
Perpello
Reikoku Band of Brothers
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Posted - 2007.10.23 16:21:00 -
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1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
Moving ships, modules, fuels, ammo, etc. Logistic support - primarily repairing POS module defences. Occasionally in combat, however, only in certain circumstances.
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
In my experience carriers tend not to enter combat against regular gang size < 50, other than perhaps sitting safe outside a force field and delegating fighters. Fielding a single carrier against a gang <= 10 is asking to die. When your friendly support has all died then the hostile support will keep you pinned down and call in friends to finish off your carrier if they cannot do it by themselves.
However, if your regular fleet is greatly outnumbered for example 2:1 or even 3:1, it's been my experience that carriers join the regular fleet and together fight the hostile regular fleet. This is not a solo carrier, a solo carrier is no use - this is 2-3 squads of carriers in a fight that is 150 v 300-450.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
There is no battle that a solo carrier can expect to win unless in exceptional circumstances.
Your fighters and drones are killed off while you are kept pinned down and then when no defence is left, you are next. Your tank will not hold indefinitely and in the end you will be beaten. The assumption being made is that your carrier is setup correctly and your opponents know what they are doing. You still lose.
The issue of low-sec motherships is seperate to mainstream use of carriers.
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
No.
However, as a carrier pilot it is my right to have what little defence is available and not simply to just spit out five fighters and/or drones. Death is virtually inevitable even with a full complement of deployed fighters/drones (10+) against competent enemies.
5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
Fine as it is right now.
Solo firepower is rather inadequate but already balanced with the role that carriers play.
6. What do you believe a carriers role is?
Not many roles for a solo carrier, other than long-distance hauling of stuff and slowly repairing incapacitated POS defences.
A squad or more of carriers are better for logistics and can serve logistics in combat in certain circumstances. It is a pity that triage mode does not work in the way that many carrier pilots want. If it did, perhaps carriers would use triage mode. But as it is, it's a death warrant.
7. Do you believe the carrier achieves this role through it's current abilities?
No. Triage mode is too risky to use, entering triage mode is the same as signing your death warrant. The DPS will overcome your tank and you will die because none of the other carriers can augment your tank. Your tank is better out of triage mode compared to when in triage mode.
8. What would you change about the carrier if this drone change came into effect? ...
The idea itself is not viable in the opinion of carrier pilots and no further discussion can take part on that basis.
CCP would seem to be not in full comprehension of how carriers are used in the mainstream.
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