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Thread Statistics | Show CCP posts - 9 post(s) |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.21 13:13:00 -
[1]
Edited by: Ztrain on 21/10/2007 13:15:14 Wow I can see that the new dev didn't have any skill in quality assurance so he's fitting right in the feature development department. He say's he's not going anywhere. Well that's obvious since a lot of the major development companies won't hire anyone with CCP on their resume lol. Hell I wouldn't want to hire anyone with CCP experience to screw up my project.
Anyways, don't really see the mother ship nurf being that much of an issue. It just makes a lot more sense to take capital components that would be wasted on a non dockable ship and put them in to more carriers. I just remember before when CCP was complaining about carriers sitting at the POS. They wanted them to be up front on the battle field. So now they go and change it to the point where they will now be POS sitting ships again. Showing yet again that CCP development staff have no clear picture of where they want the game to go.
Ether way these are just more changes that make dropping this game the moment Jumpgate Evolution or Infinity become available all that much no brainer. Game design was the only thing making the inferior code worth the play time. Now they don't even have that. CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.21 15:27:00 -
[2]
Originally by: XY55XTY Sorry CCP, send this guy back to his old department!
There is only so much nerfing a game can take and this protential nerf takes the BLEEP!
No please don't have you played the game recently? He didn't do anything in the Quality Assurance department ether. Most game developers would be embarrassed to produce a game with as poor performance and bugs as EVE currently has.
If you want to solve the problem you need to remove the current development staff. It is proven at this point they are incompetent to the point that most countries companies would have replaced them with staff that had qualifications. I heard a funny defense. One guy was trying to defend the CCP staff the other day said but their just a bunch of database programmers that decided to make games. Well if they were good at programming databases then why is 9 out of 10 unexpected DTs blamed on database issues if their so skilled in that specialty?
No the only way your going to fix the game is to fix the company that is currently producing it at this point.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.21 18:45:00 -
[3]
Edited by: Ztrain on 21/10/2007 18:46:12 Well the only saving grace here is that in about a year or just overs time it won't really matter what CCP does. In that time there will be at least 4 space MMOs of slightly different flavors ether in release or in late beta. One of which I know the dev's working on and it will be a very well thought out product. In fact devs from other companies do play EVE and are actively watching the Revelations expansions to see exactly what not to do.
The only reason why CCP is able to get away with this lack of ability is because of the current MMOs lack of sci-fi options in MMOs. Don't worry though rest assured soon if you don't like what these twits think up a superior game will be just a double click away.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.21 19:10:00 -
[4]
Originally by: Icome4u CCP if you keep this nerfing bullsh*t EVE will end up like SWG. Almost no players and dead in the water.
Thats a word of warning for you CCP.
I say NO to this nerf/change and so does most of the player base.
So keep this up and you won't have anyone left in this game. Don't think it can happen? Look around at big impressive games that got to many big nerfs and now they are dead. Players can only take a certain amount of crap from Dev's, and you are just about to cross that line.
Yes there are a lot of people that will not even try a game just based on who the publisher or developer is. CCP is getting to that point. If this goes through it doesn't matter how good their game will look with the new engine. They will have crossed the time/investment vs. reward line. At that point it will be more rewarding to just not play a CCP game to not have to deal with their constant nurfs.
Ohh and good luck with Vampires. 
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.21 19:33:00 -
[5]
Originally by: Trass
Originally by: CCP Wrangler Zulu is now working on balancing different elements of EVE and one of the first projects he gets to work on is the relationship between Supercapitals, Fighters and Drones. Be gentle on him, he's got a tough one!
Wrangler, for us (players) and zulu it will be better if you transfer him back to Quality Assurance department.
His proposition will kill this game, and you lose job. Players are tired and wont sustain such horrible stupid idea like capital nerf. Its only one man for god, you want risk future of this game for one man? Seriously man watch how many of us are against.
Well this one was caught because they made a blog about it. Who knows what other garbage this guy is thinking up that they'll just try and sneak in. Basically lost all faith in CCPs development staff. At that point the question needs to be asked why continue. The next question after that is what game to go too.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.21 21:21:00 -
[6]
Originally by: Silvion This idea of transforming Carriers into capital logistics ships with limited firepower is a direct contradiction to what has been taught in every naval school for the last century. In the real world, capital ships (i.e. the Iowa Class Battleship and Nimitz Class Carrier for the U.S. Navy, the Queen Elizabeth Class of the U.K. and the Bismark Class of Germany in WWII) act as the centerpiece of naval fleets. The reason for this is simple to the extreme:
THE CAPITAL SHIP IS THE ONE BEST SUITED TO THE PROJECTION OF COMBAT POWER! NOT SUPPORTING OTHER SHIPS!
