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1. Loss of History and Citadels - in EVE General Discussion [original thread]
The general consensus seems to be against preservation of player events, and not just slightly against it but angrily opposed to it, so I think I will just drop the subject. Seeyou in space o/
- by vr0p - at 2016.02.20 21:06:59
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2. Loss of History and Citadels - in EVE General Discussion [original thread]
If you don't know what it is, why do you assign the attribute of commemoration to it?
- by vr0p - at 2016.02.19 23:14:04
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3. Loss of History and Citadels - in EVE General Discussion [original thread]
Tau Cabalander wrote: Do you know what the abandoned station in Isanamo commemorates? Nope
- by vr0p - at 2016.02.19 21:24:11
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4. Loss of History and Citadels - in EVE General Discussion [original thread]
I'm not saying that outposts must be preserved, but perhaps some acknowledgement of notable ones via monuments or lore writeups or artwork or something.
- by vr0p - at 2016.02.19 17:14:48
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5. Loss of History and Citadels - in EVE General Discussion [original thread]
I'm sure this must have been discussed but I can't find any trace of it... From what I understand, outposts will be phased out over the year as the citadel system solidifies. But what about the history associated with some of these places that ha...
- by vr0p - at 2016.02.19 16:51:28
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6. [09/02/2016] The Carnage From Jan (The Good Guys Vs CFC) - in My EVE [original thread]
Haha looks like a fun fight. Reminds me of that first season of the Ultimate Fighter where Bonnar vs. Griffin just take turns slugging eachother in the face with no blocking discipline. Not interesting strategically but entertaining and bloody as ...
- by vr0p - at 2016.02.13 22:09:21
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7. High Sec Mission Toon but What race/ship? - in Missions & Complexes [original thread]
I would not advise you to plan for the bling ship first. Because you will probably screw things up as you learn mission mechanics, risking a billion or two isk, but also because you might simply dislike the playstyle of the ship you spent so much ...
- by vr0p - at 2016.02.13 15:00:41
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8. Why Does EvE Online not have a Movie? Not video Clips, A Movie. - in EVE General Discussion [original thread]
Honestly no film script could capture what makes Eve compelling, the "space combat" genre is saturated and just doesn't need more Battlestar Galacticas and Star Wars'es. A lot of the emotional drama comes from our shared experience as players, of ...
- by vr0p - at 2016.02.11 15:13:47
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9. Revenue from PI by material level, refined versus specialized - in Science and Industry [original thread]
Your hypothetical calculation is ignoring input and time. Refined factory produces 5 units per hour Specialized factory requires 10 units per hour (of that one component). Let's assume you are producing a two-component specialized commodity, so ...
- by vr0p - at 2016.02.02 16:46:07
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10. How can i improve my typhoon mission fit ? - in Missions & Complexes [original thread]
Hey there, Typhoon is one of my fav ships, quite a few different ways to fly but I hate the MJD style, I feel so immobile. I like having the option to scoop sentries and zoom toward a gate or pick up that can. Although I use the fleet faction vari...
- by vr0p - at 2016.01.29 21:45:17
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11. PI extraction amounts question - in Science and Industry [original thread]
The rate of resource extraction changes with every cycle. Did you notice the logarithmic curve in the extractor window? Or am I misunderstanding your question entirely...
- by vr0p - at 2016.01.22 15:16:01
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12. Optimize My Colonies - in Science and Industry [original thread]
You're a **** for assigning a reason to my (thin) concealment of what I am producing. Also I was not interested in why the price of one single product increased, my question was in regards to the entirety of PI undergoing some announced change. I ...
- by vr0p - at 2016.01.19 18:35:40
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13. Optimize My Colonies - in Science and Industry [original thread]
Hmm I was already quite profitable with this, but my product which is not used in anything AFAIK, just shot up 33% in value and demand, this week. I've never observed a sudden change in PI prices before, and I doubt this has anything to do with th...
- by vr0p - at 2016.01.19 16:15:26
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14. [Music for EVE] - Falling - by AlienHand - in My EVE [original thread]
Nice change of pace, very glad to see you are still at it
- by vr0p - at 2016.01.18 00:28:27
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15. Optimize My Colonies - in Science and Industry [original thread]
Updated my production planet a few weeks ago: https://i.imgur.com/FpyQgRF.jpg
That is 18 Advanced T2 processors which feed in to 3 Advanced T3 processors, with the launchpad as input, one intermediary storage facility and one final-product sto...
- by vr0p - at 2016.01.15 20:58:23
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16. PI: inputs not routing out of storage - in Science and Industry [original thread]
Routes are specific to the item you want routed, not the facility. So if you have 2 products in one storage facility, each needs to have a route created to lead to your processing facility.
- by vr0p - at 2016.01.10 23:59:32
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17. PI Profitability - in Science and Industry [original thread]
Leila Meurtrier wrote: PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention. Best you can do is 250 millions per char p...
- by vr0p - at 2016.01.02 01:31:22
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18. Lore: the Minmatar name - in EVE General Discussion [original thread]
I always interpreted "Matari" as meaning "of Minmatar origin", like a ship of Minmatar design would be called a "Matari Ship"
- by vr0p - at 2015.12.19 21:13:53
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19. New alt dedicating to a new field, need advice - in Science and Industry [original thread]
Been some years since I've done the nullsec thing but when I did, it was generally; "if in sov holding alliance/coalition, spend 100% of your time defending or being deployed at staging areas near hostile territory". Not that this is bad, it's ext...
- by vr0p - at 2015.12.04 01:45:44
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20. Optimize My Colonies - in Science and Industry [original thread]
Finally had time and willpower to revisit this. With the kind suggestions provided, I was definitely able to increase optimization. I changed essentially three things: Only consider a location for a colony if it at least has the hotspots you w...
- by vr0p - at 2015.12.01 20:46:05
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