| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lance Fighter
Amarr
|
Posted - 2007.10.21 03:38:00 -
[31]
The only queue that needs to be implemented is a SINGLE SKILL, that ONLY goes into effect during an UNSCHEDULED downtime. Any Scheduled downtime the queue will NOT go into effect for. This stops whiners saying "waaaa i lost xxx hours of training due to a power outage in london"
Just my 0.02 isk though, totally useless in most states including Alaska, Ohio, and Canada.
|

Wigglytuff
Vale Heavy Industries Molotov Coalition
|
Posted - 2007.10.21 03:46:00 -
[32]
Managing your training time is part of EVE.
Queues are just lazy, and tbh, you always have a long skill that needs to be trained, and if you don't, then you screwed up.
Hell I ended up training a racial BS to 5 because I'd set it overnight or when I was trying to do short skills but needed a long pause.
TBH, if they put in a skill Queue I'd probably have 1-2 less lvl 5 skills, and I'd have every skill at lvl 3 if not 4, I don't atm because checking every hour and a half or so is annoying as hell.
|

Maire Devylin
NGRU Phoenix
|
Posted - 2007.10.21 04:16:00 -
[33]
If your account is closed you do not train skills during that time. I read that in the customer service area on this site somewhere. Also, how can the server set your unscheduled downtime skill to train while it is down? 
For those who say it's a pain in the butt having to log in to train a skill or won't log in just to train a skill, you probably wouldn't have logged in anyways to train your skill so...
Personally, I think it would be nice to have the current skill continue training on the next level until you stop it from training. Would be good for those who work 10+ hour days. Start Generic Skill(3) Level 1 at 8am, get home from work and it's training Level 3. ______________________ There are three truths: my truth, your truth and the truth, I endeavor to find the latter. |

Crazy Broad
|
Posted - 2007.10.21 04:18:00 -
[34]
Originally by: Maire Devylin If your account is closed you do not train skills during that time. I read that in the customer service area on this site somewhere.
Well it is incorrect, ive trained numerous skills when my account was "closed" for 45+ days. ------------------------------
Originally by: Captian Internet
This thread isn't delivery its digorno
|

Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.10.21 04:47:00 -
[35]
skill queues would would NOT benefit this game.
Perversion:  |

Brea Lafail
|
Posted - 2007.10.21 04:48:00 -
[36]
Edited by: Brea Lafail on 21/10/2007 04:49:33
Originally by: ZenTex I dare CCP to have my accounts banned for me letting someone else switch my skills for me while I'm away! 
And thats another thing, I pay for 2 accounts, I dont see why I shouldn't be able to share that with my brother/sister/dog/parakeet/crazy homeless guy. Only problem is a different password would be needed for changing account details such as the login password and billing info.
|

shinsushi
|
Posted - 2007.10.21 07:51:00 -
[37]
Originally by: Ominus Decre skill queues would would NOT hurt this game.
Fixed
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.10.21 08:45:00 -
[38]
They have said before that they don't always read the forums and certainly not all topics. Do you think that they sit at work just waiting on you to post in the forums so theycan answer you immeditely, heaven forbid they be doing there actual jobs of actually improving eve, s.o.bs
And anyway, we had a patch day recently so it's your own fault for not still having a long skill in. I used my brain and all 3 of my chars had 20-30 day skills in as i always do after patches and, gasp, it didn't affect me 
Random Goon - 'Why don't you kickbox me about it, after your dad has killed himself of course' |

Mecinia Lua
Galactic Express Frontier Trade League
|
Posted - 2007.10.21 09:44:00 -
[39]
They don't do it because they consider it lost revenue, since you get skills by time.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.21 17:51:00 -
[40]
I can't believe there is even debate on this subject. It's such an obvious harmless feature that it should have been implemented in oh....2003. Just fix the inactive account training bug and give us at the very least a 2-skill queue. For the love of FSM, what's the hold up? ----------- Support fixing the EVE UI |

Phantom Slave
|
Posted - 2007.10.21 18:43:00 -
[41]
Edited by: Phantom Slave on 21/10/2007 18:45:09 I can see CCP's logic as far as skill training while the account is inactive. So what if somebody sets a 45 day skill, and cancels their account. They're going to come back, and that's what CCP is counting on.
Those that are opposed to skill queue's are just bitter because it wasn't implemented before, and they've had to deal with it for so long. That's my thoughts on it anyway.
*edit* And those that are complaining that they're getting 'free' skill training when an account goes inactive, that person isn't making isk and enjoying the game like you are. Where's the harm?
|

O'Doyle
|
Posted - 2007.10.21 23:37:00 -
[42]
Whether or not it would be useful or abused has been argued to death, then resurrected, and then argued s'more. I just find it amazing that w/ recent events, and it being one of, if not the most wanted things, that a dev will not touch the topic.
|

Freya Selene
Infinitus Odium The Church.
|
Posted - 2007.10.21 23:42:00 -
[43]
Originally by: O'Doyle It's been on the drawing board for as long as i can remember. And it seems like the devs went out of their way to not acknowledge the numerous posts about it in the downtime thread. I think even the slightest acknoledgement that it's still in the works would have pleased a lot of the players after what happened yesterday.
And no you cannot have my stuff.
Its never been on the drawing boards. As far i can remember from day one someone asked for it, the respond where "no". As why they wouldnt comment on such topics? What would your respond be if some lemming asked the same stupid question over and over again.
People seem to forget that the game is within the client and not on the forums... 
|

Dred'Pirate Jesus
Amarr Ministry of War
|
Posted - 2007.10.21 23:45:00 -
[44]
Originally by: O'Doyle Whether or not it would be useful or abused has been argued to death, then resurrected, and then argued s'more. I just find it amazing that w/ recent events, and it being one of, if not the most wanted things, that a dev will not touch the topic.
Any official answer by the Dev's on this issue no matter their reasoning constitues a "stance" in the eyes of the forum populace with the resultant trollage/flaming for days and weeks on end from every position imaginable.. No answer simply leads to this topic comming up every now and then.. So go figure.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.10.21 23:50:00 -
[45]
My guess is that they're conflicted over whether or not to implement it so until they come to some agreement they've been told not to discuss it less it devolve into Dev's sniping at each other on a public forum.
|

ZenTex
Interstellar eXodus R0ADKILL
|
Posted - 2007.10.22 01:40:00 -
[46]
Edited by: ZenTex on 22/10/2007 01:42:38 CCP will nerf the Ibis if ppl whine about it's overpoweredness long enough.
If their valued customers keep on asking for a feature, they'd be silly not to think about it and when it turns out this feature would hurt their income, would be exploitable, or would hurt the players in some way, they should atleast state why they're not implementing it.
As I see it, there's no way any of the above things would happen if this is implemented.
Untill then, I will keep posting in every thread concerning this. Atleast until I find a client which will run on this comp at work. (Seriiously, this computer is a fortress).
And yeah, lack of response from the devs is starting to urine me off, especially when I see devs posting in random crap threads acting all funny. 
Edited to bypass the ridiculous profanity filter borrowed from the "hello kitty online" forums.
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
|

SheriffFruitfly
Caldari Science and Trade Institute
|
Posted - 2007.10.22 01:58:00 -
[47]
Edited by: SheriffFruitfly on 22/10/2007 01:58:16 I'd love a queue such that
(a) Only held 2 skills (current and next) (b) The Next skill has to either already be available to you, or will be after the Current Skill is done.
EDIT: I'd love a bigger, freer queue, of course, but the above would be enough for me.
|

toiuah
|
Posted - 2007.10.22 02:54:00 -
[48]
Implementing a skill queue might be difficult depending on how the server currently calculates skills when it restarts. Also I don't think the servers can change your skills for you when an unplanned downtime occurs as there is no database or server to use to even find out what skills are there to train in the end the server has to calculate what has happened after it is restarted. Back calculating one skill is simple, two isn't so simple, and unlimited skill queues could place an unusual demand on the database if many people had a string of short skills during a long downtime. Basically i think it might affect the startup stability of the database system if you try to lookup and calculate any more than one skill for every character on the server.
|

Moraguth
Amarr Shiva Morsus Mihi
|
Posted - 2007.10.22 03:07:00 -
[49]
So, i didn't read the other posts, but the answer to your question is that they've already commented on it many times. Go do a search, or listen to the others who've (i'm sure) told you that the devs want you to log in to play the game. And there are other reasons too, but whatever.
good game |

