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Cyberneti
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Posted - 2007.10.15 23:21:00 -
[1]
So you looking for a site for your POS, you find the perfect place! Damn, a POS already there... wait ... it's not online! Just sat there, clearly no sign of life, you check back in a days time, no sign of life. What next? is it possible to remove the abandoned POS and take the spot as your own? Is it a case of, even though it's abbandoned you have to declare war and blow it away?
Thanks
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Jei'son Bladesmith
The Storm Knights
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Posted - 2007.10.15 23:39:00 -
[2]
some people use them as placeholders for a future POS, or they didnt need the POS for awhile so took it down cept the tower (so they dont have to re-earn the standings to reanchor it)
I'd try contacting the owning corp first and see if you can work out something, sometimes they'll sell you the real estate and remove their tower, sometimes they may even offer to sell you the tower.
Then if all else fails war dec em an blow it up.
I ♥ Cake...☼☼☼...12 Seconds |

Cyberneti
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Posted - 2007.10.15 23:41:00 -
[3]
Got it, thanks mate
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De Nile
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Posted - 2007.10.15 23:43:00 -
[4]
If it's in high sec, you ALWAYS need a war dec to shoot it, even if it is offline. For low sec, you can shoot it and just take the sec hit. If you don't want to do it yourself, there's always merc corps who are willing to shoot at POSs for ISK, I'm sure a post on the C&P forums would get you some contacts.
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General Apocalypse
Amarr Ship Research
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Posted - 2007.10.16 08:28:00 -
[5]
Originally by: De Nile If it's in high sec, you ALWAYS need a war dec to shoot it, even if it is offline. For low sec, you can shoot it and just take the sec hit. If you don't want to do it yourself, there's always merc corps who are willing to shoot at POSs for ISK, I'm sure a post on the C&P forums would get you some contacts.
Actually a high sec large pos would take ages to shoot down . And would be the most boring thing i can imagine . Except killing one that has 5 hardeners and it's in high sec . That would be my nightmare .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Cyberneti
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Posted - 2007.10.16 11:17:00 -
[6]
Yeah I certainly wouldn't be interested in having one shot down or anything. I was just wondering more than anything. I mean you need starbase charters to put up a POS in high sec, so what happens if a corp puts up a POS then goes inactive forever? The thing just hangs there till someone blows it away? But no, I couldn't think of anything worse than sitting for hours on end shooting at a POS.
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vr0p
Gallente Hatori Mining Services DAMAGE INC...
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Posted - 2007.10.16 11:41:00 -
[7]
If it's offline, it doesn't have shields and it won't go into reinforced mode. So it won't take *that* long. Also, why would you need to wardec them? Concord doesn't show up for POS shooting, or was that changed?
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Cyberneti
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Posted - 2007.10.16 11:50:00 -
[8]
Originally by: vr0p If it's offline, it doesn't have shields and it won't go into reinforced mode. So it won't take *that* long. Also, why would you need to wardec them? Concord doesn't show up for POS shooting, or was that changed?
Thats a good question, I was under the impression that a POS was considered the same as shooting anything else in high sec, if your not at war you can't. (criminal flags etc asside).
But yes I was origionally talking about an offline POS.
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franny
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.10.16 12:23:00 -
[9]
Originally by: vr0p If it's offline, it doesn't have shields and it won't go into reinforced mode. So it won't take *that* long. Also, why would you need to wardec them? Concord doesn't show up for POS shooting, or was that changed?
it was fixed, high sec pos's concord does show up to bbq you if no wardec PKKP recruitment |

Jovoich
Towers Inc.
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Posted - 2007.10.16 19:12:00 -
[10]
if you believe the corp is no longer active, petition it to ccp and they will remove it for you.
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Capt Rapace
Alpha Production Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.10.16 22:44:00 -
[11]
Originally by: vr0p If it's offline, it doesn't have shields and it won't go into reinforced mode. So it won't take *that* long. Also, why would you need to wardec them? Concord doesn't show up for POS shooting, or was that changed?
Offline POSes have shields, just no graphical shield displayed. This means an offline POS takes just as long to kill as an unhardened, un-stront-ed POS.
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Zyanano
Caldari
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Posted - 2007.10.17 05:51:00 -
[12]
Quote: Actually a high sec large pos would take ages to shoot down . And would be the most boring thing i can imagine . Except killing one that has 5 hardeners and it's in high sec . That would be my nightmare .
