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Thread Statistics | Show CCP posts - 1 post(s) |

CaldFighter
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Posted - 2007.10.13 23:06:00 -
[1]
liquid ozone in the outpost view doesn't seem to be calculating properly either.
also, slight annoyance, where it doesn't include the numbers in the outpost fields when you edit it so if you just change one field you have to add them all in otherwise it treats it as being empty.
hmmm, think you shouldn't have mentioned we might find more 
*me goes to hide*
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CaldFighter
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Posted - 2007.10.14 01:31:00 -
[2]
Originally by: Johnathan Roark Im guessing the liquid ozone isn't calculating correctly on the main track page? It should be correct on view outpost page?
Track -> View (outpost) shows us 20 Liquid Ozone in the 'Required' column but heavy water is 500 which i'm assuming is total for pos's per hour.
Our pos's definaly use more lo than heavy water :)
Originally by: Beccara Well it seems that the silo side of things is a bit sick, there was some old reactors and silos in that DB dump i cleared out but online time of silo's seems to be disabled for some reason
Johnathan Roark posted above regarding pos stuff already in the db which wasn't cleared out but it's been fixed now.
But silo's have a quirky bug in there, seems when you add them via add structures they don't seem to be getting linked to the POS in the db and so have had to manually update the pos_id field in both silo_info and reactor_info.
once done though you can change things about as normal.
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CaldFighter
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Posted - 2007.10.14 18:43:00 -
[3]
Originally by: Johnathan Roark
Its adding the silos and reactors but not addding the pos_id? what value is giving the pos_id? Have you cleared out those duplicates in the structure_static table?
pos_id is 0 in the db, once it's changed to the correct pos it works fine though so must be when there added.
and yep, cleared out all the structures. I'd already put in the pos's, silo's, etc before i realised so was easier to remove them, clear the db and start again so can link each structure to the right pos.
Once it's added though everything is working great and huge thanks for all the work gone into it. 
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CaldFighter
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Posted - 2007.10.15 15:49:00 -
[4]
Originally by: Salia Deluri OK going to sleep now but this one thing was bugging me hehe bugging and I have a question
silo1 --> reactor -- > silo 2
is silo 1 input or output for direction is silo 2 input or output for direction
input/output relates to the reactor/harvester direction, so silo 1 would be:
silo1 (Input) --> reactor -- > silo 2 (Output)
if you update the silo amount with 0 after it's done it should then show the currect uptime 
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CaldFighter
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Posted - 2007.10.17 15:48:00 -
[5]
i think i found a huge flaw with the auto-sov...
If you have constellation sov 4, the capital system gets a pos 'bonus' to fuel but the surrounding systems don't BUT they register as having sov 5 so the tracker thinks it's getting the bonus.
Not sure if it's easy to address or not?
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CaldFighter
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Posted - 2007.11.17 20:44:00 -
[6]
anyone notice Liquid Ozone and Heavy water don't seem to calculate properly in outpost view?
Liquid Ozone says 55 but should be closer to 600 Heavy Water says 800 but should be closer to 450
Apart from that, we've had no problems.
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CaldFighter
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Posted - 2007.12.01 11:42:00 -
[7]
Can't think of much off the top of my head besides whats been mentioned previously. (Liquid Ozone/Heavy Water Calc in outpost).
Although i think classified pos's should be removed for users not classed as trusted in the pos's tracked list in outpost.
i'm sure i'll think of something else but it's early.
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