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Jade Hawk
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Posted - 2004.02.24 21:30:00 -
[1]
Why don't police attack low security rated people aka criminals?
Why can I have a negative faction standing and freely fly around that factions space, dock and use any facilities I want?
Why can criminals happily dock and use any stations facility?
This is a great game, but these aspects make it totally unbelievable...come on CCP!!!
or is it just me? 
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Carmen Electra
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Posted - 2004.02.24 21:37:00 -
[2]
You'll be glad to hear that pirates are pushing the tables to tip even MORE in their favor __________
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Jivan Kennoren
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Posted - 2004.02.24 21:48:00 -
[3]
The short answer: Concord is made up of corrupt officials who line their pockets with payments from enigmatic individuals belonging to many different pirate corps.
The real answer, I'd say, is that Concord is there to mainly protect newbies in Empire space from griefers. They attack when a player is attacked so as to curtail newbie killing. That's about it. I think CCP wants us to police ourselves more and not rely on their NPC guards too much to do it.
Also, I heard that Concord attacks players with security ratings of -5 and below. Not sure if its true.
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Samis
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Posted - 2004.02.24 21:51:00 -
[4]
Again with the same problem. After a certain point pirates can't do those things, and do get attacked by cops in higher security areas. Just because their way of life is different doesn't mean that EVE should be against them. Also consider that NPC pirates don't offer any assistance if pirates are attacked so there is no benefit to being a pirate on the security side of things. Pirates aren't the only people with sec. that's a bit lower either. People need to consider all sides of things. CCP has to do their best to balance different styles of play in a game dominated largely by PvP. That's a hard thing to do, and I think they are doing a pretty decent job of it right now. They can't take away everything for everyone.
As to the fact that it's getting better for pirates, that's not true. There is nothing that I know of that's coming that is "aimed" at making pirates have an easier time. If you are talking about the scramblers etc. those will make pirates stay too, and there is already a long post about that. It's all in how you look at it. Make due with what you have.
Unrealistic? If there were no crime in the Real World I'd agree with you. Concord doesn't hunt criminals, that's for players to do, and there are some corps. out there that do this. It's like saying the army should send it's soldiers into the street to regulate.
All I'm asking is that people consider the other side too. Quit being selfish. If the world were perfect we'd all be bored.
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Tank CEO
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Posted - 2004.02.24 22:16:00 -
[5]
Quote: Again with the same problem. After a certain point pirates can't do those things, and do get attacked by cops in higher security areas. Just because their way of life is different doesn't mean that EVE should be against them. Also consider that NPC pirates don't offer any assistance if pirates are attacked so there is no benefit to being a pirate on the security side of things. Pirates aren't the only people with sec. that's a bit lower either. People need to consider all sides of things. CCP has to do their best to balance different styles of play in a game dominated largely by PvP. That's a hard thing to do, and I think they are doing a pretty decent job of it right now. They can't take away everything for everyone.
As to the fact that it's getting better for pirates, that's not true. There is nothing that I know of that's coming that is "aimed" at making pirates have an easier time. If you are talking about the scramblers etc. those will make pirates stay too, and there is already a long post about that. It's all in how you look at it. Make due with what you have.
Unrealistic? If there were no crime in the Real World I'd agree with you. Concord doesn't hunt criminals, that's for players to do, and there are some corps. out there that do this. It's like saying the army should send it's soldiers into the street to regulate.
All I'm asking is that people consider the other side too. Quit being selfish. If the world were perfect we'd all be bored.
Well f'in said. ---
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Jebidus Skari
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Posted - 2004.02.24 22:20:00 -
[6]
Quote: You'll be glad to hear that pirates are pushing the tables to tip even MORE in their favor
I'd love to know what you mean by that.
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Jade Hawk
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Posted - 2004.02.24 22:28:00 -
[7]
Well i agree to an extend, and I wasn't winging!
Yes there is crime in the real world, and that's why we have police! I'm not saying as soon as security goes under 0 the police all swarm the pc, and I agree it is a pvp environment and we shouldn't penalise the people who want to play pirates just because they do.
Read what I said :) I'll go a bit further for you...