That could also be part of the problem. The game is developed in Iceland. Using references to countries that have active military may be a completely foreign a concept as having a development outline.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.22 15:23:00 -
[7]
Originally by: Solant Its really quite sad to see the community act like this to a dev team that has made consecutively excellent changes to this game for several years now..
one proposed change and people are already flaming ccp and demanding the new guy is fired?
seriously. grow up.
Seriously this game was a hell of a lot better BEFORE Revilations. Most of the changes that they've made have directly lead to the detriment of the game from a design stand point. I'm guessing most people wont quit the game if they make this change. Most of them will just take whatever poor garbage CCP spoon feeds them till the other MMOs are ready. When that happens 
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.22 15:26:00 -
[8]
Originally by: Neoromi Im hit with the exact same feeling that i got when the NGE was announced for SWG as i am getting now, utter lack of wanting to ever log back in.
Bingo, exactly the same here. People ask why are you so ****ed. Because I've seen it else where when the Dev's have absolutely no comprehension of what they are doing as I've seen from this crew at the moment. I literally have no faith in their abilities to do their job from a technical to a design standpoint. Seen it before gonna see it again.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.22 18:17:00 -
[9]
This just in!!! Discovered the real reason for the nurf. In building the new game engine the incompetent coders built in to the interface controls a hard coded limit of 5 drones. Because this change would be too costly in man hours and ability to fix they are now trying to slip it in as a new "balancing" rather then stating what it is.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.22 20:07:00 -
[10]
Originally by: Vandalias Edited by: Vandalias on 22/10/2007 19:24:52
Originally by: Kariss I seriously hope that if this goes through, your subscriber base drops like a lead weight. It'll certainly alleviate some lag at least.
I'd guess that even if every carrier pilot in game were to quit next week the numbers on tranq wouldn't drop that much. Everytime theres a big change the forums are full of people screaming about canceling accounts, yet the playerbase keeps growing and CCP survives.
Yes because this is the only space MMO currently released. So if your not in to the other styles of games your kinda left with EVE as your only option for probably the next year. But as people get more and more anoyed with CCP you'll start to see an interesting effect. When the other games such as Infinity and Jumpgate Evolution come out people will play them just because their not CCP.
Personally play'd EQ for a number of years and won't have a problem going back and messing around with raid geared characters until the other MMOs are released.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.22 21:15:00 -
[11]
Originally by: Kolwrath I guess I am the only one who dosent think its a bad idea. Carriers in my opinion arent supposed to WTFBBQ ships. Right now carriers are used as jump freighters or BBQ mobiles. I think CCP intended them as logistics pieces. i.e they support other capitals, and other gang mates.
No unless we again have CCP designers saying one thing and not being able to figure out how to implement it. If they wanted carriers and moms to be logistics ships then why would have have removed the ability to haul stuff in containers within the industrials in the carriers and moms? Ohh yes because they have no idea what they want to do.
At least in SoE's defense they knew what they wanted to do they just didn't know the gamers wouldn't like it. In this instance with CCP the developers have shown a history of:
- Stating they want one thing just to several months down the road to do a 180 (changes we see in carriers and other ships being repurposed)
- State they want to do something (remove blobs)just to remove the best tools for doing that. (changes to POS and outpost warefair that require blobing to have an effect)
- Relase features in patch notes that are not actually changed in game(such as data core agents that were't added till much later)
- Claim that they are serious about fixing buggs and performance inssues instead of adding new features (even wrote a blog about it) and now we see that they are still trying to change things that don't need fixing.
So my question is when is CCP actually going to stop lying to their clients about what their intentions are with a product we're paying RL money for and get developers that can actually implement and develop to their stated intentions. Because as of right now we see that the current staff is either unable or unwilling to do what is necessary.
Summery for the devloper impaired: Fix your ****
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 18:00:00 -
[12]
Originally by: Kwint Sommer
Originally by: Kerfira
Originally by: Malachon Draco I'm a bit confused. Lots of people are saying fighters can't hit stuff smaller than a BS effectively, and yet in response to the enemy bringing tons of cruisers and other smaller ships, you bring 50 carriers?
