Emsigma
Contraband Inc. Mercenary Coalition
|
Posted - 2007.10.24 04:03:00 -
[1]
Hi Dev-alt! :)
1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
Mainly as a DPS-machine and hauler. Almost never for remote reppage but it happened once.
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
How long is a rope?
It obviously depends on what those 3 other persons are in. If 3 frigates, cruiser or battleships, I should need 1. If they are at least 1 carrier, then I should ibvously need more.
The same thing naturally goes for the other gang sizes apart from that a gang of 5 is something that will be a stand up fight for a carrier today if they are n BS, so against a gang of 10 battleships, I wouldnt go in in a carrier without some decent backup. Against a gang of 50, you are to very little use if you are a lone carrier, so I would like a support gang that is of the same greatness as their gang.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
I think this is the same question as #2, so I guess I have to answer again. Against 5 people in non-capitals it will be a good fight if they 5 people you meet are somewhat competent. If they are remote rep fitted and have some kind of neut or nos on there, the BS will win. Against 10 bs you will never win today.
Against cruisrs or below I cannot lose since I can tank all their damage until they go blue.
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
I think I should be able to kill alot of ships regardless of my skill count or what ship I am in :) What I think you mean is, "Should bigger ships be allowed to kill alot of smaller ships because they are bigger" and they answer of that is of course "yes". Why would anyone want to have a larger ship otherwise? And afaik know more or less all ships in EVE are combat ships and every single one of those follow the formula "1 big > a few small".
5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
Both carriers and moms have a very good balance as it is today. Maybe you should increase the sig radios a bit on fighters "guns" so that they are effective against capitals, a little bit less effective on BS and very ineffective against crusiers/BC. Today they are excellent against capitals and bs and so so against cruisers.
6. What do you believe a carriers role is?
DPS machine and hauler. The logistical aspect is just not implemented with a decent enough thought for it to work. Ie, locking time of 15 seconds against a friendy is about 14 seconds to much for remote reppage to be worthwile as long as it is medium sized engagements or higher.
7. Do you believe the carrier achieves this role through it's current abilities?
Yes and no. The logistics side of the ship is only used for spider-tanks or other cruisers more or less. And against POS sieges as well, but that is about it. The hauling side should maybe be reduced for motherships and carriers a bit and the remote assistance side should be improved.
[b]8. What would you change about the carrier if this drone change came into effect?
As I wrote in the other thread, nothing at all would validate this drone change since 5 drones are a joke in DPS and the logistical aspect can never match a 75% nerf in DPS for a mom no matter how godly it becomes. What incentive would you have for taking moms or carriers into combat? Unless they get +1100mm scan res or something like that, they will only be able to rep each other, which ofc would only mean that if they show up, they do the same differance as staying home. ---
|
Emsigma
Contraband Inc. Mercenary Coalition
|
Posted - 2007.10.24 07:23:00 -
[3]
Triage module indeed needs an overhaul because in its current state it is useless to 100%
Make it so that when you activate triage you get the current bonuses, reduce your number of drones launched to either 0 or 5, reduce remote rep cap by 50-100% (so that you can run at least 3-4 capital reps while in Triage at GOOD skills), upgrade scan res by 1000mm so that you instalock people that actually need reppage/shields and make yourself immune to remote reppage and EW.
THEN triage commits you to the fight and makes the carrier a real logistics platform. ---
|