High sec pos warfare was never intended, Why there are no cap ships, I will give you the break down of how pos warfare goes if the person has half a brain.
1. War decree, 24 hour cool down time.
2. Defender if they are smart never cues up research in labs longer than 24 hours. So they unanchor the labs and haul them to closest npc station for safety. 2B Defender uses only scientific networking so all the obp are safe inside an npc station.
3. The corp hanger is full of guns citadel torpedoes and other things of horrid battleship pwnage.
4A option The defender dosent care un anchors everything and hauls and docks it before the 24 hours laps. (Waits while there opponent wastes millions a month) 4B option the defended Anchors all of the extra guns and online the 5 hardeners (50% resists across the board for the shields), they have loads of cpu and mw due to the labs.
5. un anchors the corp. hanger and docks it, uses secure cans in the field to reload ammo if necessary, a volley of 8 citadel torpedoes along with other assorted med guns and Webbers/warp scramblers is enough to break even a large corp siege in battle ships.
End result, attacker less then 15-battle ship loses horridly. Attacker more than 15 battleships Wins but loses way more than they will possible gain making the pos empire war adventure a total loss of money..
In the end Pos warfare is meant for 0.4 and less, pos empire research fuels the eco as this is a completely player driven eco and npc station research has long been unable to support the player eco look at the cue times with out empire pos research the games eco would fail, CCP understood the importance of stability and that fact. The only wars that occur that are in empire are amongst newbs or those that hate each other so much that its worth losing a few hundred million to see the other guy dead.
Moral go to 0.4 or less to pos warfare the only pos I have seen taken down in empire where research pos and the people had no defenses and would log in once every 3 weeks.
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Cyberneti
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Posted - 2007.10.17 08:05:00 -
[13]
Originally by: Zyanano Edited by: Zyanano on 17/10/2007 06:15:58
Quote: Actually a high sec large pos would take ages to shoot down . And would be the most boring thing i can imagine . Except killing one that has 5 hardeners and it's in high sec . That would be my nightmare .
High sec pos warfare was never intended, Why there are no cap ships, I will give you the break down of how pos warfare goes if the person has half a brain.
1. War decree, 24 hour cool down time.
2. Defender if they are smart never cues up research in labs longer than 24 hours. So they unanchor the labs and haul them to closest npc station for safety. 2B Defender uses only scientific networking so all the obp are safe inside an npc station.
3. The corp hanger is full of guns citadel torpedoes and other things of horrid battleship pwnage.
4A option The defender dosent care un anchors everything and hauls and docks it before the 24 hours laps. (Waits while there opponent wastes millions a month) 4B option the defended Anchors all of the extra guns and online the 5 hardeners (50% resists across the board for the shields), they have loads of cpu and mw due to the labs.
5. un anchors the corp. hanger and docks it, uses secure cans in the field to reload ammo if necessary, a volley of 8 citadel torpedoes along with other assorted med guns and Webbers/warp scramblers is enough to break even a large corp siege in battle ships.
End result, attacker less then 15-battle ship loses horridly. Attacker more than 15 battleships Wins but loses way more than they will possible gain making the pos empire war adventure a total loss of money..
In the end Pos warfare is meant for 0.4 and less, pos empire research fuels the eco as this is a completely player driven eco and npc station research has long been unable to support the player eco look at the cue times with out empire pos research the games eco would fail, CCP understood the importance of stability and that fact. The only wars that occur that are in empire are amongst newbs or those that hate each other so much that its worth losing a few hundred million to see the other guy dead.
Moral go to 0.4 or less to pos warfare the only pos I have seen taken down in empire where research pos and the people had no defenses and would log in once every 3 weeks.
You cant find a free moon in empire...? There are so many I trip over them =)
Great responce! Yeah I had no problems finding a moon or anything like that, just while looking around and scouting I saw so many POS's that seemed void of life that I decided to ask the question :)
Really informative, thanks
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Gofer
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Posted - 2007.10.17 20:42:00 -
[14]
Originally by: Jovoich if you believe the corp is no longer active, petition it to ccp and they will remove it for you.
What are the requirements for this? Let's say I find a station in 0.3, and I'm fairly certain it's a dead corp, can I petition that rather than shooting it. Will I take a sec hit by shooting it? Even if I don't, and don't want to take forever shooting it. If so, what category do I put the petition in?
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