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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.19 10:50:00 -
[61]
Originally by: Nomakai Delateriel Even a non-rigged, non-implant, non-faction mal can get up to 8km/s.
I don't have EFT available right now, but... really? 8km/sec sounds very fast without rigs, implants or faction gear, how do you achieve that?
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.19 10:58:00 -
[62]
Originally by: Alex Harumichi
Originally by: Nomakai Delateriel Even a non-rigged, non-implant, non-faction mal can get up to 8km/s.
I don't have EFT available right now, but... really? 8km/sec sounds very fast without rigs, implants or faction gear, how do you achieve that?
he certainly doesnt do it by fitting javelin rockets.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.19 11:07:00 -
[63]
Edited by: Udyr Vulpayne on 19/10/2007 11:07:25
Originally by: Izo Azlion
Okay, cant use rockets. So what? Use standard missiles.
maled with 3x standard launcher II, mwd II and scram has less than 1 grid and about 46 cpu left to fit 1 high, 1 med, 3 lows.
according to the devblog about khanid mk2 this is by design to encourrage people to NOT fit standard launchers but use the proper weaponsystem for the ship instead (hint: its the one it gets a bonus to).
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Damned Force
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Posted - 2007.10.19 11:31:00 -
[64]
I like the change because if i use javs i can go and orbit on 30km and still scram the enemy, but if u see logically, the Maledict should be a close range inty(what is stupid also, to force an inty to go under webrange.....) and to a short range inty to get scrambler range bonus...? Interesting
i would much more like a +5% rocket velocity bonus, that would be not much, but still put the range around 11-12km
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Julius Romanus
Amarr Bloodmoney Incorporated
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Posted - 2007.10.19 23:15:00 -
[65]
Originally by: Kerdrak
Originally by: Julius Romanus
Originally by: Kerdrak D O N O T T O U C H T H E C R U S A D E R
Not even to lower the cap use on its disruptor? Idiot.
I'm talking about actual bonuses, not the new role bonus. And do not insult, your lack of reading comprehension is not my fault.
They didnt touch any of the crusaders actual bonus. Once again, idiot. -- All these graphs show is how bad the apocalypse is with different kinds of weapons. -Dr Jigglez |

Thraxor Blacksoul
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Posted - 2007.10.20 00:13:00 -
[66]
Whats so hard to understand about this?
Is any other Inty stuck with a basic 10k range on their turrets?
Will any other Inty be forced to use T2 turrets/ammo to shoot at scramble range?
Is there any other Inty forced to use T2 ammo with a speed penalty, on a speed based ship?
Does any other Inty have the choice of using T2 or not shooting at all?
No, well then theres a problem here.
7.5k to 10k range rockets on a ship build for speed is stupid.
No range bonuses on a Inty with 10k base range turrets is just plain ********.
It's even more illogical when this is the ship you put the scramble range bonus on.
Sure theres Javelins, but a work around for terrible ship design isn't any type of a real 'fix'. There is no middle ground here, about 10k range with non T2 or about 28k with T2 ammo that has a speed penalty.
I've flown Amarr for years and am used to the up one year down the next two but even with MMO 'balancing' issues found in every game this specific ship design blows, bigtime. I really don't care what they do with it, just make the damn thing a viable option to fly.
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.20 01:52:00 -
[67]
The ares can fit 2 125mm rails at the most or one launcher and one turret. The turret cannot hit at the scram range unless you use tech II ammo, this cuts its tracking by 1/4 and so it cant hit the target anyway.
I suppose if you care about the pitiful damage you could use a targetting computer in the mid but that kills your cap. It really cant do any damage either TBH. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.20 02:47:00 -
[68]
Originally by: Arana Tellen The ares can fit 2 125mm rails at the most or one launcher and one turret. The turret cannot hit at the scram range unless you use tech II ammo,
with just skills and t1 ammo:
- 125mm rails: 22km optimal + 6km falloff - 150mm rails: 29km optimal + 7km falloff (propably dont want to use them due to fitting and tracking)
- rockets: 10km theoretical optimal but a bit less in practice
- stasis webifier: 10km before overheating it.
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