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Thread Statistics | Show CCP posts - 1 post(s) |

Johsua Yoltar
Minmatar Shad0w Syndicate
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Posted - 2007.10.12 01:52:00 -
[31]
lol -----------------------------------------
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Tarminic
Black Flame Industries
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Posted - 2007.10.12 02:01:00 -
[32]
Originally by: Tortun Nahme well, Frug aims to please 
That's what your girlfriend said. ---------------- Tarminic - 29 Million SP in Forum Warfare |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.10.12 02:02:00 -
[33]
Jeeze.. People used to make such eloqueant flame posts with tons of misdirection and innuendo that was enough to confuse even the Devs into thinking something might be wrong.. But now? Amaturish trash.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Pattern Clarc
Reikoku
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Posted - 2007.10.12 02:05:00 -
[34]
Edited by: Pattern Clarc on 12/10/2007 02:05:26
Originally by: Hagnarl
Not true frame rate in eve is Very server dependent your screen don't update until the server gives the update. go to a system that has mild traffic ss in the middle of the system every time someone enters system or leave your frame rate drops as your client waits for an update from the servers. Those in the UK that have pings in the 10ms will not see this, those in the US with pings of 200 or more see this a lot
What a load of rubbish Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Tarminic
Black Flame Industries
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Posted - 2007.10.12 02:08:00 -
[35]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 12/10/2007 02:05:26
Originally by: Hagnarl
Not true frame rate in eve is Very server dependent your screen don't update until the server gives the update. go to a system that has mild traffic ss in the middle of the system every time someone enters system or leave your frame rate drops as your client waits for an update from the servers. Those in the UK that have pings in the 10ms will not see this, those in the US with pings of 200 or more see this a lot
What a load of rubbish
Yes, clearly some people haven't heard of this little concept called threads. ---------------- Tarminic - 29 Million SP in Forum Warfare |

Hagnarl
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Posted - 2007.10.12 02:11:00 -
[36]
Originally by: Tortun Nahme I call bull on that 
I'm in northern canada and my fps does not change, even when there is lag like crazy, fps is how fast your PC updates the screen, it litterally cannot be affected by network latency
Read the DEV blogs :) if the server does not update your client how is your client going to know what to update the frame with....they explain this is an old graphic engine hence the new one coming out.
Network latency was used for simplicity you can see it again in Jita in station open markets watch your frame rate drop.
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.10.12 02:14:00 -
[37]
Originally by: Hagnarl
Originally by: Tortun Nahme I call bull on that 
I'm in northern canada and my fps does not change, even when there is lag like crazy, fps is how fast your PC updates the screen, it litterally cannot be affected by network latency
Read the DEV blogs :) if the server does not update your client how is your client going to know what to update the frame with....they explain this is an old graphic engine hence the new one coming out.
Network latency was used for simplicity you can see it again in Jita in station open markets watch your frame rate drop.
And the OP stated the entire battle was at .01 fps.. Was he loading the market or spamming the show info button the entire 1 hours of the fight?
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Hagnarl
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Posted - 2007.10.12 02:20:00 -
[38]
Originally by: Dred'Pirate Jesus
Originally by: Hagnarl
Originally by: Tortun Nahme I call bull on that 
I'm in northern canada and my fps does not change, even when there is lag like crazy, fps is how fast your PC updates the screen, it litterally cannot be affected by network latency
Read the DEV blogs :) if the server does not update your client how is your client going to know what to update the frame with....they explain this is an old graphic engine hence the new one coming out.
Network latency was used for simplicity you can see it again in Jita in station open markets watch your frame rate drop.
And the OP stated the entire battle was at .01 fps.. Was he loading the market or spamming the show info button the entire 1 hours of the fight?
lol be for real the node was over loaded not able to update all the clients that where in the system hence lag hence frame rate slide show.
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Tarminic
Black Flame Industries
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Posted - 2007.10.12 02:26:00 -
[39]
Originally by: Hagnarl lol be for real the node was over loaded not able to update all the clients that where in the system hence lag hence frame rate slide show.
You don't know much about how computers work, do you?
Servers sending updates to the clients has nothing to do with the graphical refresh rate of your computer except in a few limited circumstances (show info and market). You don't know what you're talking about. ---------------- Tarminic - 29 Million SP in Forum Warfare |

Hagnarl
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Posted - 2007.10.12 02:34:00 -
[40]
Originally by: Tarminic
Originally by: Hagnarl lol be for real the node was over loaded not able to update all the clients that where in the system hence lag hence frame rate slide show.
You don't know much about how computers work, do you?
Servers sending updates to the clients has nothing to do with the graphical refresh rate of your computer except in a few limited circumstances (show info and market). You don't know what you're talking about.
my guess is I was on them while you were ****ing green :) simple little test explaned show it is all tied together but please do explain although ccp already has
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Lady Trade
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Posted - 2007.10.12 02:48:00 -
[41]
Edited by: Lady Trade on 12/10/2007 02:48:06 afaik there are two systems in online games. when the client stops receiving data from the server then it can either continue running and for instance display a character running straight ahead and then as soon as the client gets an update from the server the character suddenly "hops" to a different location then the client "assumed". The other thing the client can do is to simply stop and wait for the update.
Maybe it has something to do with this? |

