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Julius Romanus
Amarr Bloodmoney Incorporated
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Posted - 2007.10.18 17:18:00 -
[1]
Explosion Velocity has a falloff, the falloff on javlin rockets is 3000m/s. Also, things worth tackling for a gang are not faster than 750m/s without their MWD on. Contrary to forum belief, most ships do not run the mwd all the time.
Anyway, the only thing I have against this change is losing the DMG bonus will make the diction much less capable in the field of frigate murder. But CCP are pretty clear that they want seperation between the 2 int choices. So be it. -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Julius Romanus
Amarr Bloodmoney Incorporated
|
Posted - 2007.10.18 21:21:00 -
[2]
Originally by: Udyr Vulpayne
Originally by: Lyria Skydancer
If you dont have really low navigation skills the javelin rocket penalty wont hurt you at all. Youll still be going too fast for missiles and turrets to hurt you and you can pop warriorIIs easily with your missiles. Even warrIIs will have trouble catching you with decent nav skills.
eh...fitting 3x javelin rockets should easily shave about 1000m/s off your topspeed. depending on your setup missiles and drones could very well be able to get to you because of this loss of speed.
obviously you will be able to fit for more speed and still evade them but that also reduces your fitting options as you have to go for higher speeds to reach the same survivability other interceptors can get. i dont really see why the maled should be penalized like that compared ot the other long range tackling inties.
Fit standards if you're really worried about it. A pretty reasonable Malediction setup: 2x ODII 1x DC2, 2x Polycarbons, 3x t2 rockets 1x t2 small ac still pulls ~5.7km/s with javs.
Thats plenty fast considering you can actually hit with your weapons. And if you find you need to go faster for some reason, as soon as you start reloading to your faction rockets your speed jumps back up to ~7.3km/s+ -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Julius Romanus
Amarr Bloodmoney Incorporated
|
Posted - 2007.10.18 21:47:00 -
[3]
Originally by: Kerdrak D O N O T T O U C H T H E C R U S A D E R
Not even to lower the cap use on its disruptor? Idiot.
And to the postever above that, you are correct rockets are wonderful anti drone weapons. We had a noob in a flycatcher during an empire war, his entire job was to lob rockets at drones. -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Julius Romanus
Amarr Bloodmoney Incorporated
|
Posted - 2007.10.19 08:11:00 -
[4]
Try flying the malediction before crying about it. I'm on sisi right now finding i'm not opposed to the change one bit.
-- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Julius Romanus
Amarr Bloodmoney Incorporated
|
Posted - 2007.10.19 08:22:00 -
[5]
Originally by: Izo Azlion Right, your all complaining about the Maledictions role after the patch. Why?
Its the tackling Amarr inty, the Crusader is the Damage one. Maled has the faster warp speed, and it can orbit out to 26km keeping people there (2km buffer or so)
Okay, cant use rockets. So what? Use standard missiles. Your guarenteed for your weapons to hit provided they're not travelling too fast (Unlike turrets which will still miss a stationary target sometimes)
With a Gistii fit, LG Snakes and some basic Rogue implants, you can get 13.6km/s out of gang, which at 26km equates to a 10.8km/s orbit. While doing damage. While tackling outside of large Neut range. With no capacitor recharge modules. At all.
Your all complaining, but it doesnt need changing. Yet again, the populace of EVE havnt realised the Amarrian potential.
I knew Ren liked Veto for a reason.
Everything in the above post is correct. And if you're willing to lose a few kms and only do like 8.5 you can keep fitting rockets, and do more dmg with your javs than the standards. -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Julius Romanus
Amarr Bloodmoney Incorporated
|
Posted - 2007.10.19 23:15:00 -
[6]
Originally by: Kerdrak
Originally by: Julius Romanus
Originally by: Kerdrak D O N O T T O U C H T H E C R U S A D E R
Not even to lower the cap use on its disruptor? Idiot.
I'm talking about actual bonuses, not the new role bonus. And do not insult, your lack of reading comprehension is not my fault.
They didnt touch any of the crusaders actual bonus. Once again, idiot. -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |
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