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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.10.15 14:54:00 -
[31]
Our killboard subtracts points based on number on the killmail. Although it does not drop below a certain threshold, otherwise everybody would want to go out solo. It is still unbalanced though when you try to look at total numbers.
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tigress
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.10.15 15:01:00 -
[32]
Just as a curiosity, the IAC killboard does indeed divide kill-isk values on the members on the mail. Although not only the alliance. Personal stats will be pretty accurate tho.
But I kinda agree, killboards in the way they work now ruins some of the game to be honest. I'd rather have some sort of ingame tool to see how alliance-wide operations are going.
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Hobblah
Caldari KIA Corp KIA Alliance
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Posted - 2007.10.15 15:04:00 -
[33]
KIA used to have a killboard where some of the stats could be seen by "final blow". On long term losses and final blows are comparable and give better information about the situation. For personal stats, that is not so good for people mainly flying EW and tacling ships. Those ships have huge large impact on the fight but rarely get the final blow.
On the other hand, I wonder what would happen if the killmail system would be totally removed. I guess number of the FPS-type players would leave the game and holding space would come more important. Pirates would really pirate for money rather than random kills.
-Hobblah
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probablecause
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.10.15 16:07:00 -
[34]
I admit I only read the first couple messages here. But the Killmail Mk1.5 dev blog says that they will be including damage dealt as a field for all killers involved. This would seem to solve the problem. Add up total damage dealt to a target, divide by the damage each player did, and award points on the KB according to that. This way, if your alliance had a frigate get a round off on a Mothership being taken down by another alliance, you only get a very very small fraction of the "value" of that kill.
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Sokratesz
Paradox v2.0
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Posted - 2007.10.15 16:12:00 -
[35]
Originally by: probablecause I admit I only read the first couple messages here. But the Killmail Mk1.5 dev blog says that they will be including damage dealt as a field for all killers involved. This would seem to solve the problem. Add up total damage dealt to a target, divide by the damage each player did, and award points on the KB according to that. This way, if your alliance had a frigate get a round off on a Mothership being taken down by another alliance, you only get a very very small fraction of the "value" of that kill.
One word: e-war
Paradox V2.0 is recruiting! |

Ramlir
0.0 Corp
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Posted - 2007.10.15 16:18:00 -
[36]
Originally by: Sokratesz
One word: e-war
Well, it's called a killmail, not a participation-mail. If you want some impressive stats get out there in a BS or a HAC and there you go. There's no possible way to quantify the percentage role a particular e-war module played in the downing of the target. Not through an automated system, anyway.
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ArrogantGod
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Posted - 2007.10.15 16:28:00 -
[37]
Recode killboards to only count the killing blow.
Problem solved.
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pastafarianist
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Posted - 2007.10.15 16:38:00 -
[38]
Originally by: Ramlir
Originally by: Sokratesz
One word: e-war
Well, it's called a killmail, not a participation-mail. If you want some impressive stats get out there in a BS or a HAC and there you go. There's no possible way to quantify the percentage role a particular e-war module played in the downing of the target. Not through an automated system, anyway.
So basically you want everyne to fly DPS ships only?
Originally by: ArrogantGod Recode killboards to only count the killing blow.
Problem solved.
Next time please bother to read the thread before replying.
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Kesc
Ministry of War
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Posted - 2007.10.15 16:51:00 -
[39]
Get rid of killmails. They are a bane on EVE.
They promote people flying their ships like *snip* Choose a different term - Kreul Intentions. Not even to mention inspiring all sorts of forum idiocy.
EVE would be more visceral without killmails. It would be directly about holding and taking territory, and destroying opponents isk and assets.
And on a smaller scale would promote better fights and more in-game skill and tactics since corps don't feel pressured to bow their play style with killboard considerations.
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ACHURA CALDARIAN
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.10.15 16:52:00 -
[40]
Think that CCP add a Formal Killboard on these forums which is showing who did what and giving the share to the corps / Alliances this would give a real accuracy on kill / loss stats tough sometimes losses or kills dont mean too much because the progress in a war is more accurate by sov change and poss kills
Killboard stats only a factor in this wars but not the main
REGARDS
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Ramlir
0.0 Corp
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Posted - 2007.10.15 16:53:00 -
[41]
Originally by: pastafarianist
So basically you want everyne to fly DPS ships only?
Jesus, I forgot how important killboards were to pubbies. It's just inconceivable for you to fly e-war for support, isn't it?
