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Thread Statistics | Show CCP posts - 9 post(s) |

Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 15:29:00 -
[1]
Originally by: Coolgamer
Originally by: Mirauder
Originally by: busta nut you might aswell remove carriers from the game for all the use they will be after. 6 months of training and multiple billions of isk and i end up in a domi with a jumpdrive....
Signed signed signed signed.
and resigned
re-resigned
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 15:48:00 -
[2]
im honestly trying not to be mean but its hair brained. i have spent 6 months training for a chimera and need a further 3 to get into one. after that i wanted to train further for a "bigger and better carrier" (wink wink ) and now you want to basically make all that obsolete training. i point blank refuse to pay 40,000,000,000 isk for a mom thats no better than 2 domis stuck together. or one for that matter.
Please just concentrate on getting t2 fritters/bs out, sort the new graphics engine and eliminate lag and exploits.
and for those who complain about gate camping in carriers...use your brain, get some nos ships and bs and go kill them. its not hard at all. carriers are massively powerful for a reason, but they have their weaknesses so stop spamming the forums with whining and go work out some tactics. also STOP COMING INTO 0.0 ON YOUR OWN! jees, come on! there are advanced, skille dalliances controlling basically all 0.0 space so DONT go in there by yourself. same goes for low sec.
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 15:51:00 -
[3]
Edited by: Snakebloke on 21/10/2007 15:51:38
Originally by: oDDiTy V2
Originally by: CCP Abathur Ladies and Gentlemen, please rest assured that the Dev team is paying attention to this thread. Don't take it all out on Zulu; he was just the messenger. As was stated in the original blog this is an idea and we thank you all for your constructive input. Please feel free to continue voicing what your concerns are and we will do our best to address them. 
Here, let me help you out CCP Abathur.
The following is a list of ways you can address this issue: -Scrap the idea completely. -Fire the people who came up with the idea -Toss the idea out the window -Forget about the idea -Apologize to the community for proposing something so utterly stupid -Start playing the damn game so you guys have a clue as to what needs to be changed and what doesn't -Scrap this utterly preposterous idea
LAWL 
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:03:00 -
[4]
Originally by: Druadan Edited by: Druadan on 21/10/2007 15:59:03
Originally by: Ztrain
Originally by: CCP Abathur Please feel free to continue voicing what your concerns are and we will do our best to address them. 
When are you going to hire some talent?
Z
No kidding.
Seriously, CCP, some of us would work for you for pittence, and have much better heads in the game than the people coming up with these ideas. The Rorqual, the carrier ship bay nerf, and this piece of rubbish.
This idea shouldn't even have made it to a devblog. How the rest of the game design team didn't shoot it down before the idea arrived to slap us all in the face is very worrying for those of us who plan on playing this game for a long time.
So, yeah, give me a job 
[edit: zomg I used a yank word, replaced it with a more suitably british word]
agreed. I honestly dont know if CCP Devs play eve or not but id be surprised if they play that much. Also, the one group that could have saved all this embarrasment, the ISD lads, have been axed by the sounds of it so now theres no way for these obscene ideas to be filtered before reaching us...tut tut
p.s i promise thats my last post :P
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:05:00 -
[5]
Originally by: ArmyOfMe
Originally by: Snakebloke i promise this is my last post :P
ok i take it back this is my last post..
ROFLMFAO! >.<   
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:09:00 -
[6]
Originally by: Cadela Fria
Originally by: Snakebloke
Stuff
For the love of God fix your signature, it's too big !  -_-;;
Sorry just had to let that out.
lol ok sorry :) ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:14:00 -
[7]
Originally by: The Economist I'm using the length of time it takes for snakebloke's sig to get nerfed as a measure of how much attention CCP's paying to this thread 
lol what can i say i like attention...is it better now ? :P ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 17:01:00 -
[8]
Originally by: DarQ Knight With all the people opposed to this, CCP also needs to remember, most capital pilots have 2 if not 3 accounts.
Also, every capital pilot might not be a forum-typed person and may not even post.
So Balance the numbers out here, if 25% of the people posting would quit the game over this. Thats potentially 50% of the population of the thread now due to multipal accounts.
Take into account the guys that just arent post'ers. Theres another 5% , multiply that thats 10% more.
So your are "potentially" gonna lose 60% of characters over 2 years old.
Now if you want to go even deeper... Think about some people that are logging in, dreaming of the day they can have a carrier, read this thread and think....What the hell am I working toward now? Is there any ship I really want to fly once I get my skills up.
