
Commoner
Caldari Emergent Chaos Bedlam Consortium
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Posted - 2008.01.17 19:23:00 -
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Edited by: Commoner on 17/01/2008 19:23:17
Originally by: Cailais Edited by: Cailais on 27/10/2007 03:03:22 Edited by: Cailais on 27/10/2007 02:43:26 For as long as Ive been playing EVE there have been threads discussing the merits (or lack of) for Low Sec space. The majority have focused upon the idea of boosting low sec by adding better missions and better loot. Others have asked to 'nerf' low sec, by making it more friendly - all in an attmept to lure the 'care bear' pilot to a happier place. All have pretty much fallen flat.
So here (for what its worth) is my reccomendation - Piratise Low Sec.
You will never find a more wretched hive of scum and villainy. We must be cautious.
Low Sec should be a haven for the criminal, the chancer and risk taker. But it should also be a source of temptation, a risk worth taking. But the problem is everything you can find in Low Sec, you can find in other safer places.
Introducing - The Black Market.
A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").
Introducing - The Fog of War.
Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.
Introducing - Ruined Stations.
While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.
Those are the basis of how Id percieve Low Sec - a harsh cruel environment with the potential for untold riches: at a price.
C.
I Like the fact that people really come up with suggestions for making lowsec "different".
One thing. Have you looked at the availability of market goods in your lowsec area?
One nitpick though is about the stations. Getting goods sold and put on the market in lowsec is really, really hard. By introducing the stations you mentioned, wouldn't you end up in a situation where a group wold camp the gates of that 1 system in constallation containing the dockable normal market station?.
My feeling is that your suggestions would nerf the possibilites of getting goods put on the market in lowses. Besides, about half of the lowsec systems today have no stations anyway, so why make it harder for industrials to ship and sell their goods there?
Although our corp is established in lowsec, and can supply the most basic of items, most other corps getting in there will have a hard time buying gear for their ship.
About the booster, they really haven't been kicked in yet, the "normal" legal booster requires blueprints you can only get from a 0.0 pirate agent. Since there are no concord in lowsec, why not put pirate stations there these could function like the "ruined stations" you mentioned working like in space cosmos agents and such, a place where you accept a mission, and refit, but not dock.
Love the ideas about the black market, and the assasination contracts though.
EDIT: What has happened to my forumsig? The worst pvp'er in EVE :
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