If you can come up with a system that perfectly quantifies the participation of an e-war module in a unit of measurement that can also be applied to damage, then post it.
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GoGo Yubari
PAK
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Posted - 2007.10.15 16:55:00 -
[42]
Yes, the OP has a point. Regardless, personally I'm more amazed at the people who emo-rage about killboard statistics being "wrong". Excuse me, but everyone and their dog already knows this! It's not news to anyone. That said, I still like to see kb stats, even if it smoothes over allied losses. Statistics in itself is just pure data anyway, so they really can't be "wrong" in that sense. You gotta do something with them if you want to pull relevant information out of it. Does the typical manner of presentation potentially misrepresent things? It might, but the discerning reader will not be misled.
I think certain alliances should start making pulling accurate statistics out of joint operations a priority. I say that not because it would make for an effective forum warfare tool (though that'd happen too), but because that information is valuable to evaluate campaign performance. This is extremely relevant to empire-style alliances who have other alliances to do their work for or alongside them, such as the GBC and RSF. Likewise, I think the MC is in a position where such statistics are desirable, not only internally, but by the clients.
Without putting people on the same killboards, a solution isn't immediately easy, but it is doable. I think that in time we must see killboards that will evaluate joint operations to this extent, but when this happens is anybody's guess. Anybody updating old or creating new killboard code should take heed. Might want to get someone trained in statistics involved while they're at it, too.
Love by nature. Live by luck. Kill by profession. |

Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.15 16:57:00 -
[43]
Since I fly basilisks alot, i think we should have "save mails", where you get points for keeping your gang mates alive....

Then I could be uber mail waver too...
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Kieranda
Weyland-Yutani Future Technologies Inc.
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Posted - 2007.10.15 16:58:00 -
[44]
Originally by: Ramlir Jesus, I forgot how important killboards were to pubbies. It's just inconceivable for you to fly e-war for support, isn't it?
If you can come up with a system that perfectly quantifies the participation of an e-war module in a unit of measurement that can also be applied to damage, then post it.
why stop at e-war ships, those poor logistic ships need some love too! and then those cute bystander's armor repair drones in an empire war that want a few seconds of killmail fame :cry:
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.10.15 17:07:00 -
[45]
Originally by: Kesc Get rid of killmails. They are a bane on EVE.
They promote people flying their ships like *snip* Choose a different term - Kreul Intentions. Not even to mention inspiring all sorts of forum idiocy.
EVE would be more visceral without killmails. It would be directly about holding and taking territory, and destroying opponents isk and assets.
And on a smaller scale would promote better fights and more in-game skill and tactics since corps don't feel pressured to bow their play style with killboard considerations.
As the leader of a large PvP corp, I have to say, killboards are an invaluable tool. They allow me to assess when we need to do some more training, or when we need to revamp our tactics. They also allow me to track alliance progress during the day while I'm at work, while simultaneously giving me the best means of tracking down inactive players or worthless players in the corp/alliance.
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Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.10.15 17:16:00 -
[46]
Also, as someone who flies cov ops and recons, I would like to salute those of us in this thankless, but essential job. Battles are won and lost based on intel.
I don't pay much attention to kb stats, tbqh.
- Stop the Feature Glut: Take the API to the Next Level
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Ramlir
0.0 Corp
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Posted - 2007.10.15 17:20:00 -
[47]
Originally by: Andargor theWise Also, as someone who flies cov ops and recons, I would like to salute those of us in this thankless, but essential job. Battles are won and lost based on intel.
I don't pay much attention to kb stats, tbqh.
Exactly, I wasn't arguing that everybody should be using DPS ships. I was saying if you care that much about stats that's what you should fly.
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Nez Perces
Amarr Black Spot.
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Posted - 2007.10.15 17:21:00 -
[48]
Originally by: Shamis Orzoz
..... killboards are an invaluable tool. They allow me to assess when we need to do some more training, or when we need to revamp our tactics. They also allow me to track alliance progress during the day while I'm at work, while simultaneously giving me the best means of tracking down inactive players or worthless players in the corp/alliance.
This man speaketh the truth.
People forget what a wonderful source of information killmails are on many many levels.
Additionally.. think about the type of game EVE really is... its a pvp game in the fullest sense of the word; economically, militarily and politically. People will use whatever they can get their hands on to indulge in point scoring over their enemies.
If it wasn't killboard stats it would be something else. Calling out killmails as the source of all evil is naive in the extreme.