If CCP wants to stay in business they need to back off capital ships for a while and come up with some more Constructive ways to make them BETTER not worse.
-DarQ
SIGNED ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 17:39:00 -
[9]
Edited by: Snakebloke on 21/10/2007 17:40:01 Doing this will create MORE LAG! because people will get more players into a system to delegate fighters. it will not solve the problem but make it WORSE :S
and sinsushi...WTFH! why? its crappeh ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 20:09:00 -
[10]
Originally by: Strategos I love all the crying in this thread.
Good change CCP! I support this 100%. Less drones on the field is always a good thing (especially from capital blobs consisting of 30+ carriers and 5+ Moms)! Increasing drone damage and HP a bit more for Motherships/Carriers would make up for the number reduction, though even if you didn't up the damage a little bit for them I still support this 100%.
Either way, I like it!
Im sorry but dude, how can you support this? i agree that mass carrier/motehrship blobs are wrong but this isnt the way to go about it. Other ideas must be explored.
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 20:27:00 -
[11]
Edited by: Snakebloke on 21/10/2007 20:28:03
Originally by: Gyle Edited by: Gyle on 21/10/2007 20:14:38
Originally by: Strategos I love all the crying in this thread.
Good change CCP! I support this 100%. Less drones on the field is always a good thing (especially from capital blobs consisting of 30+ carriers and 5+ Moms)! Increasing drone damage and HP a bit more for Motherships/Carriers would make up for the number reduction, though even if you didn't up the damage a little bit for them I still support this 100%.
Either way, I like it!
noob whose gonna play the game for 4 months and then quit. and ccp is more worried about keeping peeps like that interested rather then listen to the veiws and opinions of its long standing members who own many multiple accounts.
Sickening
F**K YEAH dude  ------------------------
Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected])
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 20:32:00 -
[12]
Originally by: Patch86 The fact that every major Capship owner in the game is in here complaining tells me that its probably a good move 
Seriously though, I don't buy the whole "I trained 6 months for it, I SHOULD be invincible!" argument. Capital ships take a long time to train and cost a fair amount, yes. But that doesn't necessarily mean they should simply be the next "better ship". Thats exactly the thing CCP have been trying to avoid with T2 BSs.
The trend at the moment seems to be that as more and more people become capital capable, more and more capital blobs are being used. And this makes it more and more useless bringing non-capitals to a fleet fight at all. Not that I'm saying non-capitals will ever be truly useless, since a large enough group of anything can beat a small enough group of anything else, and the laws of the game mean that 1 carrier < 1 carrier + 1 battleship. But still, a 50 strong fleet of carriers, dreads and supercaps is a pretty pointless target to any non-capital opponent.
And is that really the direction EVE wants to go? A place where only 1 year veterans can even think of competing in 0.0, and everyone else should stay in Empire until they've ground out the mandatory skill set? I thought the whole beauty of EVE was that every single ship, right down to the T1 frigates, had a legitimate role in serious competition. Carriers and Dreads and such need to have a purpose that is legitimately worth more than a billion iskies, but isn't a one-way trip to solopwntown.
The Blog's suggested change is that their DPS remains as high as it is now, it's tank remains the same, they stay the same speed, price, and keep all their bonuses, but that now you need to fly with some friends to use their full potential. And since everything in cap ship design to date (cyno as a means of travel, and siege/triage 10 minute immobility as examples) tries to make the ships reliant on support fleets for use, I'd say that this is at least a good opening suggestion.
I see what your getting at and i agree, i dont want eve to be come a big capital slugfest, but i still do not think this is the way to go about it. I am far more inclined to go on the negative side of this suggestion as i have kept playing eve with the intention of getting a carrier. now if this change comes into effect, i feel that one would not be worth the investment. If you want to make them more useless like this then fine, but virtually noone will use them.
AS far as logistics is concerned, jump frieghters? rorquals? why use a carrier or mother ship....
and as far as helping others, why get a carrier with a triage module when you can get a gang of 5/6 obelisks/guardians and be far more effective... it doesnt make sense.
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Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected])
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 20:46:00 -
[13]
Originally by: Cailais First off, Im not a carrier or mom pilot, Ive fought them -never flown them (except on 'geddon day ).
Id suggest a moment of pause. Let's see what impact (if any) the T2 Cov Op BS and Heavy Dictors have to Fleet Warfare.