How does that work? Can fighters hit the smaller ships? Or is the 50 carriers intended for the 'spidertank'?
Most likely the carriers take care of hostile battleships, battleships take care of hostile cruisers and battlecruisers etc.... Makes sense.....
Have you seen hobgoblins tear into a frigate? How about a dozen of them? They may take a while to catch it but once they do the little buggers pop quick.
On a separate note, I'm tempted to cancel my accounts based on this hitting the test server but there's a chance that they really do just want to test it and once they see that it doesn't work they'll abandon it. Who's up for a big fleet battle on the test server using the new drone system? As so many forum warriors say, proof or STFU!
That said I've lost almost all faith in the devs over this and despite what we do they will probably just do it anyways. So, any news on ScarCraft 2?
May as well cancel your accounts then it is on the test server. After launch 5 fighters you no longer have enough, "bandwidth" message to launch any more drones.
Told you guy's this wasn't a design screw up it was a code screw up in their new code that they don't know how to fix in even their new engine so have to come up with a reson to fix the code writing incompetence.
My accounts are all canceled and just waiting for them to expire. Or they make a public statement before that happens that they are not going to implement this.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 18:32:00 -
[13]
Originally by: Baun Two accounts over 4 years old canceled.
Anyone know any good new games with competent developers?
Yes in fact Infinity Online is progressing but probably still a year out. More of a twitch game though. Also there is Jumpgate Evolution (gotta love the name right?) that is currently accepting Emails for beta invites when they have a beta client released.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 19:35:00 -
[14]
Originally by: Baun
Originally by: Idara Well, from a quick glance through the las 4 pages or so....
56 accounts cancelled.
Thats $10,000 a year lost in a few minutes.
WTG CCP!
That's also just what are proactive here. When people started seeing this thread linked they were like wtf and just starting to realize what's being changed. More will cancel. And that's just as a threat at this time. It is a small representation of what will happen when it goes live.
The true damage to CCP will be when all the people that leave this game for others start spreading the word of how crappy a game company is. You always hear this company this or that. As far as I'm concerned CCP is worse then SoE at this point. When people start talking about the new being worked on White Wolf vampires game right off tha bat it will be that's CCP don't even bother. Look at how they handled EVE.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 19:45:00 -
[15]
Originally by: CCP Abathur I also want to reassure you all that while our replies have been few, there has been a lot of internal discussion about the subject matter of this thread and your responses to it.
Like for example where your going to send your resumes and what companies would be willing to still consider any employee's with white wolf and CCP on the names? Heh
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 20:19:00 -
[16]
Originally by: lofty29 ]Thing is, theres nothing to add. Every role is filled tbh.
Agreed, I mean what Dictors, new crusers, ECM ships isn't enough? Well I'm pretty much done. I sincerely hope a few get fired and careers get ruined over this crap. Their obviously don't have talent for game design when they don't have something to copy off of previously done for them. Will keep in touch via alliance and other public forum after my accounts expire. Perhaps we'll see all of our alliances reformed in another game to duke it out in the future.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 22:36:00 -
[17]
Originally by: Kwint Sommer The phrase pulling an EVE will, however, enter the MMO lexicon, less anyone forget what happens when you betray both your player base and the integrity of your game.
I like I like! It shall be done.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 22:45:00 -
[18]
Originally by: JonVe Edited by: JonVe on 23/10/2007 22:42:23
Originally by: Ztrain
Originally by: Kwint Sommer The phrase pulling an EVE will, however, enter the MMO lexicon, less anyone forget what happens when you betray both your player base and the integrity of your game.
I like I like! It shall be done.
Z
I'm sorry, but that is taken by Pulling a Smedley.
Point.
Raise one: Being EVE'd is Pulling a Smedley 2.0
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 22:54:00 -
[19]
Originally by: Haakelen Your sig has so much relevance this weekend, it's not even funny.
I have released games that are available on PC and in Arcades. My RL name scrolls by on those annoying put money in me arcade machines of yester year. I know a little about game design which is why I laugh so much sinse Revelations 2 about how crappy CCP is.
I'd submit my resume to CCP for senior game designer position. Only problem is most of the current staff would be reassigned to janitor duty. There's no way you could pay me to move to Iceland so development would be moved to the US and the incompetent would be replaced with competent coders that I have worked with in the past. The only thing that I'd be interested in keeping from current development team are the artists. The rest can be purged.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 23:04:00 -
[20]
Originally by: Robet Katrix post 3000~!~~~~!!!!