Why can criminals travel freely?...How about an algorithm or some calculation that has a chance of the police taking an interest in said criminal. Very low chance for say -0.1 but as your rating goes down there is more chance of police attacking you, and I'm not talking about the police jumping you wherever you are, I'm talking about if you get within sensor range of a police official there is a chance they will attack/call reinmforcements.So if your a criminal you would have to be careful of police and try to avoid them...something criminals do in the real world I believe!?
Faction...If a pilot has a bad faction in say Amarr space then some stations should refuse that person to dock, again working on a similar vein to the above, the worst your standing the less chance there is of the station allowing you to dock. Again using realism, the docking staff see a known criminal requesting docking permission.."Oh look, there's <insert name> the mad psychopathic lunatic killer, lets let him dock and murder our paying guests!"
Same thing could be done for security status. In systems under 0.4 this kind of occurance wouldnt happen, by the very nature of the dangerous space where the station is located.
The skill Fast talk could be used in the baove examples, giving pirates the chance to talk their way out of trouble. The comment about corrupt officials...give some police the option of taking bribes from pirates...
As I said I'm definately not winging, I love the risk of having pirates around, I'm just asking that there be more consequences for certain actions, so criminals have to be cunning to avoid being caught instead of not caring! :)
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Mandros Aslay
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Posted - 2004.02.24 22:44:00 -
[8]
whinging .....????
as in having a whinge ??
I wont a speil cheque .....tanks CPU ...! EH CCP.
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Ganja
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Posted - 2004.02.24 22:53:00 -
[9]
Quote:
Quote: You'll be glad to hear that pirates are pushing the tables to tip even MORE in their favor
I'd love to know what you mean by that.
We popped her omen and she's been ranting ever since..
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pooti
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Posted - 2004.02.24 23:15:00 -
[10]
i dunno where you hang out 'cause concord pops me all the time.
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drunkenmaster
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Posted - 2004.02.25 00:01:00 -
[11]
on the other side of the coin, why are positive security players allowed anywhere near the pirate regions/stations?
you can't have one without the other.
Lowsec players (-5 and below) cannot go to secure space in anything other than a pod.
Highsec players can go anywhere and dock where they please, even (for example) serpentis prime, with a -9.9 serpentis standing.
You shouldn't have it one way, and not the other. Now see how many highsec players agree with *that*...
And Carmen, stop trolling. It's boring now. .
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drunkenmaster
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Posted - 2004.02.25 01:00:00 -
[12]
Quote:
Quote:
Quote: You'll be glad to hear that pirates are pushing the tables to tip even MORE in their favor
I'd love to know what you mean by that.
We popped her omen and she's been ranting ever since..
Oh, it was us?
That makes me feel a little better, then. .
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Jade Hawk
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Posted - 2004.02.25 12:12:00 -
[13]
Not being a pirate I was unaware that -5 sec types could not actually go to secure space, and I havent tried going deep into low sec space. If this is the case then great, although I still think criminals should have a chance of being caught before there sec status reaches -5.
As to high security types being able to go anywhere, I agree this is wrong and would also fall into this area of zero consequences. High security types should have the same difficulties/dangers travelling to low security space as low security types should have travelling to high security space. Its got to work both ways....
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Riddari
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Posted - 2004.02.25 12:20:00 -
[14]
Memo to pirates:
The Alliances have plenty of PVP as it is without you guys.
Don't get deluded once more that without you there would be no PVP.
Tired of reading that bull again and again...
¼©¼ a history |

Nightfang
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Posted - 2004.02.25 13:34:00 -
[15]
The trouble with this community is that they actually believe in-game "crimes" are forbidden in a real life manner too....
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Mongo Peck
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Posted - 2004.02.25 13:47:00 -
[16]
Jade Hawk, if your going to post pages on a topic at least try to make it factually correct ...
Some of us haven't seen empire space since the day it was created .... so you point is ..... none
Mongo speaks !!
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Aelius
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Posted - 2004.02.25 13:48:00 -
[17]
Edited by: Aelius on 25/02/2004 13:52:04
The few PC stations that are ingame suck. How do you tend having pirate players if almost all the goods and services are in ES??? Not to mention agents and tech lv 2.