My feeling is, the best way for a Carrier to provide support is to make it act more like a true Carrier; allow it to act as a "Jump in point" for smaller ship classes like Frigates, Intys, and AFs. A mobile cyno geny if you like. An FC could then call in a frigate swarm from several jumps away, rather than rely on the current 'fighter blob'.
Moms would act in a similiar fashion, but for larger classes of vessel - namely Destroyer, Dictor, Cruiser and HAC/Hdict.
But like I said, Id suggest a moments pause.
C.
Actually Cailais i think that sounds like a very good idea. this would make carriers more so of a target for enemy fleets
with this there may be more of an emphasis on support gangs to protect the carrier. i think this is really good... nice one  ------------------------
Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected])
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 22:34:00 -
[14]
yawn, its pretty clear that this is a dead issue. CCP will clearly NOT put this into effect because it would be like saying slavery is legal again, lets send some boats over to Nigeria (well maybe not quite that bad but u get the picture ) ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 23:04:00 -
[15]
this sums it up for me
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.22 11:28:00 -
[16]
Edited by: Snakebloke on 22/10/2007 11:32:04 Edited by: Snakebloke on 22/10/2007 11:30:29 Edited by: Snakebloke on 22/10/2007 11:29:10
Originally by: CCP Eris Discordia
Originally by: Sin mez
Do you even play the game? And talking about bias like that when it's pretty obvious you're full of it is disgraceful. What are you thinking? Do you even understand your own playerbase, or for that matter your own game? If one would look at the dev comments without bias they would realize the devs have lost touch in a big way.
with bias I mean that you need look further then your own win button, that now might become harder to click, we think it will do some good in general but if you disagree then explain why you think it will not meet our goals. That is constructive criticism.
I was hired because Ive been playing for a long time and I am training up for captital ships, we all have here but sometimes you have to do things that even hurt your own win button if you believe it will benefit gameplay on a larger scale.
I don't feel it will achieve your goals for two reasons.
a) From my experience in 0.0, motherships and carriers assign fighters when they have the chance, and when they feel doing so will benefit gameplay and give our support fleet an advantage. However, if a change like is proposed were to be applied, the use of carriers and motherships will decrease rapidly because carriers and Moms could not jump into a system 'hot'. If a cyno goes up and a mom jumps in, the enemy fleet comes to them with 20 battleships and 2 dictors...."ooh thats unfortunate, i can only use 5 fighters to defend my 40billion isk ass, during this lag i will assign 5 fighters to 3 interceptors that have just arrived in system and...oh nm im dead". See what i mean? jumping in hot will become impossible which, unless a pos is erected, is necessary in fleet battles.
second point b) at the moment fighters are assigned to help DEFEND a system when it is known where an enemy is. To physically assign fighters during a LAGGY battle is death. Why is it laggy? Because more people have entered system than is necessary because CCP instigated a patch making Moms and carriers impotent.
This patch will not help lag it will make it worse, by concentrating more characters in one place at one time.
I feel i didnt explain that very well because im tired but basically, i have 3 accounts. If my main has a carrier or Mom that can use all the fighters..ill do so, with one account. However if i have a carrier/mom that requires i assign fighters...i WILL log onto my other 2 accounts. Of that i am certain.
I put it to you that this change WILL increase lag, not reduce it ------------------------
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.22 21:52:00 -
[17]
Originally by: Sonisha I Enjoy In Eve The Ability To Be A Solo Player, After 4 Years, And Now Being Able To Fly A Carrier, Its Time To Nerf It. Personally I Think This Would Be A Bad Idea. The Carriers Design IS To Be A Drone Carrier, Fine. If You Happen To Like Being In A Large Corp, This Steps On The Little Guy That Has Worked To Get This Far Then Go Waste 4 months of training the skills to level 5, Then Thats A Big Black Mark, And Once Again, Makes Me Wonder Why It Was Worth It, And If Indeed Its Worth Carrying On.
Long Live 'Eve, Be What You Want To Be' Type Game Play Instead OF Be Nerfed Because You Like Solo.
A Carrier Is Big, Armoured, No Guns. Take Away Drones Control, Solo Carrier Pilot With Only A Guiding Weak Cruiser = Why Bother.
There Are Plenty Of Carrier Destroying Dreadnoughts And Other Carriers Around To Deal With Them, Why Change? Not An Improvement In My Opinion.
Also Then Limiting Level 5 Missions To Non-Solo Players = Boring, No Point In A Carrier At All.
I couldn't agree more... ------------------------
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