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Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 09:50:00 -
[1]
It's a simple enough point really:
As i'm sure you all now realise, in Rev 3, one of each races interceptors will get a bonus to its warp scrambling range.
Link to the new ceptor stats
As you can see the 4 ceptors that get a "5% bonus to warp scrambler and warp disrupter range per level" are the Malediction, Raptor, Ares, and Stiletto. Lemme take a quick look at these...
Raptor - Slower of the two caldari ceptors but is granted a nice range bonus on its guns, thus allowing it to shoot at its new scramble range.
Stiletto - Similar to the raptor. No range bonus, but gets a nice tracking bonus allowing you to use arties.
Ares - Not only is it one of the fastest interceptors around, it also gets a nice tracking bonus to its guns allowing it to use its new scrambling range!
Malediction - Just lol. Not only is it the slower of the two amarr ceptors, its also a rocket boat meaning it has a max range of what 7k? Yes i know you can fit missiles.. but then that rocket bonus is a bit useless no?
I'm not really sure i see the logic here. Maybe i'm just not thinking outside the box and if so would someone please correct me.
For the record, and to try and put out some of the expected flames, i fly all ceptors and the Ares is one of my fav tacklers, i just feel sorry for anyone who only flys amarr ceptors 
Higgous 'Lister to Red Dwarf....' |

Sokratesz
Paradox v2.0
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Posted - 2007.10.18 09:58:00 -
[2]
7km max range is a bit moot indeed with the scram range bonus 
Paradox V2.0 is recruiting! |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.18 10:09:00 -
[3]
Still I would be realy ****ed off if they touched the crusader.
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Viryana
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Posted - 2007.10.18 10:14:00 -
[4]
The Crusader should be the one with the scrambler range bonus, not the malediction. Not only the rocket bonus thing but also you'd be likely to web the target in a malediction too (which also negates scramble range bonus), whereas the crusade only scrambles.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.18 10:17:00 -
[5]
Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
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Viryana
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Posted - 2007.10.18 10:23:00 -
[6]
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
I agree I liky the sader as it is too - I'm just saying if you compare the two ships, the crusader is much more suited for the scrambler range bonus than the male****.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.18 10:24:00 -
[7]
Originally by: Viryana
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
I agree I liky the sader as it is too - I'm just saying if you compare the two ships, the crusader is much more suited for the scrambler range bonus than the male****.
so you would cry if it got a extra mid?
It's great being Amarr isn't it.
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Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 10:28:00 -
[8]
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
Thats as maybe, but a change is happening, so i'd rather it happen to the right ceptor. Even if they removed the 5% damage bonus per frig level, swapped the 7.5% tracking bonus to be frig level based eg:
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret Tracking Speed per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to warp scrambler and warp disrupter range per level
That would at least bring it in line with the other "tackling" frigs, even if it did cost a bit of dps.
'Lister to Red Dwarf....' |

Zy Nox
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Posted - 2007.10.18 10:32:00 -
[9]
Your in a ceptor anyways, its not like your gonna be topping killmails now is it?
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Thraxor Blacksoul
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Posted - 2007.10.18 10:34:00 -
[10]
Well I'd hope some things get changed before Rev 3 goes live but I have to agree the malediction is totally gimped and I'm not sure what they can with that ship given it's bonuses.
"Hey look I can scramble ya from long range, but don't worry I won't fire at you, my rockets won't effectively reach that far out"
Ummmmmm...........
So, fly in close to use a short range jammer with 2pts, and get webbed/podded, but you can shoot your rockets. Or, stay at a distance with a 20k jammer and not be able to fire on your target.
Woot!
Amarr yet again proves to be the red headed step child of Eve.
Change the Malediction bonus to light missles, rockets really suck IMO. Give the jammer bonus to the Crusader with an extra mid slot or up the base cap of the Crusader and change 10% turret cap use to 10% turret range.
Hell do anything but whats showing for Rev 3 Amarr Inties so far.
And yes before it's mentioned, Javelins. So what? I don't see anyone else having to fit specialty crap just to be able to shoot while scrambling someone from long range. And taking away a bonus on the Malediction to give it a rocket range bonus doesn't fly either. It would need to be something like a 50% bonus and again like Amarr cap bonuses, you shouldn't have to waste a bonus to shoot your weapons.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.10.18 10:35:00 -
[11]
The Malediction has three mid slots, and is therefore better suited to tackling than the Crusader.
Dulce et decorum est pro imperium mori.
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Viryana
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Posted - 2007.10.18 10:43:00 -
[12]
Originally by: Rodj Blake The Malediction has three mid slots, and is therefore better suited to tackling than the Crusader.