ZenTex
Interstellar eXodus R0ADKILL
|
Posted - 2007.10.22 04:12:00 -
[50]
Yes I know what the devs have stated as reason they do not want to implement it. Had you read the whole thread you would've read my comment on it too. Switching skills takes abt 20 seconds. Login, switch, logout. that's not "playing the game" it's a formality.
Again, this is the most asked for feature in the game. ever. And I've yet to see a CCP response which is not utter bullfaeces.
Not responding is a failure to communicate properly with their customers by CCP IMHO. No matter how many times this topic is resurrected.
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
|

Gamer Maximus
|
Posted - 2007.10.22 04:44:00 -
[51]
How about this for a compromise:
If a skill is not in training for over x (lets just say 6 for arguments sake) hours, skill points will automatically start being obtained, but will not be given to any particular skill. When the character logs back on and sets a skill, those points that were collected will automatically be sent to that skill.
This way will cause some loss of skill points, so people will have to log in to get the most out of their characters, but will statisfy most people unable to log on for an extended period of time.
|

Cool Wave
|
Posted - 2007.10.22 05:00:00 -
[52]
Edited by: Cool Wave on 22/10/2007 05:04:46 I hope you all do realise that if your account is deactivated due to out of time or suspended account your character doesn't continue to train skills.
This was fixed in one of the recent patches.
i.e.
My alt was training Spaceship Command 4 to 5
had 3 days 9 hours 22 seconds left
my account was suspended 12 hours later
so 2 days 21 hours 22 seconds remain on training time.
I reactivated the account 7 days later
and he was still training Spaceship Command to V
so this training while account is suspended has no effect here... it would be good to queue skills i.e you have 2 skills with 5 hours on each and you won't be home for 12 hours to change the skills this meaning u get to complete 2 5 hour skills without hassle.
This in no way stops revenue or playing time since you have already paid in advance to play this game.. if i was at my computer 24/7 it would be the same as having a Que setup.. however people have to work to be able to pay to play this.. so the least they can do is make it a little less time consuming or problematic for the working people who pay to play.. and not just use timecards with ISK they have earnt in game..
/signed for the que skills.
|

Cool Wave
|
Posted - 2007.10.22 05:08:00 -
[53]
Gamer,
That idea wouldn't work correctly, as skillpoints per hour are based on your attributes.
so how would you determine how many skill points your character should be going up by if no skill was selected.
I might train 2114 skill points an hour when training a skill required for Perception and Willpower
however i might only train 1760 skill points an hour when training a skill that takes memory and charisma.
how could you define how many skill points you should get.
And to answer any possible questions from this, if this does happen, not everyone should just get the same amount of skill points if no skill is activated as that means you would be getting the same skill points per hour that a noob player gets even when you are 3 years old, meaning that your attributes don't play a part if no skill is selected which makes them pointless.
ok.
|

Cool Wave
|
Posted - 2007.10.22 05:11:00 -
[54]
another solution to this would be logging into the website and being able to change your skill without being in the game for 20 seconds to change the skill
i don't want to wake up at 6pm get ready for work, load my computer, load eve, login for 20 seconds and switch a skill
CCP this isn't playing the game, its called changing a skill cause CCP won't implement another solution to the busy working life of the Community.
think about the working people here for once..
|

Chaplain Veritas
Amarr
|
Posted - 2007.10.22 05:50:00 -
[55]
Originally by: yaizon
Originally by: Moralitis The reason they probably dont want to implement a queue is because they dont want people to queue skills while there accts are inactive.....skills still train while an acct is inactive remember
I disagree, inactive accounts would have their que stop at the last skill started when the account was de-activated.
exactly, wouldn't be hard to make it so inactive accounts only finished out the current skill. no problem there.
Quote: I think that no skill que forces people to play more and thats probably a reason not to do it.
i don't think thats true at all. the no queue system means i log in for 1 minute at 4am or some such crock-o-crap, or hop on at work for a second to change my skills. most people don't pay to just watch a bunch of little "meters" go up. besides it's bad enough for me as it is trying to make enough isk to keep up with the ships and modules i can put on my boat. ____________________________ the greatest trick the devil ever pulled was convincing the world he didn't exist |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |