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Hellena
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Posted - 2004.02.23 00:10:00 -
[31]
Edited by: Hellena on 23/02/2004 00:13:15
Quote: You've yet again introduced half a solution to nothing.
Adding these waste of time stations without an effective means of defence you've achieved "your personal little joke" of injecting chaos and completely screwing over everyone with an interest in POS.
The only way you can solve your current blunder is get your finger out and release player owned setry guns and make these mythical warp distruptors more available.
Every night people go to sleep only to found their station conquored in the morning. How lame! I say you've succeeded in only one aspect of this game, proving that your all powerful gods who by introducing a semi workable attribute to the game can cause what ever galactic state of security you like.
You fail IMO
ok if CCP fails then i expect you to cancel your account now. can i have your stuff?
*edit* will you people please just relax already. "soon" is good enough for me. in the mean time i try new things and radical setups or stockup on isk and moduals. the time will come. if you cant wait you should leave.
Not Just Another Pretty Face La Maison Hostess |

Belzavior
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Posted - 2004.02.23 00:24:00 -
[32]
2 big points to thing about.
1. These stations are mainly for Testing purposes for POS at least IMO. CCP is getting a feel for how aggressively territory is going to be fought for.
2. There is no real investment into these things other than the time to conquer one so what is the fricken problem? Its not like you are spending billions on these things. If POS in shiva will fall as easily then ya, be worried.
But otherwise just have fun with something that actually worth pvping for, because at the moment they are no different than the forts in DAoC.
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Jael
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Posted - 2004.02.23 00:29:00 -
[33]
Ye gods.
Go play any of the other MMOGs out there with big distributors and dozens of devs, and I guarantee you'll get a much worse turnaround on bugs, much slower release of new material, and much less developer / designer <-> player interaction.
If you would rather have a company introduce new mechanics that could radically alter the balance of power in the game, and potentially destabilise it, then you're a fool. CCP dipping their toes in the water with a limited release of a new featureset to gauge how it affects the game mechanics, player interaction, the market, server load, and an hundred other things you've chosen not to consider is an excellent approach, and one that deserves lauding.
Fail? This game's still growing nicely, and developing beautifully. If you want to understand real MMOG failure, go take a look at how AC2 was run. |

Nybbas
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Posted - 2004.02.23 03:54:00 -
[34]
obviously no one read the dev log where they specifically stated the stations were created with only 1 service and not very damaging to lose due to the fact that they wanted them to be taken over and tossed around between players. They are meant to be lost and gained over night, stop whining and bashing CCP at least they gave you some new content to chew on while they get the more important crap in....
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Keenon
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Posted - 2004.02.23 04:10:00 -
[35]
Quote:
Quote: Edited by: Neminem on 22/02/2004 10:52:27 Ok Mar Do you know of any corp that has 23 hour member cover? I don't and if their are there are few. SO all that is required is 3 or 4 shift working players to login at 4am and blow the station up... real clever. These stations are a waste, with one service... come on. Pointless. Besides defending a station 23 hours a day pretty much removes the ability to anything else like perhaps use it.
I do undock as I am no miner.
SPAM is unsolicited ya fool. Get your terms right before you make a bigger fool of yourself!
Our 171 member corp holds at least seven stations 23/7 and have held them since the implementation of POSs.
Who's the fool?
171 lol and 100 of them are alts =============================================== Help keep carebear population under control!!!! POD U LATER |

XirtamVotf
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Posted - 2004.02.23 09:13:00 -
[36]
They are fine all the way around a few minor bugs but they are convienient for all alliances. At least you didnt pay for them, so why complain if you hold them or not as long as your alliance as a whole can take or defend one when you need them.
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Fausto
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Posted - 2004.02.23 09:49:00 -
[37]
So someone is claiming that only big corps can hold stations? Ok, a big corp is somewhere around 150 members? And there is 69 station atm tha tyou can hold. So that gives 150*69=10,350 people to hold all the stations? A bit hard I would say. There must be a way to hold them besides playing 24/7 otherwise EVE becomes 'FLOAT OUTSIDE MY STATION AND WAIT FOR SOMEONE 24/7' for the majority of the players. Stations are useless atm. Only fools try to hold them for real. ______
<brainpodder> |

