BOldMan
Reikoku Band of Brothers
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Posted - 2007.10.23 12:08:00 -
[2]
Edited by: BOldMan on 23/10/2007 12:15:13
Originally by: Kazamidori IF CCP plans to nerf carriers ....
We are all aware that carriers was subject of a lot nerfs from start? If I remember was a fighter deployment nerf, a fighter tracking nerf and so on.
1. I want to know if CCP intent to make a 1.5B ship to have combat value of 100mil in the end? regarding offensive.
2. Defensive role for carriers is plain wrong. This class of ship was created and designed (yes, design is a very hard word to understand for some people) to be carriers. Making these changes of his roles not only transform carriers in other ship that was the initial purpose, but create a line of next frustration for each player. We choose to train and skill and invest in a ship with a defined role and when we get there on the prize, to be able to fly and use our time and money, ccp remove the toy from his role. It is bad, unethical and sound like a intellectual cheat from my personal viewpoint. Carrier wasn't define as primary role to heal and tank. Make an other capital ship for intended role of logistic. Logistic role of carrier is fine now for battles that are on small scale. For large battles they (logistic roles as they are define now) are useless, regarding server state.
We donĘt spend time and pay subscription because we wish to be a 40-50mil skill point POS huggers and drone deploy in fleet battles of 600 people with 1 client command at 15 minutes. Can you (ccp) see our viewpoints? If a new people in game cannot see what it will be became his character in time and don't care to evolve to new and better ship and want to stay in same fleets of hundreds of bs and bc is not my problem. But eve-online was a so great game because of line of evolution. If evolution pilots in game are spoiled, the game is going down.
Finnaly, I wish to know why new lines of BS T2 was not design to counter the carriers and capitals use better than are doing now BS T1? Because, HACS were a counter to actual BS T1. Please put order in your design/nerf plans because this game is already full of issues related to big numbers (items/players/fleetbattles/trafic/...)
I hope carriers are remain as they are now, and triage module get a well done redesign to be used in game and the carrier counter come from other class of ships.
In last period CCP introduced a lot of new toys (bombers, overheating, triage) but everybody must admit all where failure in player using process. Also was nerfed a lot items/modules that where in game from first day only to help people to play easier and dont stress to use proper counters on them (NOS, missiles, nanos). That is not balancing, is leveling, people!
That should raise a alarm signal for your product management, no?
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