
RtoZ
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Posted - 2007.10.24 14:52:00 -
[1]
1) Logistics (soon to be replaced by a jump freighter I guess), deep space mining ops (but only experimentally, the game design means eve tells everyone and their dog where I am with 0 effort from their part so this aspect of gameplay is a bit suicidal unfortunately), ocasional small gang pvp (which is dieing because of blobtastic game mechanics). Sitting outside stations and launching drones so I look pretty in my 2b isk capital as noobs go by and say "ooooooh, aaahhhhhhhh".
2) I won't answer this question as it varies deeply on the gang composition and is different for a carrier and a mothership. The general principle is that massive quantities of isk should have some leverage and not just make me a juicy target, which is the reality of carriers in eve today for the most part. I don't think I should go vrs 10 or 20 people and win, but I also do not think the game mechanics should constantly put me in 20 vrs 1 fights. Again blobtastic.
3) See above.
4) I believe isk invested should be an advantage over people fielding less resources, up to a point where their numbers start making an advantage. I believe the art of solo pvp should not be thrown away, its more fun than being in the blob (unless the server performance evolves in a way that fleet battles start working as intended). I do not believe I should be instantly given an "I win" button but should have a chance if I chose to attack a weaker target and they chose to stay and fight (or fail to chose to flee in time).
5) I am more concerned about fighter durability than firepower. For small gang engagements they pack enough punch.
6) A carrier is not a one role ship. What happened with carriers is devs thought up a role for it a posteriori but despite giving it attributes which make it more of a platform ship than a specialized ship. I suggest you live with it, because for its cost its not too much to ask for versatility. And it has many caveats allready, like speed, lock times (which make no sense btw), etc.
7) It is versatile enough to be worth having currently and to just about be worth putting up with its overall slowness.
8) To only have 5 drones, which I am against btw, said drones would need a 150% damage boost and a 150% durability bonus. TBH though I would rather leave it as is and remove the delegating ability on drones, it's an overcomplicated lag enducing game mechanic. Let everyone fly their own damn drones and force carriers into the open for combat.
As this is obviously a dev alt thread I end with my opinion on the focus of gamebalance and tweaks in eve: The problem, more than any one ship, is lag and combat mechanics. Focus less on fleets, focus more on stealth, small gang battles, recon so that eve space, especially the low security regions is a place where people can live and survive if they know what they are doing. Make combat more a hunt and less a gangbang. Do not force people to come together into huge groups to do anything, because the technology is not yet effective for handling loads of more than 100 people. IMO the way to solve lag in eve is to cap the player numbers in lower security systems so that fleet battles are manageable and to make small gang battles more viable. The enemy of eve is the blob and these proposed carrier changes just add to the blob.
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