
Caol
UK Corp
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Posted - 2007.10.18 17:07:00 -
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Edited by: Caol on 18/10/2007 17:09:09
Originally by: Revan Neferis quoting Jade LetÆs look at what you need to do to ôachieveö any lasting mark on the political landscape of Eve right now. Yes, its siege a POS. Now, its going to be a POS with a sovereignty 3 system and that means it has a Cyno Jammer, its going to be a large tower and its going to have a dozen or so guns. Its going to be owned by people who are probably as big as the RP corp wishing to take the tower and powerfully motivated by the desire to keep their ratting base. Takes 30 Battleships 30 minutes to take that Cyno Jammer down. Means you need 30 Battleships more than the POS Owners can afford to throw at you while youÆre doing it. Then (assuming you get that far) its time to take down the POS shield. 12 Dreadnaughts will do a large POS with hardening in an hour or so. (again needing your 30 battleships on standby to protect your dreadnaughts in siege mode while the thing goes down).
Good so far? Well its only the beginning. Because once that bad-boy hits reinforced youÆre going to have to come back again some time later to finish the job and place the fleet and risk against an enemy with all the territorial advantages and motivation to fight to the death.
This pretty much sums up why actively RPing is fubar for me because the in game actions you do, or do not do, have no effect on the RP universe within the current game mechanics boundaries. It is as if there are two Eve clusters, one where the players put up their POSes, set standings to one another and have epic slide shows and another where Brian the Janitor in the Roden Shipyard Warehouse Placid has a rat infestation.
Perhaps the analogy is a weak one but simply put, the "player world" and the "RP world" hardly overlap at all in Eve as it stands. You rat in a belt, your standings lower towards that Pirate Faction but you can still dock in those faction stations. You acheive a 8+ standing with the Amarr Empire but really all it means is you have run a tonne of missions for isk, nothing more. Your actions as a player have no effect on the faction world of Eve or on the player one; being able to acquire datacores for isk is of course an effect but hardly politically world shaking; so why not? We have outlaw status, where your actions against players bring about repercussion with the factions in Eve but there could be much much much more.
Factional warfare you say? Optional I hear? Failure I think. The dream should be a universe that responds to player driven actions which players then respond to. Coupled with more player on player driven reactions.
For example, trade, travel, security, isk, resources. These are all things that could be dynamic variables instead of set parameters. Where, through the course of a players life he or she cannot help but be with or against certain factions or against all. Factions should be in competition with player alliances, their npc 0.0 and low sec space should be open for the taking and control and it should be a mechanic that affects everyone through the effects of a players choices - the boundarys in Eve should wane and move with time, not remain static. In parallel with developing the in game repercussions for players actions and the game mechanics to make this fun instead of head-hitting-wall dull.
There are too many ways this could and could not work but as I said its a dream and dreams do not always have to make sense...
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