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Mokopa
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Posted - 2007.10.11 13:06:00 -
[1]
Edited by: Mokopa on 11/10/2007 13:07:18 I was killed by concord for using an ECM module, I was warned - but wasn't aware that I would be minced by concord withing three seconds of activating it as i thought that maybe I'd just lose some security rating, not get atomised... but fair enough as I ignored the warning and won't ever use them again... but I think the game should warn you on the "Show Info" of weapons if using them will get you in trouble with concord if you use the weapon in 1.0 space before you fit them and leave the dock...
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Gnord
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Posted - 2007.10.11 13:10:00 -
[2]
Edited by: Gnord on 11/10/2007 13:12:42 I disagree. I imagine you're probably new to the game.
I think it's IMPLIED by the use of a HOSTILE module that you are commiting a HOSTILE act against something, and it should be understood that you will get concorded.
Also, the popup warning you recieved DID warn you, you just didn't read it carefully.
If you launch a missile at somebody you're going to get concorded too. Does that mean you will stop using weapons? The key is making sure you have the right to kill your target. IE declare war on them, go to low/null sec, or fight npc's.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.10.11 13:48:00 -
[3]
Actually, Mokopa, that is excatly what the warning says.
Something along these lines "Activating this module is a hostile act and will cause a response from Concord". A response from Concord is always a can of whoop behind.
And why don't you think that jamming someone is not an act of aggression? Most modules are quite logical in that manner. If you force something upon another, its an act of aggression.
Scanning the cargo hold is not an act of aggression, since it doesn't affect the other player. Jamming their sensors so they can't lock, is.
Well, you learned the lesson i guess 
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Wyke Mossari
Gallente Staner Industries
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Posted - 2007.10.11 16:38:00 -
[4]
The warning is pretty clear that CONCORD will take action but completely illogical that locking somebody is not hostile but a defensive module like ECM is hostile. /me scratches head.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.11 17:44:00 -
[5]
Edited by: Tsanse Kinske on 11/10/2007 17:44:23
Originally by: Wyke Mossari
The warning is pretty clear that CONCORD will take action but completely illogical that locking somebody is not hostile but a defensive module like ECM is hostile. /me scratches head.
It's logical, really, though not necessarily intuitive. Tough to rep your friends without locking them. Easy to screw over your enemies by jamming them. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Xaen
Caldari Caldari Provisions
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Posted - 2007.10.11 18:21:00 -
[6]
I don't think it's unreasonable that the warning be clearer.
"If you activate this module on an object without a bounty in high security space, your ship will be exploded by CONCORD." ----------- Support fixing the EVE UI |

Venkul Mul
Gallente
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Posted - 2007.10.11 18:59:00 -
[7]
Originally by: Wyke Mossari
The warning is pretty clear that CONCORD will take action but completely illogical that locking somebody is not hostile but a defensive module like ECM is hostile. /me scratches head.
ECM a defensive module? Try fighting someone while you are blind.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.10.11 23:01:00 -
[8]
Not to put too fine a point on it, but the ECM isn't an illegal module. It's like a smart bomb. You can't aim it. In some missions you can use a smart bomb because you'll only hit bad guys. Same goes for an ECM burst. As long as you don't jam anybody that you shouldn't, you can use it. but at a gate, the chances of not jamming other people, concord/customs/police are pretty slim.
The module is perfectly allowed. You just need to be careful with it. So the warning you want isn't gonna happen. You're allowed to use them in 1.0 Just not where you can cause trouble. try it (in a throw-away ship if you don't believe me) by making a safe spot nowhere near anything or warping to 100km from a planet. Fire it off. You can use it all day with no retribution. ------ Pain is weakness leaving the body.
There is no love in fear |

Gnord
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Posted - 2007.10.12 01:12:00 -
[9]
Originally by: Yamichi Wiggin Not to put too fine a point on it, but the ECM isn't an illegal module. It's like a smart bomb. You can't aim it. In some missions you can use a smart bomb because you'll only hit bad guys. Same goes for an ECM burst. As long as you don't jam anybody that you shouldn't, you can use it. but at a gate, the chances of not jamming other people, concord/customs/police are pretty slim.
The module is perfectly allowed. You just need to be careful with it. So the warning you want isn't gonna happen. You're allowed to use them in 1.0 Just not where you can cause trouble. try it (in a throw-away ship if you don't believe me) by making a safe spot nowhere near anything or warping to 100km from a planet. Fire it off. You can use it all day with no retribution.
AAAAH, yea, that's probably it. I thought he was using a regular targeted jammer. An ECM burst does have a slightly less dire warning. Honestly though, unless you've lost your tech 2 ship, or a faction fitted battleship, or something you probably won't even notice the loss. If you do it by accident, you learn: OH! Don't use that module when neutrals or friendlies are around! You really have only lost a day or two's worth of isk.
The security standing can be earned back in a day or two. Yea, it's an expensive lesson when you're new, but you learn and the game is flexible enough to afford you a few mistakes.
The warning is there, just read it more carefully next time.
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Empire marketslave
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Posted - 2007.10.12 01:41:00 -
[10]
he might be shooting a neutral npc in a mission, and that is what is bringing concord
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Callate
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Posted - 2007.10.12 08:06:00 -
[11]
Originally by: Wyke Mossari
The warning is pretty clear that CONCORD will take action but completely illogical that locking somebody is not hostile but a defensive module like ECM is hostile. /me scratches head.
Very reasonable, how am i supposed to use my ship scanner wich is btw completely harmless(just curious about your ship-fittings) without locking someone?
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Mokopa
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Posted - 2007.10.14 11:20:00 -
[12]
Thanks for the responses guys - I am new, I was just sour at the time because being new, it hit my pocket hard when my brand new Caracal went up in smoke so... I'm not going to risk using any kind of area weapon for now, I trust i could use them if I was careful, but I'll hold off for now... 
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Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2007.10.15 19:00:00 -
[13]
Area weapons are pretty tough to use safely in high-sec. With the high population density, it's a safe bet that you'll hit a gate, sentry, wreck, corpse, can, drone or other object that'll call down the thunder. Sorry about your Caracal.
>=====My Current Crusades=====< Security Status
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Danjira Ryuujin
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Posted - 2007.10.15 22:51:00 -
[14]
Originally by: Callate
Originally by: Wyke Mossari
The warning is pretty clear that CONCORD will take action but completely illogical that locking somebody is not hostile but a defensive module like ECM is hostile. /me scratches head.
Very reasonable, how am i supposed to use my ship scanner wich is btw completely harmless(just curious about your ship-fittings) without locking someone?
He said locking someone is "not hostile". I agree with this, locking till the cows come home is not an issue. Its what you do when you have someone locked that gets people into trouble. Well that and smart bombs, and ecm bursts, and and blowing up other peoples cans 
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Macro Slasher
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Posted - 2007.10.22 09:10:00 -
[15]
Go buy a shotgun and go shoot a police officer on his leg. See what happens.
Sheesh 
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