GET OWNED
Bastard!!!! Dev hax I tell you!!!!
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 23:07:00 -
[21]
Edited by: Ztrain on 23/10/2007 23:11:44
Originally by: Hysidee Does this mean a titan will need a support fleet worshipping (orbitting) around it to gain enough power to let a DD off? (have an image of worshippers from Black and White now in my head)
Hallowed are the Ori.....
Edit: JUST IN!!! Reason why the dev's haven't been around to post is because the CFO noticed drop in subscriptions over the last hour. Went over to the head developer and said WTF Yo!!! To which they said, but we already spent the last month coding it this way and for us to have to change it would push back the Rev 3 deployment.
To which a flurry of throttlings to the ears and face were dispensed. They are now fleeing the building with ambulances arriving at the scene at the moment.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 23:30:00 -
[22]
Originally by: Haakelen
Originally by: JonVe So where's that Dev Blog?
And why do we need to wait for one for an answer?
It takes time to put lipstick on a pig.
OMG you owe me a new laptop after the Mountain Dew I just spewed on this one from reading that. That's awesome!
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.23 23:57:00 -
[23]
Edited by: Ztrain on 23/10/2007 23:59:40
Originally by: Hyuuga Veralis This might be crazy, but I'd bet that the Iceland guys are asleep for the most part.
Honestly, who stays until after midnight just to listen to people scream about something you won't likely address until the next day anyways?
That said, barring any changes in the moros I forsee lots of those being used since carrier pilots who just want the ability to kill anything smaller than a cap can use the wtfpwn drones. 
I remember when Sigil changed it's publisher from Microsoft to SoE. Brad stayed up all night answering questions post after post while the Beta and regular community *****ed and moaned. So Dev's that actually do care about their product for better or worse do tend to actually actively put long hours in to get the pulse of their player base. Just because CCP don't care about their players don't think that other developers don't.
BTW thoes on the test server. delegate 5 fighters to a gang member. Then deploy 5 more and engage a target. Have the gang member return their fighters and see what happens.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 04:40:00 -
[24]
Originally by: Vily account staying canceled
Yeah gonna have to agree there. More detailed response after looking things over again.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 05:16:00 -
[25]
Originally by: CCP Nozh Most of you have probably read Zulupark's blog about the Carrier and Mothership changes we've been discussing here at the office, the feedback and next steps.
We done gone ****** up and are running around trying to change our collective diapers.
Originally by: CCP Nozh We expected such a drastic change to result in a lot of feedback. We did not expect the requests to prematurely end dear Zulupark's existence in this universe, some of which were *very* imaginative and in more ways than we thought possible. We'd like to point out all design matters are ratified in groups, so in the future, please include at least Hammerhead, Oveur and our janitor in any ill thoughts you may have as a result of EVE's direction.
We had already coded this thing in to the game and knew that there would be some feed back so we sacrificed the new guy to break you the news. Now we're trying to say it wasn't just him.
Wake up there people we've been referring to the entire Development staff as collective dim wits. Yes Hammerhead, Oveur you guy's are in there as well as having no clue what your are doing.
Originally by: CCP Nozh blah blah blah yeah the players have found things to do with their 30 billion isk ships that is fun to do
Well that's good! If if the 30 bil isk ships couldn't do a whole lot there'd be no reason for people to invest in the year or more of training and the cost of building the things now would they. That makes a lot of sense!
Originally by: CCP Nozh If you can do all that (and probably a lot more) extremely efficiently with a single ship, why would EVE need any others? The problem is not that Carriers and Motherships are overpowered in a single specific role, but that they're extremely proficient in very many roles. In fact, no other ship classes are as versatile and powerful without requiring you to refit for it.
Ahhh many words later the stupidity starts to rear it's head yet again. Because not everyone in the game wants to have a ship that their predominantly in that they can't dock and switch to another ship. Not everyone can afford to buy or build their own Mothership. Unless there's been some epiphany that I wasn't aware of you can't put a cov ops cloak on mom and go give intel on a hostile POS tower to see what the hostiles are doing. You still can't use jump gates needing support to create cyno's where you need to go unless you have sov. Moms can't chase down dictors and other interceptors all around the game at 100 M/sec. This list of why you need other ships in the game goes on and on. Sorry but this is a lame excuse. Yes no other ship is as versital in the area's it does focus on but then again no other ship then mom and titan costs 30 bil + starting to wake up yet?
