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Mr Kidd
Center for Advanced Studies Gallente Federation
371
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Posted - 2012.01.23 17:31:00 -
[1] - Quote
Ok, since the null guys like to stick their d icks in our mashed potatoes over here in w-space I think it's time we try to bring the two groups closer together but without making one more like the other.
Destructible, Player Owned Stargates
Null players can build or destroy stargates. They can choose to route them to where ever with limitations that CCP can work with. That way routes become a bit more static. But they can't be changed once built due to gravitational calibration to the system they're connecting to. This of course requires 2 gates. One in originating system, one in destination. Each system has a limited number of gates it can support. Gates can be built by anyone, they are not sov dependent. The owners can charge a tax. Pretty much like PCO's currently. They don't have fuel requirements. Gates pull their energy from the arses of the people who jump through them. Who cares?
If a system doesn't have any gates the inhabitants can rely on w-space or jump bridges or cynos to move through. Same thing for enemies looking for such systems.
We want breast augmentations and sluttier clothing in the NeX! |
baltec1
473
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Posted - 2012.01.23 17:33:00 -
[2] - Quote
We call them jump bridges |
Karl Planck
Heretic University Heretic Nation
128
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Posted - 2012.01.23 17:34:00 -
[3] - Quote
F&I is way |
Joe SMASH
You Got A Purty Mouth
68
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Posted - 2012.01.23 17:36:00 -
[4] - Quote
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea...... |
Mr Kidd
Center for Advanced Studies Gallente Federation
371
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Posted - 2012.01.23 17:41:00 -
[5] - Quote
Joe SMASH wrote:What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......
Nothing, other than they would be a PITA to do so. But, w-space would become more important. The two groups would have to work closer together in order to find that/those system(s). We want breast augmentations and sluttier clothing in the NeX! |
Jas Dor
Republic University Minmatar Republic
16
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Posted - 2012.01.23 17:41:00 -
[6] - Quote
Joe SMASH wrote:What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......
Probably the same way that Null alliances are invading the OPs WH space. |
Andski
GoonWaffe Goonswarm Federation
1651
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Posted - 2012.01.23 17:41:00 -
[7] - Quote
Joe SMASH wrote:What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......
then we'd just burn a spy to light that ~initial cyno~ heh |
Abdiel Kavash
Paladin Order Fidelas Constans
330
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Posted - 2012.01.23 17:45:00 -
[8] - Quote
Don't even need to burn anyone. Just light it in an empty system. |
Renan Ruivo
Hipernova Vera Cruz Alliance
726
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Posted - 2012.01.23 17:54:00 -
[9] - Quote
NO! Rated ARG for Pirates. **** you. |
Joe SMASH
You Got A Purty Mouth
68
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Posted - 2012.01.23 17:56:00 -
[10] - Quote
Andski wrote:Joe SMASH wrote:What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea...... then we'd just burn a spy to light that ~initial cyno~ heh
heh... touche
Are 0.0 people becoming more common in Wspace? (I honestly do not know) |
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Mr Kidd
Center for Advanced Studies Gallente Federation
371
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Posted - 2012.01.23 18:00:00 -
[11] - Quote
Joe SMASH wrote: heh... touche
Are 0.0 people becoming more common in Wspace? (I honestly do not know)
Yes. We want breast augmentations and sluttier clothing in the NeX! |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
240
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Posted - 2012.01.23 18:00:00 -
[12] - Quote
i dunno, that sounds like wuss wormhole space where you either blob or collapse every 'fluid gate' with a pile of caps knowing that mass limitations keep them safe from any real risk. Hence why w-space only barely edges out highsec in danger according to CCP's statistics. |
Inir Ishtori
Perkone Caldari State
26
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Posted - 2012.01.23 18:08:00 -
[13] - Quote
sounds like high sec introduced into null sec(one of the posts above explained how). if i was in a 0.0 alliance i'd be all over it
but generally, an interesting idea. if there were ships that don't need a cyno for their jump drives - thus being able to jump into enemy space without using gates - that concept might even work. disabling local in the systems with defunct/missing gates would probably be welcomed by quite alot people, too. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
240
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Posted - 2012.01.23 18:09:00 -
[14] - Quote
Joe SMASH wrote:[heh... touche
Are 0.0 people becoming more common in Wspace? (I honestly do not know) I think some of the indy/miner guys from my corp are moving to a wh, nbd |
Admiral Pelleon
White Shadow Imperium The Forsaken.
38
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Posted - 2012.01.23 18:12:00 -
[15] - Quote
baltec1 wrote:We call them jump bridges
Quality posting. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |
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