mean quite a bit of time investment compared with other races if you wish to get the most out of your ships.
-We...or at least I...get to wear retro aviator shades 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Sapphira Zachan
Amarr
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Posted - 2007.10.11 15:55:00 -
[17]
Originally by: RuleoftheBone -We...or at least I...get to wear retro aviator shades 
The most important point to be honest.
How can you NOT want to wear those shades?
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