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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.18 10:48:00 -
[13]
Edited by: J''Mkarr Soban on 18/10/2007 10:48:34 The way I see it, you've got two strains of Interceptors: anti-small-ships, and tacklers. It's just been that there were no real distinction between the two before, now there is.
The Crusader works wonderfully as the anti-small-ships, it will rip them apart.
The Malediction, whilst yes has a shorter range, is one of those tacklers - designed not so much for damage. In fact, it's weapons are probably only there to defend it from the other type of interceptor. EDIT: The armour resistance bonus goes a long way to showing this too - it can tackle for longer.
Just my thoughts.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 10:50:00 -
[14]
Originally by: Rodj Blake The Malediction has three mid slots, and is therefore better suited to tackling than the Crusader.
I feel you may be missing my point a little bit.
The mal does have 3 meds granted. But if you consider this:
Web range = 10Km Tech ii Disrupter range at ceptor 4 = 28.8Km Rocket range = 8Km ish?
Its a bit of a mish mash of bonuses don't you feel?
(Again i realise you can use javlins, but why on earth would you want to slow down your tackling frig?) 'Lister to Red Dwarf....' |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.18 11:01:00 -
[15]
Originally by: Higgous
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
Thats as maybe, but a change is happening, so i'd rather it happen to the right ceptor. Even if they removed the 5% damage bonus per frig level, swapped the 7.5% tracking bonus to be frig level based eg:
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret Tracking Speed per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to warp scrambler and warp disrupter range per level
That would at least bring it in line with the other "tackling" frigs, even if it did cost a bit of dps.
Then amarr would have 2 crappy inties.
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Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 11:07:00 -
[16]
Originally by: twit brent
Originally by: Higgous
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
Thats as maybe, but a change is happening, so i'd rather it happen to the right ceptor. Even if they removed the 5% damage bonus per frig level, swapped the 7.5% tracking bonus to be frig level based eg:
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret Tracking Speed per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to warp scrambler and warp disrupter range per level
That would at least bring it in line with the other "tackling" frigs, even if it did cost a bit of dps.
Then amarr would have 2 crappy inties.
A little justifaction here would be nice? You may well be right but unless you explain why i'm none the wiser!  'Lister to Red Dwarf....' |

Straife
Hounds Of War Knights Of the Southerncross
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Posted - 2007.10.18 11:13:00 -
[17]
First off I get a range of 9,400m with rockets on the malediction (some 5's some 4's). Secondly you can always drop in Javelin rockets and pull 27km range while still doing 5.4km/s with my skills.
Oh and you could always use it with a domination scrambler to get 13.2km 2pt range at inty lvl 4. Would be a nice stab killer.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.18 11:16:00 -
[18]
Originally by: Higgous
Originally by: twit brent
Originally by: Higgous
Originally by: twit brent Crusader is perfect as it is right now and does not need a change. Its one of the very few amarr ships I will actually take to PVP with.
Thats as maybe, but a change is happening, so i'd rather it happen to the right ceptor. Even if they removed the 5% damage bonus per frig level, swapped the 7.5% tracking bonus to be frig level based eg:
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 7.5% bonus to Small Energy Turret Tracking Speed per level
Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to warp scrambler and warp disrupter range per level
That would at least bring it in line with the other "tackling" frigs, even if it did cost a bit of dps.
Then amarr would have 2 crappy inties.
A little justifaction here would be nice? You may well be right but unless you explain why i'm none the wiser! 
It's pretty obvious: Dedicaced tackler with 2 mids slots = crap.
If you use an interdictor with +20-25% tackling range, you're here for tackling, not to add some pathetic dps compared to what the heavy hitters of your gang will dish out. Besides, once your target is tackled, what prevent you from closing to rocket range? It's not as if you were slow , after all... ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.18 11:17:00 -
[19]
You actually think you are going to kill anything at 30km in any of the ceptors?
The Saider is the best inti out there, don't play with it. . .
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Jarne
Increasing Success by Lowering Expectations Free Trade Zone.
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Posted - 2007.10.18 11:24:00 -
[20]
Scrambler range bonus is for better tackling only, not for extended orbit range. As such it totally makes sense to give that bonus to the inties with higher warp speed and better scan resolution, making them better "interceptors" in the literal meaning. - Success=Achievements/Expectations
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Terazuk
Amarr Rogen's Heroes Knights Of the Southerncross
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Posted - 2007.10.18 11:27:00 -
[21]
Originally by: Shadowsword
Besides, once your target is tackled, what prevents you from closing to rocket range? It's not as if you were slow , after all...
Webbers are designed to slow down fast ships, they have a range of 10km. That is what prevents you from closing to rocket range. Is it really that hard to work out?
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Gagarish
Amarr VVS Corporition Against ALL Authorities
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Posted - 2007.10.18 11:31:00 -
[22]
Can some1 tell me what is crusader's locking range on SISI? It is 20 km now with no skills, and if it's not changed, 28.8 disruptor range is a joke.
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Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 11:48:00 -
[23]
Edited by: Higgous on 18/10/2007 11:49:42 Honestly?
The whole damn ship needs re-"redesigning" from the ground up. If its role is to be a long range tackler, it needs a bonus to long range weapons in line with the other long range tacklers.
Yes there are "excuses" you can throw at it like "you're not doing any dps in a ceptor", but lets face it, after several maledictions have been ripped apart by the ares (which is not only faster than you, but scrambling AND dmging you from 28k away), this "whine" will be the staple diet of amarr pilots for months to come.
Lets try and get the ship right from day one shall we? I for one don't want yet another gimped ceptor, changed and untouched for the next 2 years.
'Lister to Red Dwarf....' |

Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.10.18 12:30:00 -
[24]
So why don't they just change the rocket damage to a velocity or flight time bonus on the Malediction. Why do we keep talking about changing the Crusader? ---
Put in space whales!
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Higgous
Gallente Divine Retribution
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Posted - 2007.10.18 12:37:00 -
[25]
Originally by: Lisento Slaven So why don't they just change the rocket damage to a velocity or flight time bonus on the Malediction. Why do we keep talking about changing the Crusader?
Just trying to get a feel for what the community wants from thier ships!
It seems alot of people dont want to touch the crusader, whilst most people agree that changing the malediction this way is ilogical. 'Lister to Red Dwarf....' |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.18 12:43:00 -
[26]
Originally by: Terazuk
Originally by: Shadowsword
Besides, once your target is tackled, what prevents you from closing to rocket range? It's not as if you were slow , after all...
Webbers are designed to slow down fast ships, they have a range of 10km. That is what prevents you from closing to rocket range. Is it really that hard to work out?
How many ships are faster than a Malediction, exactly?
As for the web comment, I fail to see how it can be used to support the OP's statement. A crusader with a scrambler has no web. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

LastTraitorStanding
Amarr The Imperial Assassins
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Posted - 2007.10.18 13:13:00 -
[27]
Crusader needs another midslot. End of story. -------------------------------- Semper ubi sub ubi
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.18 13:32:00 -
[28]
Originally by: LastTraitorStanding Crusader needs another midslot. End of story.
And following other intys logic, it should get 3 guns and 50% dmg bonus and 3/3/4 layout and 25 cpu more. And same with claw tbh.
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Xequecal
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Posted - 2007.10.18 13:39:00 -
[29]
Originally by: Straife First off I get a range of 9,400m with rockets on the malediction (some 5's some 4's). Secondly you can always drop in Javelin rockets and pull 27km range while still doing 5.4km/s with my skills.
Oh and you could always use it with a domination scrambler to get 13.2km 2pt range at inty lvl 4. Would be a nice stab killer.
Javelin rockets have an explosion velocity of 500 m/sec. Battleships go faster than this, let alone other interceptors.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.10.18 16:11:00 -
[30]
Edited by: Juha85 on 18/10/2007 16:14:48
Originally by: Xequecal
Originally by: Straife First off I get a range of 9,400m with rockets on the malediction (some 5's some 4's). Secondly you can always drop in Javelin rockets and pull 27km range while still doing 5.4km/s with my skills.
Oh and you could always use it with a domination scrambler to get 13.2km 2pt range at inty lvl 4. Would be a nice stab killer.
Javelin rockets have an explosion velocity of 500 m/sec. Battleships go faster than this, let alone other interceptors.
And? Explosion velocity doesnt work like that.. if you are going faster than the explosion velocity you are still taking damage. Actually to make a big difference you need to go alot faster than explosion velocity..
With max skills your jav rockets will have an explosion velocity of 750m/s and if your target is moving at 1500m/s you will do 20% less dmg. Somewhere between 3-4km/s your dmg will be totally negated. ---------------------------------------
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