The source of all evil lies within us.... dun.. .dun.. dun.. dun .....
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Tiggus Maximus
GoonFleet GoonSwarm
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Posted - 2007.10.15 17:22:00 -
[49]
My recommendation would be to scrap killmails, we don't need that level of detail. However, people do like to "keep score" (myself included) so definitely replace it with something, better yet something that is kept track of by CCP, not player run killboard sites which are open to interpretation.
For example(just off top of my head): Maybe if you said a battleship such as a Raven consists of X amount of damage, then as a player accrues damage on Ravens their kill count will increase for that shiptype. Ewar "damage" could be a separate stat for the same shiptype.
You lose the level of detail we have today, but I don't think that is necessarily a bad thing.
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.10.15 17:23:00 -
[50]
Umm....can't understand why no one has either read or linked this but....Killboard Mk1.5 Devblog .
Check that out. The formal killmail system is going bye bye. You will be able to see every kill/loss a player has by simply looking at his info.
Killboards will still exist, but if you want to check out individual guys...you can see their stats.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2007.10.15 17:28:00 -
[51]
Originally by: Ramlir
Originally by: Andargor theWise Also, as someone who flies cov ops and recons, I would like to salute those of us in this thankless, but essential job. Battles are won and lost based on intel.
I don't pay much attention to kb stats, tbqh.
Exactly, I wasn't arguing that everybody should be using DPS ships. I was saying if you care that much about stats that's what you should fly.
I agree bud cos if ppl wanna get on kill mails they will proly need to fly a fast locking high damage ship in a big fleet fight.
Although with roaming gangs the guy in the scout/tackler may actual get/catch most of the kills on the OP but not get on a single mail. So to sort this perhaps a EVE KB that gets full mails sent to it as do the players who get the final shot so all parties shooting or e-waring get a mention..
The opinions that i give are the opinions of my corp although my alts opinions may differ as this is my forum smack alt. |

Danyael Tyren
Merch Industrial GoonSwarm
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Posted - 2007.10.15 17:47:00 -
[52]
Killboards and the info they keep are important. They shouldn't be used as e-peen measuring, but they offer an alliance a great deal of important information. An alliance can, at a glance, see what ships their enemies are flying, what ships their members are flying, what regions hostilities are taking place in, and that information can be vital to making OpSec decisions.
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Tuis Ryche
Caldari Ryche's Aggressors Asylum
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Posted - 2007.10.15 18:01:00 -
[53]
Take a page from hockey... Kills Deaths Assists
It would provide more accuracy in the Kills column by attributing the killshot to only one person and transfer all that overcounting to the Assist column. But in evaluating a player in particular, you can see exactly how many they have actually killed and guage how their experience based on that and the number of assists they have on the kill.
The issue is in what would count as an "assist". **** "May God have mercy on my enemies, because I won't." ---Gen . George S. Patton, Jr. |

pershphanie
Deadly Addiction
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Posted - 2007.10.15 20:41:00 -
[54]
/signed
Killboard efficiency is not only meaningless but also irrelevant. The only thing that matters is whether or not you complete your objectives. The only reason people keep stats is for a false sense of superiority and smacking rights. Unless you are a corp like outbreak who for the most part only fly with other corp members then you're killboard doesn't represent reality. You can have one member of your corp/alliance in a fleet with 100 other people, get on most of the killmails and make it look like your alliance kicked some ass when in reality your 1 pilot was irrelevant. Even if your alliance has a legit 10-1 kill/loss ratio that doesn't make you the winner of anything. If you lose 100 ships killing nothing, but still complete your war objectives then you've won.
Along with that killboards are also misleading because they do not distinguish a kill acquired in a gank from one you've gotten in a fight. Sure there is value in effectively ganking your enemy. However that value is not = to a kill you've acquired in a real fight. You're ability to effectively gank you're enemy has little to do with your ability to fight your enemy. Killboards also treat the meaningless kills of random neutrals in empire or 0.0 the same as a kill scored against a real enemy. Killboards also do not take into account the quality of pilot/corp/alliance you score a kill or take a loss to. Killboards don't even accurately account fittings into the equation when calculating efficiency. I think we can all agree that killing 30 Goons or ISS members is easier than killing 3 Burn Eden or MC members. Yet if you kill a burn eden raven that's kitted with all officer mods it is given equal value on a killboard as a kill on a goon raven with t1 fittings flown by a 4 month old character npcing in lowsec. I'd rather fly with a corp/alliance that has a true 50% efficiency against burn eden or MC than a corp/alliance with a 75% efficiency against goonfleet or ISS.
