
Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.10.11 10:52:00 -
[1]
Originally by: CCP Atropos The Marauders aren't only mission ships. They're designed to be more flexible than the current ships in play in missions, whilst at the same time not becoming a new solo-pwn-mobile. This can be seen with the lower sensor strength on them.
Of course the greatest test will come when they're released to the players and the results of their tinkering become apparent; the adaptability and problem solving demonstrated by the player base is immense, and I have no doubt that there will be niche roles that these ships fill, that we would never have considered.
Yes, you can on the one hand say that they seem a little lackluster with respect to their stats, but that's only because the full role and description information hasn't been released along with the final ship stats. So please, remember to take speculation at face value, and not a final definition of what the ship will be like.
I'm suspecting you did a partial release of them (showing off the stats, but not the bonuses) just for the giggle of seeing the community's reaction to 4 weapons on them. In previous releases they were either full stats, or not at all. A social engineering test?  ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.10.11 15:15:00 -
[2]
Originally by: Beowulf Scheafer i can only speculate, too. but i guess the insane dps for missions (and other stuff) might depend on a somewhat siegemode-like module. the golem for example has a very similar layout to the phoenix. that fact would aswell explain the huge cargo (for fuel, like a dread) and the few weapon slots (like a dread again ).
i'm not sure they will work in the same way a dread does, but they at least look damn similar to it...
There won't be a siege module for those ships. It would cut into the "lots of utility slots" those ships are supposed to have for versatility. And someone from CCP spoke on singularity about a 100% damage bonus. The only remaining question being wether it's one of the two marauder skill bonus (20% damage/level) or a role bonus. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |