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Thread Statistics | Show CCP posts - 9 post(s) |

Brigitte
S.A.S Cruel Intentions
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Posted - 2007.10.21 21:04:00 -
[1]
wot a load od crap omg what next 50 bill ship should vapourise a poxy battleship in 5 seconds c'mon ffs , and you know that mother ships are not indestrctable youve all seen the kil mails just takes team work!!!!! why not just cut the drone ammount by half/and double the damage and while ur making adjustments to mother ships..why not fix the npc.jam/tracking disrupting/scrambleing..bug
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Brigitte
S.A.S Cruel Intentions
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Posted - 2007.10.21 21:13:00 -
[2]
omg who is this guy zulupark? plz go back to the front desk seling tickets and let the old devs make the rules
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Brigitte
S.A.S Cruel Intentions
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Posted - 2007.10.21 21:33:00 -
[3]
Originally by: CCP Zulupark Thanks for your input guys, there's some interesting points here. We are of course taking all your comments seriously into consideration and will reflect upon it over the next days. We will keep you up to date of our findings, now go enjoy your Sunday night slaughter.
cough until we nerf it then it will be called "enjoy ur sunday night delegateing in a pos"
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Brigitte
S.A.S Cruel Intentions
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Posted - 2007.10.23 16:02:00 -
[4]
Originally by: XoPhyte
Originally by: Druadan
Originally by: Cyan Nuevo You are also stuck in the mindset that more capitals = victory. This is the principle that CCP is trying to break. (Do you honestly prefer more capitals = victory to more skill = victory?)
In fleet battles, it is the skill of the commanders that makes the key difference, not the skill with which the fleet pilot targets and shoots the primary target.
i totally agree here i think zulopark got ganked by a ms...hence the argh nerf the f-----ks
Ships present in smaller numbers, such as capital ships, can often work as an organic group, but even then numbers is always an issue, and you can't ignore that no matter how tightly you clamp your hands over ears and shout SKILL IS BETTER THAN NUMBERS!
Not exactly. The fact is that skill used to be greater then numbers. The problem is with the nerfs like this which "puts all ships on a level playing field" then the only way to win a fleet battle is to bring more numbers, not bigger ships requiring more skill to fly. This in turn just encourages or even demands the blob as it becomes a simple numbers game. If he has 5 ships and I have 6 I win.
The second problem with this whole idea is you have two developers who have openely stated that they believe carriers are an "I Win" button yet have never flown them themselves, and somehow fail to realize that a carrier has the same DPS as a battleship, and as it has been proven hundreds or possibly thousands of times over, carriers & even motherships are very easily destroyed by a small group of ships. It's very concerning that developers that decide the fate and direction of the game have such incorrect perceptions and have obviously never sat down with a spreadsheet to analyze the true capabilities of a carrier, but rather work on inccorect assumptions.
It's a disturbing trend in which CCP continues to follow.
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