Montol
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Posted - 2007.10.22 21:14:00 -
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Edited by: Montol on 22/10/2007 21:16:52 Alright, I'm just gonna get this off of my chest, this is a very bad idea as it is currently being presented. Why you may ask? simple, you wish to take a carrier, a CARRIER, a ship known in any culture for launching many smaller ships to do all of its work, whether up close or far away, and limit to only having 5 it can control itself. But ok, lets take a bit closer look from your standpoint. A carrier or mom can launch dozens of drones and incinerate a battleship pretty dang quick, sure it makes em sound like solopwnmobiles, but the fact is that a carrier can be easily ganked with anyone who thinks about it just a little bit, and as proven awhile back even mom's aren't invincible in low-sec, so why make them even more vulnerable when they take such a large effort to be built in the first place? Furthermore, having to delegate fighters to members 5 drones at a time is time consuming, and in the heat of battle is very costly. Also, if you aren't giving any kind of extra bonus to the fighter/drone damage of those under the direct control of the carrier pilot, then when carriers do solo runs(cause lets face it, a carrier cant always have a fleet with it)and gets jumped by some random BC or BS, now instead of being able to take it out n get out they can't even blow it up and will be a sitting duck for the guys friends to come along then poof, a multi-billion isk ship is taken out because it can't kill a 2 month old character. Another thing, what happens to the fighters you've assigned to a pilot and their ship is blown up? since it's stated that you can only launch 5, assign, then launch another 5,do they return to your bay, or just float in space waiting for you to scoop them up? To carry on, we'd now be only being able to launch 5 standard drones, why? it takes forever as is for a carrier to lock things smaller than a BS, and if your worried that a carrier can use 15 warrior II's to pop a frigate or cruiser instantly than you might as well remove the damage bonus to drones for the moros as it can essentially do the same thing with 5 drones.
Anyways, enough about drones and all, lets look at the aspect you want us to use more with carriers, and that would be the 'keeping other ships alive' part. Now lets see, carriers are rather gimped as is for remote repping, mainly since using capital repairers on ships smaller than BS is a major waste of cap, and fitting smaller reppers means you have to be ramming the guy, and with the proposed nerf to only 5 standard drones we can no longer use hordes of rep drones and will actually be more encouraged to use fighters and just sit in a safespot, thus negating your desire for us to be healers, mainly because you'd be better off having a domi loaded with rep drones and remote reppers to play healer, or even just a logistics cruiser. The only solution I'd see to this is: a) for each race's carrier add a max launch amount per level for their races repair drone (ie thanatos would have a bonus to how many armor maintenance bots it can launch) b)give a bonus to the remote rep range of all repairers, not just the capital module c) combo of A and B, or d) leave max amount of regular drones alone and give bonus to all remote repairer ranges and voila, you have a remote repping carrier with 15 repair drones, your dream come true!
Well... thats my two cents on the issue right now, if I feel up to it I'll add on later. Don't nerf the carrier!
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