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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Zulupark
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Posted - 2007.10.13 16:31:00 -
[1]
Indeed, we are intending these changes to allow the Ares, Malediction. Raptor and Stiletto more of a 'tackler' role, these ships now have the option of going for the long range warp scramble, but doing so will sacrifice pretty much all their damage, so they will in fact only be useful in gangs.
Another thing we looked at regarding this, is that if people want to fully utilize faction disruptors and overload them to get obscene ranges, they have to sacrifice a midslot for a sensor booster, or a lowslot for a signal amplifier.
You can of course still use these ships as you did before by fitting a +2 warp scrambler instead of a disruptor.
The 'damage' interceptors will now be able to run their warp disruptor+mwd indefinetly, but they will however have to stay inside of NOS/Neutralizer range to do so.
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CCP Zulupark
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Posted - 2007.10.13 16:39:00 -
[2]
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
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CCP Zulupark
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Posted - 2007.10.13 16:53:00 -
[3]
Originally by: ElCoCo
Originally by: CCP Zulupark
Originally by: ElCoCo Well ermm... the ares needs more than that to be a "tackler"... get rid of a highslot for a medslot plz.
I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
Oh my
Keep your pants on, I just said we're looking into it ;)
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CCP Zulupark
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Posted - 2007.10.13 17:19:00 -
[4]
Originally by: Sangxianc Looks like the MWD/disruptor/EWofchoice inty will be a popular tackling choice when this hits TQ. (Unless you fly Gallente.) It's too bad you guys are nerfing RSDs before inties get a chance to be overpowered with them.
Originally by: CCP Zulupark I forgot to mention that we're of course looking into the Ares as well in regards to slot layout :)
That's interesting to hear. Do you think it likely that you'll have decided whether to change the Ares before you introduce these new bonuses?
Also, does the altered Roden Shipyards description mean that you are considering reassessing the rest of the Pink Fleet?
I have no idea about the Roden Shipyard stuff, that's outside my field of work tbh, but we will look at the Ares before these changes make it to TQ.
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CCP Zulupark
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Posted - 2007.10.13 17:29:00 -
[5]
Originally by: Lisa Ikura
So what your saying is that its a intended feature that a interceptor will be able to tackle a bs without the bs having any sort of defence against it?
I'm saying that Ares, Malediction, Raptor and Stiletto will be able to lay down +1 warp scramble from up to 30km (approx) on a battleships, and the battleship will not be able to do much about it... except maybe MWD to a gate or station, call in friends (cause there's NO way that these interceptors will break a BS's tank from that range) or.... or.. or.. maybe not fly around in a BS solo without a scout?
The Arazu and Lachesis can also do this, and much more effectively, scrambling up to 40km range (or more) and sensor dampen their target completely. There's nothing a solo BS can do against that either.
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CCP Zulupark
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Posted - 2007.10.13 17:33:00 -
[6]
Originally by: mallina Does this mean the Crusader is going to lose it's Tracking Bonus?
Crow, Claw, Crusader and Taranis will not have their bonuses changed one bit, they only get the new role bonus added.
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CCP Zulupark
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Posted - 2007.10.13 17:43:00 -
[7]
Originally by: Shoukei
Originally by: CCP Zulupark I'm saying that Ares, Malediction, Raptor and Stiletto will be able to lay down +1 warp scramble from up to 30km (approx) on a battleships, and the battleship will not be able to do much about it... except maybe MWD to a gate or station, call in friends (cause there's NO way that these interceptors will break a BS's tank from that range) or.... or.. or.. maybe not fly around in a BS solo without a scout?
The Arazu and Lachesis can also do this, and much more effectively, scrambling up to 40km range (or more) and sensor dampen their target completely. There's nothing a solo BS can do against that either.
will the locking range on these ceptors be boosted as well? right now they cant lock beyond 22km.
Actually they can lock up to about 30km with skills (22km is just the base). This is fully intended.
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