Originally by: CCP Nozh No ship in EVE should be the ōend gameö vessel, but that's what we feel we've got now. There are more than 10,000 Carriers in play, a vessel which can be everything you want it to be (which is part of the problem) without having to fit for the occasion. We donĘt want to see either of these ships ripping apart everything that gets in their way, no matter the size. Carrier and Motherships were designed to be a combined effort among corporation members where they rely on the group, and be pretty much defenseless against small ship classes without support.
Well sorry then you should go read a book on game design. There is always an end game unless your playing Bingo. Actually nm Bingo!!!! Yes there are a lot of carriers. Most players want one. That doesn't mean every character is in there carrier all the time. I know of many pilots in BoB that can fly carriers that we're out nightly in gangs flying non cap ships. I've seen RA capital pilots roving around in gangs NOT IN CAPS. Just because their in the database sitting in someone's hanger does not mean their useful every situation nor does it mean their actually being flown at any given moment in time.
Z
CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.24 05:35:00 -
[26]
Originally by: CCP Nozh In an effort to shift the role of Carriers and Motherships from being assault ships to fleet logistic ships, as well as reducing their solo fighting ability, we wanted to limit the amount of fighters a carrier or mothership could field solo. By allowing them to control only up to 5 fighters themselves, but delegate up to 15/25(Carrier/Mothership w. drone control units) we're making them rely more on support if they are to unleash their full combat potential.
Sorry but anyone that thinks a mothership costing 30bil or a carrier costing 800 mil shouldn't be able to fly solo and kill a battleship costing 60 mil is an idiot. You should need a large gang to deal with and kill a capital, "mothership" If you can't figure that out then I guess it must be a cultural difference with Icelanders. It's not the difficult of a concept to grasp for most of the rest of the world. An F16 should be able to shoot down an old world war 2 Zero etc.
Originally by: CCP Nozh Encourages people to bring support vessels with their capital fleet
I have never seen a 100% capital fleet engagement without support being around. Without support caps die period. Have the dev's played the game since t20? Sure doesn't seem like it.
Originally by: CCP Nozh Increase teamplay and make the low skillpoint, non-capital pilots more valuable in fleet combat
They are extreamly valuable. You need cov ops to see enemy movements, Interceptors and dictors to tackle fleet and caps, You need Battleships to do gate fast gage engements and clearing. You need fleet to be able to jump accross systems to chase down enemy forces. Fleet is extreamly important to have even with a large capital force.
Originally by: CCP Nozh A standard Carrier pilot (10 fighters) will need at least one "wingman" to field all his fighters.
Again a need that was developed by the developers that ride the special bus. Your supposed capital wing mans gonna have a cyno gen up his ass and won't be going anywhere.
Originally by: CCP Nozh Delegation control is much easier with the improved gang member list and the new "watch list"
I'll believe it when I see it. So far you've claimed you've fixed a lot. Still waiting for when the stuff you've suppsily fixed will be noticeable. But in how many years you've been unable to fix lag? So until it's fixed your going to have issues delegating anything no matter how pretty your artists make it.
Originally by: CCP Nozh We definitely don't want Carriers to be parked at starbases, they should be at the front lines keeping their gang mates alive.
Then you better fix lag again. But the changes you've talked about implementing if I'll have to work on delegating my fighters to everyone else. I'm going to be sitting at a POS shield. There's no reason for me to be on grid with the fighters. As it stands right now I can have my carrier pilots fighter skills and in the case of some caps a ship bonus giving my fighters more dps. If I have to delegate to others control skills anyways. The benefits vs the risk dictate sit at the POS under your new changes.
Originally by: CCP Nozh Carriers are also receiving a ship maintenance bay / corporation hanger boost, allowing them to bring more ships and modules to the front lines.