Astrid Tron
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Posted - 2004.02.23 10:14:00 -
[38]
This may have been said by others. I am surprised if that is not the case. Here goes:
All the NPC-owned stations are controlled by corporations that are affiliated with one of the factions - pirate klans, tribes, nations (Amarr, Minmatar, etc.). The Sentry guns and guards around these stations illustrate the power and presence of said factions, that enable them to keep them. As do the lack of 'take over'-option on faction-corporation stations. They are mighty, and they can defend them.
In regards to player owned stations, these can very rarely be controlled and defended by a single corporation. But corporations in alliances may control it by being protected by the other corporations in the alliances. Alliances are the player-equivalent of factions. Minmatar NPC-corps together make up the nation of power that defend Minmatar interests - the CA member corps make up the nation of power that defend CA interests. If a Shinra station is attacked, VOTF battleships come to aid (example).
Alliances take and hold stations. Alliances can have 23/7 presence. Interact.
If you dont agree - YOU fail --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

Aralis
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Posted - 2004.02.23 11:34:00 -
[39]
Edited by: Aralis on 23/02/2004 11:37:14 The post is semi valid. The stations are quite useless. Anyone could take them. And no one can keep them. If you think you're clever keeping them it's just cos no one thinks them worth taking off you. Are they any use to you?
However it is a test and it's understandable they aren't much use.
I did think though CCP might have done something cleverer. For example:
1) The stations have cloaking devices. These are of course damaged but can with repairs be made to function say 16 or 20 hours a day... (And maybe no one could dock at it while it was cloaked not even the owners.)
or 2) Stations have monstrous shields that no number of bships can defeat. However they are powered from solar radiation. A module can be deployed that will over a period of say 6-10 hours prevent a station from receiving any radiation and because of that it's shields from repairing and thus allow an attack to be launched - putting the work on the attacker.
Blah, blah as many ideas as you want.
Player owned stations should be takeable. But not easily. Simply because if they are takeable easily they aren't worth having in the first place. Don't give us the nonsense that ships should defend them 24 hours a day - might as well all just park there in a cluster never mind the station. No matter how big you are you cannot field 24 hour cover as strong as someone else can field at a time of their choosing.
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Durandal
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Posted - 2004.02.23 12:26:00 -
[40]
Lallante:
Quote: BUT before all that, create a proper alliance structure with alliance wallet, alliance station ownership, Alliance hangars etc etc
Agree with this totally. To be honest, there is little point having 'alliance stations' if we do not have the ability to manage them as an alliance. However, the current stations are far from a bad thing, and as XirtamVotf says....
Quote: They are fine all the way around a few minor bugs but they are convienient for all alliances.
They have proved worthy additions to the game as far as I'm concerned, and ......
Quote: At least you didnt pay for them, so why complain if you hold them or not as long as your alliance as a whole can take or defend one when you need them.
Also very true...ugh, feel sick, to much agreeing with CA . And if nothing else its added a new aspect to pvp which is alway welcome.
What I would like to see changed though is that annoying email you get telling you that your clone has been shifted from station XYZ because that station has changed hands....when you never had a clone there in the first place! Every member of the corp got it. Yesterday I got an automail from The Reclaimer saying my clone had been moved to Oursulaert, when it hadn't shifted from its current location.
"Never let your sense of morals prevent you from doing what is right!"
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Aturayd
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Posted - 2004.02.23 13:38:00 -
[41]
They failed miserably? They failed on par to what? You have no benchmark and therfore no case in hand my friend. ----------------------------------- about:blank |

Anna Heart
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Posted - 2004.02.23 14:49:00 -
[42]
My only beef is that due to the simple ability to conquer a station in minutes, Wars can't even really be fought. You can't keep a 24/7 presence at a station let alone would pilots enjoy this. IMO stations need to be setup so we got some form of deffence aside of players. If I've owned a station for a week and put anything and everything I get from it mineral wise into production of deffences there should be enough there to properly deffend the station from a reasonable attack force. But of coarse the only kinda of deffence we can leave behind right now are mines...
OH WAIT! they can't be launched and aren't even worth luanching with current attributes. maybe if you could make mines very powerful and unable to lock without a skill and module they would be worth deploying and you could simply smother a location with them except for on straight shot. so you could mine a station almost solid down to the last 5 - 6KM and then have an openning that goes between object X. so warping in and out form there is fine, while enemies who warp in any other direction find themselves under attack by mines (make mines slow move in on pilots or something.) Just make em so you can use em and they are worth using already! InfiniCorp, Lunatic at Arms
When you think of picking a fight remember this, I've got a big gun, and the insanity to use it. |

