
TrueFlame
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Posted - 2004.02.28 16:08:00 -
[1]
I think people are calling for measures to drastic that it would really unbalance the game (this time, tilting the other way).
Going back to the Musket vs. Assault Rifle deal... Let's say you had a choice between the two: which are you going to pick? I think it is pretty obvious which everyone is going to pick for combat. A battleship is the assault rifle - why would you want to take a frigate into combat when you could have a battleship? Lets say you had to pay for your weapon now, and you cant afford your assault rifle - I dont think that should mean you cant go into combat. Of course you can! You still have a weapon capable of killing. However, this is all luck. Lets say you see each other at the same time. He holds down the trigger (as opposed to more accurate bursts). You can still get a headshot in, first shot, and then you win. See where Im going with this? Why he just let loose, full force, you took some time to aim. STRATEGY. TACTICS.
Why I definately dont want one frigate, or even 5, taking down a battleship (a standard frigate is about 3.5% of a battleship), I think that one using tactics and special modules should be able to. I really dont want to balance to be something statistical (is that a word?), as in tracking bous. I mean, you guys are saying 1 in 2 shots from a large turret will miss a frigate. Even if 100% of the shots miss, do you really think that the frigate will be doing enough damage to kill a battleship? Im looking down the lines of special modules (MONEY - if you arent going to spend the money on the ship, its going to be the modules) that help you combat bigger ships. These modules are also somewhat skill intensive. That way, you might see more frigates and cruisers in the field, while also stopping anyone with some money and an alt from going in.
Just my thoughts. While I would be the beneficiary in my current state with most these suggestions, I dont want everyone in PvP - it should still require skills to do so, just like a battleship. I think the solution is to take a somewhat more strategical approach, as opposed to brute force. Agree with me or disagree, I dont care.
On my final note, its too late to alter prices.
"On a long enough timeline, the survival rate of everyone drops to zero." -Fight Club |