
Umega
Solis Mensa
59
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Posted - 2012.01.24 21:57:00 -
[1] - Quote
Just a friendly reminder for some people to add to their own mental equations of 'perfection in EVE'..
There needs to be reasons for people to fight. More than just 'I want to pew-pew'.. which isn't enough to fuel a player driven economy of pop-n-gone. You, I, everyone needs these '900 ships destroyed in last 24 hours in ::insert null/low system here::'
If you flood materials in all over the place. the desire to go fight for some things shrinks, cause quite simply you don't need to. And some of you will become what you seem to 'hate'.. fatcats, lazy and fat with no reason to change n adapt. Like it or not.. this is infact a stronger stigma tied to 'carebears' hugging highsec-only when you actually give it serious, unbiased thought. Chances of being uprooted lowering is a bad.. bad.. bad idea. Prime example.. Incursion debate. Players are having their Incursion money tree uprooted.. welcome to the feeling of being invaded and losing moons/systems/sanctums/and so on. Sucks doesn't it. Welcome to EVE.
Ontop of that.. a surplus of materials driving down profits. Sure you can argue.. lower costs will equal more pew-pew because of ship/mod cost. In my experince.. while I agree I am some one that will fight for absolutely no reason.. I think some of you are hypocritically in this arguement. Fighting some one for no reason is.. 'griefing'. You believe there should be a reason to fight between people. I also agree that fighting for a reason makes it feel.. Better, more fulfilling, and epic in quality...
Fighting for resources is fighting for Power. Don't take this way of overpopulating resources.. or there will end up being an empty void in EVE and it'll roll down a slippery slope to feeling utterly bland and tasteless.
And if you cut down on how much materials is coming in.. obviously costs will go up as supply goes down. CCP has to tight rope walk this.
And as someone else stated.. while in principle that idea of rotating moons will push fights around null/low.. from an RP athestics standpoint, UGH terrible to wrap around the notion.. lots don't care about such. Fair enough.. but one problem it will have is it will create a serious bottleneck in materials as people try to find the hot spots.. and then time spent to take them. And some wars take longer than a month.. even before the war ends, the materials move. Leaving not much chance, effort, ability to harvest n move.
And.. you can't fix stupid and some of you are just flat out stupid. Deal with it. |