Here's the ohh wait something that we forgot to tell you /cough we made up just a minute here ago just to make things sound not as bad. To be honest as it say's proof or STFU. If you want us to consider that as a point lets see some numbers. Last change you made to mom and carrier hauling capabilities you removed cans from carried industrials cutting their hauling capacity by nearly 25%. So by your history of nerfing you have a history of wanting carriers and moms to haul less. Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.10.24 05:49:00 -
[27]
Originally by: CCP Nozh We've spent the last couple of days going back to the drawing board, looking at alternative solutions, reading and evaluating feedback and our conclusion is that to fully realize the goal of allowing the Carriers and Motherships all these multiple roles would require more effort than we can achieve before our code freeze in a couple of days. Our reasoning is, as stated before, simple. It's not the number of roles they can perform, it's that they can do them all without drawbacks such as the lack of need to refit for the occasion. This means that we wonęt change Carriers or Motherships damage abilities in our next expansion.
Listen to some of the idea's in this huge thread. I've read them and several of them are great and make a lot of sense. Obviously there are some who play this game that are a lot better at coming up with features then you are. Use those resources.
Originally by: CCP Nozh We want to continue to allow the multiple roles, many of them at the same time, but there will be choices have to be made.
And this is where the accounts will stay canceled. Would you like to specify more or is this just going to play out all over again in 3 months when you show that you have no idea how to balance something that doesn't need balancing?
Originally by: CCP Nozh We donęt want Carriers and Motherships to be as effective against smaller ships (Frigates, Destroyers, Cruisers and Battlecruisers) while being just as effective against the larger ships (Battleships and up) at the same time.
Sweet great! Sounds like a plan! Fighters have a hard time as is hitting smaller targets. Code the description of what's on the carrier and motherships themselves. Ability to deploy an additional "fighter" per skill level. Drone control units only allow you to deploy additional fighters and same for bonus. All other drones are caped to 5 based on your fighter skill. It's not that hard of a fix just get your ***** head programmers to code the descriptions you have on the ships.
Originally by: CCP Nozh blah blah blah stuff coming in 3 months
To be honest that probably the best part of the whole blog if done correctly. Continuing on what you said in the last section....if you have staff capable of actually designing properly (not holding breath looking at past history) you could make for some wicked fun with this.
Give all carriers and Motherships 8 high slots. Remove their ship maintenance, corp hanger, and drone bay's. Make all of them high slots. So maybe one person doesn't care about logistics but wants tons of fighters because they use their carrier and mom as a front line support and loose drones a lot in DD's etc. Or some carrier pilots tend to be loot haulers from the battle field so they may only need one drone bay module instead of two but they'll want a corp hanger mod or two for the extra loot. Or you may have the carriers brining in tons of dictors to dispense to the cap tacklers if a major cap fight is expected. This idea has much potential if your capable of actually designing and implementing it properly.
Okay rant over. At this stage don't see enough to warrant re enabling my accounts. Your response is way too wishy washy Maybe if you fill in with more detail but at the present still don't think you can deliver what people want.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 09:38:00 -
[28]
Originally by: Lazuran
Originally by: Mangold Yet another CCP nerf to incurage more blobbing.
Seriously, wtf are you guys up to at CCP HQ?
Secret plan to get us to move on to their next game when it's out. ;-P
No their Vampire game gonna me more from the same crappy developers. In fact I have it on good authority that they're going to program that game with Cobal instead of Python because it's a much older and more refined language!
Okay almost said that with a straight face....
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |

Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 22:20:00 -
[29]
Yes their not going to nurf it today they plan to nerf it in 3 months. Basically to sum it up everthing the carrier will do now is removed. All the bonuses hangers, bay's, number of drones deployable are all removed from the carrier. All thoes options will be put in to modules.
You will now have to pick and choose what you want your carrier to do but everything that it does now will not fit at the same time. It also increases the over all cost of carriers and motherships because now you will have to build additional capital modules just to get functions back on your carrier.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 23:17:00 -
[30]
Edited by: Ztrain on 24/10/2007 23:17:36
Originally by: Komaito Hmmh well... If I understood the 2nd carrier dev blog correctly, the intention of the devs is to encourage a greater variety of shiptypes.
But if pilots just have to refit their carriers to perform various roles, why not use some differently fitted carriers in a gang?
I can't see how carrier specialization via modules encourages the usage of more different ships.
Originally by: CCP garbage Pt.2 Yes, but not like proposed earlier. You will have more choices to make. You can be all you can be, just not all at the same time. We will look at tracking of Fighters, Drones and so forth, including the addition of more Fighter types. We will look at new modules for a broader selection, and at moving basic functionality to modules, such as you have to fit the ship hangar to get the functionality, but offer something up in exchange(like, a slot).
Read a little closer.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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