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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 17:52:00 -
[1]
As time passes, we are seeing more and more motherships in lowsec, a disturbing development in and of itself, concerning how close to impossible they are to combat. In recent weeks, there have been more and more instances of multiple motherships camping together... culminating in a battle yesterday that pretty much takes the cake, as far as I'm aware.
4 Red Alliance motherships and a TITAN took out a myrmidon in the Heild system of Molden Heath yesterday. Linkage
Pretty hilarious overkill, and the target was a well known local pirate, so no tears shed there. But I do find the presence of a titan in low sec very disturbing, especially so close to home.
It's been said many times before that lowsec is already out of balance from a risk vs. reward perspective in relation to 0.0, but the increasing presence of supercaps, if it continues to become more prevalent, makes it even less likely that corps will choose to set up operations in lowsec. If you're taking that level of risk anyway, why not just move to 0.0 and get the rewards as well?
The main question (to get to the point) is what is CCP doing to fix the balance of lowsec in order to ensure further population of these areas? Should supercaps (especially titans) be able to fly freely just a jump away from Concord patrolled Empire space? Will viceroyalties ever come into the game and allow some level of protection or mitigation from these risks?
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 17:57:00 -
[2]
No doubt he was asking for it ;)
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 18:02:00 -
[3]
Originally by: Dahin you're complaining about the imbalance between hisec and losec?
No, I'm basically pointing out that with warp bubbles being the only main difference between lowsec and 0.0 from a risk perspective... what's the value of lowsec?
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 18:48:00 -
[4]
Originally by: iiOs All capitals should be forbidden in low sec tbh, theyv ruined 0.0 already, dont let them kill low sec, its kinde dead to start with
Well, not all capitals. Carriers provide a vital logistical link between Empire and 0.0 bases, and dreads and carriers both are vital to low sec POS security. I just don't feel that supercaps make sense in lowsec.
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 19:07:00 -
[5]
Originally by: iiOs
about logicstic, when they add this jumpdrive freighters, its use will be gone, as for security, you dont need cariers and dreads to protect your pos in low sec because you wont be attacked by cariers and dreads in low sec if they are not allowed there ( just like high sec;))
Valid arguments, and the jump freighters do change the dynamic a bit. However, I personally don't see carriers and dreads as necessarily being overpowered in lowsec and I feel they do play well into the risk/reward equation. It makes sense to have a few more ship choices (caps) as a tradeoff to risking lowsec, and a few more (supercaps/interdictors) for braving 0.0. The majority of PvPers dream of flying a carrier or dread someday, which is a good incentive for moving into lowsec.
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 19:46:00 -
[6]
Originally by: Vladimir Norkoff Supercaps have no place in low sec if the tools necessary to stop them are not permitted there. Personally, I think allowing dictor bubbles into low sec would be a mistake. So getting rid of supercaps is probably the best solution.
While it is true that a mothership can be killed in lowsec without a bubble, it doesn't necessarily make it balanced. The amount of planning required by x13 to pull off that kill was (by all reports) quite large, the target was rather predictable, and it took a few tries. One kill doesn't prove the point that motherships are balanced in lowsec, it only proves that somebody went to extreme lengths to kill one.
Agreed.
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 20:10:00 -
[7]
Originally by: Alski - have fun trying to repair the tower and all its guns without carrier support before it comes out of reinforced
Exactly.
Originally by: Alski Btw, capitals are currentley restricted from highsec due to the inability of being able to deploy a cyno field there, if you ban capitals from lowsec you ban jump-freighters too.
This does beg the question of what game mechanic and/or RP/storyline device updates would be necessary to ban supercaps from lowsec.
Side question: so can doomsday devices be fired in lowsec?
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Hakuriu
Blue Sun Security Blue Sun Trust
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Posted - 2007.10.15 20:18:00 -
[8]
Originally by: waferzankko they have alot of risk man, what 35b per super cap?
the risk maybe small but it is still there.
It's not about the risk/reward for the supercap pilots, it's about the other 99.99% of current or prospective inhabitants who don't have the capability to defend against them. It's not like the motherships and titans are there for the minerals or lvl 5 agents.
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