When "real" PC stations arrive perhaps Faction Standing will be fully implemented. Selling Raven BPC ME20 3M at Yulai 1st Station |

Atar
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Posted - 2004.02.25 14:52:00 -
[18]
OK I will put another twist into this thread.
How come Concord is the only entity that can shoot players with a û5.0 security rating or less in Empire space? I mean if CCP wants us to ôPoliceö ourselves then we should be able to gank anyone with that kind of security rating anywhere.
The point is CCPÆs security system including Concord is borked big time. Both functionally and conceptually. Whether is gets fixed or not is transparent right now. Deal with the way it is. ItÆs as simple as that. Sorry to be rude but this topic has been discussed at nauseum
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Harisdrop
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Posted - 2004.02.25 14:58:00 -
[19]
Folks you are looking at it as a time factor. Today yes this happens. But those who have been around know they did some stading and faction adjusting. They did this not for there sake but for the upcoming changes.
The plan is to have factions and standings to be valid. Soo you have to be liked to dock at certain stations, to pass by sentry guns. It will come, I always say if you think you know whats the issue they will fix it. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Ashantee
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Posted - 2004.02.25 15:13:00 -
[20]
I don't think we will need concord much longer. as the player base grows, and as long as we have veteran players around we will be able to police ourselves.
But to do this, i think we need to be able to attack people similar to how concord does it. If someone has a low enough sec standing that concord will come gank them in that system, DON'T make concord gank them. Give that person a diffrent color icon (as diffrent as possible) and just let players attack them without Concord killing them.
I also had an idea that i want to know how people feel about it.
I think that rats should only get shot at by cops if they get close to them (sensor range, whatever that is in the godly concord ships). That way if rats snuck into say.. 0.8 space they could still be pirates, but they would have to be sneaky about it.
I see two problems with this idea.
1) there is no way to sneak into a system, cops are around every gate so unless we had "secret" gates in high sec space that cops didn't float around there would be no way to sneak in and out.
2) we don't want to kill off newbies, just keep people like me (mine into unsecure cargo can and pick it up with an indy all solo) on their toes, and give pirates a high risk (maybe have concord pick a random belt every 10 min and warp to it) with some cool rewards. but if this gets to the point where people are losing their ship too many times before they even break 1 mil isk or get a cruiser this could be bad for the game.
Pirates in high sec space that shouldn't be would be fare game for player hunters of course.
Ok, so i have no idea how to make this work and be newbie friendly besides only letting rats get into say... 0.7 space and below, and that would still cut new players out of a lot of the game. i just want to move pirating away from gate camping.
If anyone has any suggestions on how to fix my idea, the two blaring faults it has, or other ones i don't see please do say so.
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Jade Hawk
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Posted - 2004.02.25 23:52:00 -
[21]
Mongo..the fact some people havent seen some parts of the game doesnt make this topic pointless, maybe to you and others like you...
Harisdrop...good point.
Atar...Yes it has but usually ends in rants about pirates or pirates ranting about others, I wanted to try and keep it sensible, like some poeple have! As Harisdrop says these things will probably be worked correctly eventually, after all rome wasnt built in a day! :)
Ashantee....This is the kind of thing I meant :)
And to everyone else who can't help turning this kind of topic into a slanging match this is my last word, just wanted to make the point. Looking forward to Harisdrops vision of the future   
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Severun
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Posted - 2004.02.26 00:01:00 -
[22]
Don't NERF the pirates.
Those villianous scum, I hate them. As a n00b I have died many times at the hands of pirates.
And I wouldn't have it any other way. It makes the EVE universe a dangerous and exciting place.
I am training and I am making friends, and for every pirate that blasts me out of space, there is a cruise missile and a high velocity slug or two with his/her name on it.
This game rules!!!
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AntiHero
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Posted - 2004.02.26 00:12:00 -
[23]
Edited by: AntiHero on 26/02/2004 00:14:50
The fact that you didn't know that low sec rated player characters get attacked by po po (pi$$ed-off police officer) in higher rated systems is proof that you didn't do your homework.
Plz refrain from embarrassing yourself with pointless topics of this nature.
---
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