Not only are these statistics meaningless but posting kill/loss mails is a disadvantage for you. All the information you need about your enemy is conveniently provided by them on their killboard. From their killboard you can find out who their best dmg dealers are (who to call primary or jam), what types of ships they normally fly (tell you what ship you should be flying/what to fit), and what dmg types they deal the most of (how you should tank your ship). You can usually piece together someone's complete ship setups just by looking at their loss mails. Also if you are trying to track down what your enemies are currently up to usually all you have to do is look on their killboard and they provide you with an approximate list of where they are, what they are flying, and how many ships they have.
The ONLY way to have a an accurate killboard that is helpful/advantageous to the participants is to find a single killboard that all other killboard stats feed into. That way you could look at fight and all the mails from both sides would be their and only counted once. The only way to really get everyone to cooperate with this is to have at least a 24hr delay and hide the fittings portions of the mails. Also accurate fittings prices need to be factored into efficiency. Along with the normal efficiency #'s there should be a weighed efficiency based on target difficulty. Meaning the value of a kill is based on the victim's efficiency/volume of kills. ------>PҼſϚի<------
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pershphanie
Deadly Addiction
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Posted - 2007.10.15 20:43:00 -
[55]
Originally by: pandymen Umm....can't understand why no one has either read or linked this but....Killboard Mk1.5 Devblog .
Check that out. The formal killmail system is going bye bye. You will be able to see every kill/loss a player has by simply looking at his info.
I've read it. It's just putting lip stick on a pig tbh. They are fantastic changes, however they do not address any of the major flaws of killboards. ------>PҼſϚի<------
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.10.15 21:37:00 -
[56]
Edited by: Gnulpie on 15/10/2007 21:42:33
Originally by: Ramlir
Originally by: Sokratesz
One word: e-war
Well, it's called a killmail, not a participation-mail. If you want some impressive stats get out there in a BS or a HAC and there you go. There's no possible way to quantify the percentage role a particular e-war module played in the downing of the target.
Absolutely right!
Otherwise maybe next people want to include industrialists on the killboards also? I mean...without them building ships and modules no one could do the kills. So they are 100% essential. And therefore they must be included in the killmails also ... at least the people who actually did build the ships and the modules and the ammo which killed the enemy.
Ridiculous. 
Originally by: pandymen Umm....can't understand why no one has either read or linked this but....Killboard Mk1.5 Devblog .
I already did on the first page in my first post there! I can't understand why people don't read the whole thread but then complain that people didn't do this or that. 
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Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
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Posted - 2007.10.15 21:39:00 -
[57]
Originally by: fire 59 Well they were talking about it from there perspective although i see what you mean. In all honesty, i think killmails should be gotten rid of so we can focus on what's important. Would also be cool to have to figure out what the enemy is upto by there wrecks and tactics with them etc
not exactly sure what you said; but, i think i agree with you.
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Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
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Posted - 2007.10.15 21:41:00 -
[58]
Originally by: Hobblah KIA used to have a killboard where some of the stats could be seen by "final blow". On long term losses and final blows are comparable and give better information about the situation. For personal stats, that is not so good for people mainly flying EW and tacling ships. Those ships have huge large impact on the fight but rarely get the final blow.
On the other hand, I wonder what would happen if the killmail system would be totally removed. I guess number of the FPS-type players would leave the game and holding space would come more important. Pirates would really pirate for money rather than random kills.
-Hobblah
i do agree with what you said.
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Sokratesz
Paradox v2.0
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Posted - 2007.10.16 06:52:00 -
[59]
Originally by: Gnulpie
Originally by: pandymen Umm....can't understand why no one has either read or linked this but....Killboard Mk1.5 Devblog .
I already did on the first page in my first post there! I can't understand why people don't read the whole thread but then complain that people didn't do this or that. 
It's because killmails 1.5 isnt a solution to this problem. Ideally, a script should be added to all kilboards to calculate your participation in a kill, aided by the statistics made available in km 1.5.
Paradox V2.0 is recruiting! |

dalman
Finite Horizon
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Posted - 2007.10.16 07:29:00 -
[60]
The point system on RA's killboard is working nicely for individual pilots.
Can't count all the times someone's made a post here saying "hey, I have a 5:1 k/d ratio, how come I have negative points on RA's board?"
 Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
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