Koda
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Posted - 2004.02.23 15:30:00 -
[43]
Edited by: Koda on 23/02/2004 15:33:06 Sounds a lot more like time shares than owning.
A possible solution would be to form alliances with local corps in other time zones to achieve the 23/7 coverage needed to hold the station. --------------
Share the love in the SNIGG Forums
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SkinnyBish
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Posted - 2004.02.23 15:52:00 -
[44]
Quote: A couple of things that I never thought I would need to point out to someone in EVE:
PLAYERS need to defend the station. That was the intent from the beginning.
To do this means that you need to UNDOCK from said station. But don't forget to exchange the mining lasers for some sort of weaponry.
On Earth, there are time zones. Do you expect CCP to nerf time zones so that you can have your station 24/7?
If you don't like how the game is, unsubscribe.
And finally, don't pester us about how the game was not designed how you wanted it to be designed. Pester them.
Right. I agree players should have to defend the station. But with bugs like the shields going down to 200 after server reboot, and the ridiculous amount of lag during fleet battles, and the absence of sentry guns, it is a joke to even try. We have been fighting over a station for weeks. Everyday it changes hands a couple of times. Again, the UK people get the advantage because of the timezone and because the shields on the station are at a silly 200 HP when the server reboots.
We had a fleet battle this weekend in a newly "Optimized" (ROFL) system with a POS in it. The lag was so bad people were getting eve-mails about their ship being destoyed before they even saw their shields gone. It was completely pathetic. It would take 15-20 seconds to even see a module activate.
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SwitchBl4d3
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Posted - 2004.02.23 17:42:00 -
[45]
They Only failed In the design of minmatar stations as u seem to tangle like that little hoe MJ in peter parkers web.
Man u see he nips in that alleyway scene. "Teh lord of Nonni"
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Marichek
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Posted - 2004.02.23 18:44:00 -
[46]
Quote:
Quote:
Our 171 member corp holds at least seven stations 23/7 and have held them since the implementation of POSs.
Who's the fool?
171 lol and 100 of them are alts
Ummmm, were you trying to make a point?
Because it seems that you're merely following me around the forums making senseless statements.
DannyThe Great > i have an urge to kill anyone who isnt in my corp and has a smaller ship. |

pooti
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Posted - 2004.02.23 19:12:00 -
[47]
from what ive seen corps havent had too much trouble holding stations
those that aren't capable of defending shouldnt have them in the first place.
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Blacklight
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Posted - 2004.02.23 19:19:00 -
[48]
Edited by: Blacklight on 23/02/2004 19:23:00 Edited by: Blacklight on 23/02/2004 19:22:15 I dunno what all the fuss is about, we knew what we were getting before they arrived i.e. player conquorable not ownable, limited facilities etc.
We took a couple, held them for a week or two and then some of the FE guys came along to play, handed us our ass on a plate and now we play timezone tennis with the stations. All good fun :)
Of course they're not really a huge moneymaker or advantage (not at the rate we've been taking losses this week, lol!), so bothering to fight over them is kinda roleplaying (to a degree) that we actually have something worth fighting for.
To be honest I've not had as much fun in Eve for months :)
Eve Blacklight Style
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Ariell Lucinwind
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Posted - 2004.02.23 21:36:00 -
[49]
Quote: However it is a test and it's understandable they aren't much use.
You know what. Seeing that line used sh!ts me to tears as I feel like responding with;
"You kidding me? I spent months kicking around in beta to pay for another one?"
Thats what this feels like sometimes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Came back cause I love you guys :P |

