
Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2007.10.21 12:06:00 -
[1]
Originally by: Pallidum Treponema No, ZaKma. The carriers won't be on-grid. Why risk the carriers if you can't use them agressively? It's so much better to have them hug a faction POS, where they can spider rep each others, and perform the role they're FORCED to perform, namely delegate fighters.
Yep. This kind of change will mean that front line carrier combat will become a thing of the past.
Originally by: Juno II ITS A CARRIER _with_ repair abilities. Not a repair ship with _some_ drone stuff.
^^ THIS
In addition, the current interface to delegate fighters is woefully difficult to navigate even under the best conditions. Are there any changes planned for this?
So we have lag, ships exploding and everything else a carrier pilot has to contend with and now you wanna add more? In a big fight, a carrier pilot has to monitor the following things:
Look for targets per the Capital FCÆs instructions Keep an eye on your fighters damage to make sure they are not being smartbombed / shot Ensure that you deploy more fighters when you start to lose them Monitor your distance to other carriers so you can stay within remote rep range Watch for other carriers needing remote rep Relay any tackling frigates / interdictor names to the support fleet
Now letÆs add in this new æforcedÆ delegation of fighters:
Find someone at the beginning of the battle to delegate your fighters to (not every support pilot wants to deal with this!) Somehow monitor if the person you delegated your fighters to is still flying a ship (canÆt assign to a pod) If the person has died, search through the gang to try find someone else in a support ship Find another support ship that does not already have fighters assigned Find another support ship that can actually use the fighters properly (a sniping BS at 200k out isnÆt much use here)
Let the carriers keep control of their weaponry. Their fighters are their guns and the only long range damage tool they have. All this adds a needless layer of complexity to an already complex element of combat. It also requires even more ships to be on grid than before. 
Originally by: 0mega Alot of the current 'blobbing' of fighters is intended to combat BS and capital-heavy fleets. Now in order for that to reach effective dps, carriers and MSes will need to deploy far small numbers of heavier fighters. Lower numbers of fighters on grid means less grid loading lag, motherships and carriers are still as effective providing additional firepower, and of course there's still a reason to make an MS over a carrier.
^^ Something like this.
Most complaints you see on the forums seem to be about the number of fighters causing lag. LAG! Why not just reduce the number of controlable fighters and let some skills apply to them like drones so they get a small boost? I'd trade down from 20 fighters in my mom to 10 if some of the 12 million or so skill points I had in drones was allowed to apply to them.  -
THIS FLEET FOR RENT! |