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Thread Statistics | Show CCP posts - 1 post(s) |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.14 23:56:00 -
[61]
Originally by: Sekket There's a book within you, I think you should write it, and save us all from the wall of text.
Your post contained words. Grrrrr, words!
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OwnedBy Me
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Posted - 2007.10.18 09:35:00 -
[62]
Maybe u have 10 objectives on different nodes(or the lag is the same), u have to kill 3. When 3 of them is killed you will have the same reinforcement on all 10 of them. Then you have 10 objectives again to defend if you where to slow to react the first time.
Now the defender has to spred his forces so that he is able to cover all 10 in a short time frame and the attacker can pick the onces he so pleases but also has to split his forces by a minimum of 3.
If the defender just sits at one spot you can always go to the next one or even go for 4-5 objects at a time.. He has to split his forces, if he or the attacker doesnt.. Nothing will happen.
Make it so there is more objects based on size/finaces of the alliance, maybe pos¦?. Thus making it harder the bigger they are.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.10.18 09:47:00 -
[63]
You cannot reduce blobs unless you force both sides to defend as well as attack. The reason for the big blobs is that there is always time to react and mount a defence later.
What CCP needs to do is create infrastructure that is both vulnerable, and highly lucrative.
Example, what if: - CCP moves the sovereignty POS to planets and keeps them with a reinforcement timer. - CCP nerfs small and medium POS shields and defences and removes the reinforcement timer, but enhances their abilities to make isk. As in, introduce moon harvesters that mine say a million trit or 400k pyerite an hour (but only function in 0.0 to discourage macroers).
Then corporations/alliances have an incentive to actually install a lot of industrial POS in 0.0, but they will need to defend them to keep them alive. An attacking force with could otherwise wreak havoc in a few hours time and the only way to counter it is to keep people at home to defend, which reduces the blob. Any side that continues to blob will risk enemy gangs wrecking their industrial infrastructure due to lack of defenders.
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Barthezz
Paradox v2.0
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Posted - 2007.10.18 14:19:00 -
[64]
I've been saying this stuff about lag for a while now. Even asked if we could get a dev update on it.
The servers cant handle whats required and as someone else said, most likely never will. If the servers allow 500 vs 500, then thats what both sides will bring. If the servers allow 1000 vs 1000, then thats what both sides will bring.
Currently it seems that lag is the elephant in the room for CCP. Everyone in CCP knows its there, yet no one talks about it.
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Dont be a victim of what I do to survive! |

Ticl Er
Sweetrock Mining Knights Of the Southerncross
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Posted - 2007.10.18 16:44:00 -
[65]
Quote: I've cut this one a bit short
  
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papaPadla
Destructive Influence Band of Brothers
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Posted - 2007.10.18 20:27:00 -
[66]
i agree with the title :)) -------------------------------------
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Tuis Ryche
Caldari Ryche's Aggressors Asylum
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Posted - 2007.10.18 22:32:00 -
[67]
Originally by: Malachon Draco You cannot reduce blobs unless you force both sides to defend as well as attack. The reason for the big blobs is that there is always time to react and mount a defence later.
What CCP needs to do is create infrastructure that is both vulnerable, and highly lucrative.
Example, what if: - CCP moves the sovereignty POS to planets and keeps them with a reinforcement timer. - CCP nerfs small and medium POS shields and defences and removes the reinforcement timer, but enhances their abilities to make isk. As in, introduce moon harvesters that mine say a million trit or 400k pyerite an hour (but only function in 0.0 to discourage macroers).
Then corporations/alliances have an incentive to actually install a lot of industrial POS in 0.0, but they will need to defend them to keep them alive. An attacking force with could otherwise wreak havoc in a few hours time and the only way to counter it is to keep people at home to defend, which reduces the blob. Any side that continues to blob will risk enemy gangs wrecking their industrial infrastructure due to lack of defenders.
Interesting ideas. Stations that require fewer ships to destroy would allow smaller harassing fleets to strike the supply chains and perhaps force multiple smaller battles. A huge defending fleet would either waste itself on one fleet or divide itself up to answer the multiple threats. ______________________________________________________________ "May God have mercy on my enemies, because I won't." ---Gen . George S. Patton, Jr. |

sartorii
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.10.19 04:54:00 -
[68]
Edited by: sartorii on 19/10/2007 04:54:58
Originally by: Schlieren Altiprlayle
The playerbase is not infinite in number. It is possible to provide enough optimized computing power which would enable any number of server -- client interactions.
actually it is not, not with current technology and CCPs desire to remain playable to those on 'sub standard' connections.
the US military has major issues with simulations this large (Eve large) even with dedicated networks, common hardware platforms and bandwidth that civilian gaming can only dream about. This requires many many functions and units to be 'approximated' ie move and act as a single BDE sized entity vs the 3000 individuals (or even individual Companies) that actually comprise it..at present you will NEVER see a SimEx that involved even a full Division's (10-20k depending on nation and doctrine) worth of active entities at an individual level (which is what Eve currently does)
love it or hate it, what CCP is doing with Eve right now is really on the (often bleeding during massive fleet fights) edge of what is currently possible.
"disconnect and self destruct one mullet at at time" [sic] |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.10.19 05:32:00 -
[69]
I would love to see smaller fleets until technology allows proper lag free fleet combat. CCP please make this so. Change mechanics to favour multiple small fleets rather than one large one.
PS Good luck doing this! |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.19 06:07:00 -
[70]
There is one simple solution to the current frequent blobs:
make the EVE universe bigger!
Think about it for a while. Most of the blobs happen because it's so easy to move 20 jumps to join (esp. with WTZ, jump bridges) and because - let's face it - 0.0 territory has become scarce. With an EVE universe about 5 times bigger, things will become more relaxed, like they were in early 2004 or so, when blobbing was actually a rare and spectacular event. Alliances need to spread out more and people will think twice about joining a blob 50 jumps away.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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