Wonton Tomato
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Posted - 2007.10.12 03:19:00 -
[42]
AK Archangel makes a valid point here and he has a right to be upset. This game isn't engineered well enough to handle all the stuff it advertises it can do. It lags and it lags often. I can even envision it lagging itself to death. Then what? Will you finally go outside and mow the lawn? 
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.10.12 03:23:00 -
[43]
Originally by: AK Archangel Oh man. next time litle think befor post ....

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Pattern Clarc
Reikoku
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Posted - 2007.10.12 03:26:00 -
[44]
Originally by: Lady Trade Edited by: Lady Trade on 12/10/2007 02:48:06 afaik there are two systems in online games. when the client stops receiving data from the server then it can either continue running and for instance display a character running straight ahead and then as soon as the client gets an update from the server the character suddenly "hops" to a different location then the client "assumed". The other thing the client can do is to simply stop and wait for the update.
All clients run simulations based on what the last packet of data instructed it to, until a timeout period (in eve, theres no time out period) Take desyncs for instance, if frame rates and server lag where linked in this way, why would yu desync at all? wouldnt your client just lock up? There are problems with the client (ie it could be more efficient), but these are also improved by hardware - oh and will be improved by trinity II Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.12 03:49:00 -
[45]
Edited by: Hannobaal on 12/10/2007 03:53:45
Originally by: Lazuran That's not true, you must be new to EVE.
No
Quote: The client waits for the server in many situations, sometimes it stops accepting input and sometimes it just stops drawing stuff until the server responds (yeah, it sounds very bad, but that's how it is).
You can see this e.g. when you use "show info" in full systems or when you are entering a new system (nothing will be drawn until the server has changed your session).
What you are talking about has nothing to do with frame rate in general. It's a moment where things pauses while something specific is being done. It also does it when the market is updating if you have the market window open. It's not really even lag in the general sense. It's something that always happens when those specific things are done regardless of how many are in system or the load on the servers or anything like that.
Having a continously low frame rate is a completely different issue. If it weren't client-side lag then things like turning off effects, turning off sound and zooming out would not help reduce that kind of lag at all. Yet it does help drastically.
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Dubious Drewski
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Posted - 2007.10.12 04:19:00 -
[46]
Originally by: Hagnarl frame rate in eve is Very server dependent your screen don't update until the server gives the update.
Oh my God! No! Haha. if the client had to get info from the CCp server for every frame, the servers would implode!
1. When you jump into a group of ships and the game pauses before they appear, that's mostly Hard drive lag. And that's your computer's fault.
2. When all those ships start fighting and creating fancy particle effects and your fps slows, that's your computers fault again.
3. When you activate a module and it takes two minutes to activate, THAT'S the server's fault.
I hate how everyone lumps all types of lag into one monster and blames it on CCPs servers. Not-knowing and just being ignorant are two different things.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Major Stallion
Four Rings D-L
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Posted - 2007.10.12 05:42:00 -
[47]
Originally by: Splagada we running on 2015 strategies, on 1997 hardware...
Fixed
________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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Major Stallion
Four Rings D-L
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Posted - 2007.10.12 05:43:00 -
[48]
Originally by: Dubious Drewski
Originally by: Hagnarl frame rate in eve is Very server dependent your screen don't update until the server gives the update.
Oh my God! No! Haha. if the client had to get info from the CCp server for every frame, the servers would implode!
1. When you jump into a group of ships and the game pauses before they appear, that's mostly Hard drive lag. And that's your computer's fault.
2. When all those ships start fighting and creating fancy particle effects and your fps slows, that's your computers fault again.
3. When you activate a module and it takes two minutes to activate, THAT'S the server's fault.
I hate how everyone lumps all types of lag into one monster and blames it on CCPs servers. Not-knowing and just being ignorant are two different things.
I like how not once did u mention it's CCP's fault for putting all the strain on your CPU for EVERY one of these tasks.... ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.12 05:44:00 -
[49]
Edited by: Tortun Nahme on 12/10/2007 05:45:18 yeah how dare a game have to actually utilize your hardware!
Major, you have filled your quota of fail for the day, you may stop posting 
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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Major Stallion
Four Rings D-L
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Posted - 2007.10.12 05:46:00 -
[50]
Originally by: Tortun Nahme Edited by: Tortun Nahme on 12/10/2007 05:45:18 yeah how dare a game have to actually utilize your hardware!
Major, you have filled your quota of fail for the day, you may stop posting 
=P my quota is never reached....how dare you track my posting habits!!!  ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.12 05:47:00 -
[51]
Far too many BTL.
*click*
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