JackDonkey
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Posted - 2004.02.23 22:09:00 -
[50]
they nerfed miners and industrialists. The conquerable stations cater to the people with big guns, now miners don't have much left to hope for.
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Halseth Durn
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Posted - 2004.02.24 00:30:00 -
[51]
First, HARDY HAR HAR to some one calling Artegg a noob! That is classic.
Second, CCP brought these stations in to test (a limited form of)POS and see how people would fight over territory. It worked. If you are at war with anyone that is not exactly on the same time zones as your forces, the station will change hands every dsy. So IMHO, they need to be harder to conquer. I know that will mean that only very powerfull forces will be able to take them, but isn't that why they were put in 0.0 space?
Third, here is some food for thought: After having played with the control interface of one of these stations and seen the wide variety of fees and charges you can levy for docking and services, there is HUGE potential for using them as your SOLE source of income.
Imagine the first alliance that opens its borders to the public for a week, provides security for the "customers" and profits 5 bilion in cash and minerals from people using their alliance owned stations. Now THAT is reason to protect territory. Real estate NEVER goes out of style. 
Think big.
Oberon-Inc FEAR MY EMOTICONS |

drunkenmaster
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Posted - 2004.02.24 01:31:00 -
[52]
Quote:
Quote: However it is a test and it's understandable they aren't much use.
You know what. Seeing that line used sh!ts me to tears as I feel like responding with;
"You kidding me? I spent months kicking around in beta to pay for another one?"
Thats what this feels like sometimes.
Do you really think these things would get a good test on chaos? Come on, some things are just too big to test on a 50 player server that cries when more than two people fight at the same time. If you think the stations are too beta-ey, then don't deal with them.
Also, you'll be gone next week, so I wouldn't worry about it too much. 
And for the people who think that anybody should just be able to go out and get one, get real. As much as I'd like one (purely for status purposes) I know that SI can't hold one, especially if it's a good one, thus, I don't go out looking to get one. And I certainly don't expect to get the game skewed to make it possible for 10 people to hold one with any degree of success. .
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PirateShampoo
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Posted - 2004.02.25 15:30:00 -
[53]
If the station in question is that important to you, your alliance or corp. You will find a way to hold it... Recruit new people to defend it etc... There probly isnt a way in hell to defend it from the Curse alliance anyways so maybe all of you whiners should just hand them over... Then you wouldnt have to worry about it anymore.. Go back to empire and mine some Veld. I hear its going for a whopping 1.6 per....
Also, Instead of whining about bugs and such on this forum.. Maybe you should write an email to the bug hunters themselves.. I mean seriously... dont you have better things to do than whine about the bugs?? If you dont like it write polaris and email and STFU! Or just kill yourself... Suicide is always an option.
Do you like movies about Gladiators? |

Severun
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Posted - 2004.02.25 17:27:00 -
[54]
I applaud CCP for adding new things to the game. Whenever there is a change/new thing there is always risk involved that some will not like it for whatever reason.
I think the fact that CCP is willing to take these risks is a good thing for the game as a whole.
I also like the idea that me and my buddies in my small little corp have a chance at taking a station away from the big Mega-Corps that control most of the space where there are good things to be found. Payback anyone?
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Thyro
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Posted - 2004.02.25 18:48:00 -
[55]
Edited by: Thyro on 25/02/2004 18:50:50 Edited by: Thyro on 25/02/2004 18:50:04
Quote: Carmen Priano Dear god. All of these people always posting about how horrible CCP and EVE is!
Why the blazes are you still here, if this is all so horrible? Stop whining and quit the game, if it isn't worth your time! If -you- think you could do it better, form a game company and -make- a better sci-fi MMORPG! Or, if you're going to stick around and continue playing -- as I figure the vast majority of you will -- then hush up with the whines and the rants, produce some constructive, helpful, mild-mannered posts and -play.-
Last I checked, this was a game -- one you had to actively -choose- to play, one which you choose to play because you're enjoying it.
Myself, I'm going back to playing what I consider to be a damned fine game. Maybe I'll see you on the server?
probably ur comment is under the wrong post...
criticizing others shows the luck of understanding to discuss a matter.... beside the topic is quite interesting and lets face it ... EVE is far from be an excellent game... ur post doesn't help nor one side (who post the 1st post) neither other side (CCP) ... you are contributing with nothing beside ur criticism... or opinions about this subject could be a good way next time... and who knows if someone on CCP is looking to this and pickup ur "good" idea and implement on the game.
if u like or not isn't my issue... but I also agree partially with the first post... and would like to see NPC stations also without sentry guns and also all conquerable ... then EVE would be a nice game ...
Providing conquerable stations just for alliances and mega corps players isn't right... however and once again ... its shows CCP favoritism towards few players or types of players.
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