Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2007.10.23 12:16:00 -
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Originally by: Enkryption Edited by: Enkryption on 23/10/2007 08:50:47 A lot of carrier pilots seem to think this change will be the absolutely worst change ever in Eve. I would like to know why you think this change will be so terrible after answering a few questions.
1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
moving of ships and equipment, boosting of POS modules, assignigh fighters to friends, dive head first into battle cause i can look better after my fighters when i do it myself
Originally by: Enkryption 2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
a gang of 3? they will just hold me for their friends, i won't be able to kill them, but they won't have enough firepower to kill me... 5, might be very dangerous, if there is 1 dictor and the rest damage dealing battleships. chances are i'm cooked then, since i probaly can't kill them...
Originally by: Enkryption 3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
no, i won't be able to win in 1vs5. locktime is very long, fighters are slow, and it's probable that the ppl holding me in place will be fast dictors or ceptors. i might cook a stationary cruiser in a single blow with my fighters, or a very slow one. but if he's smart, and sees fighters comming at him, he just warps.
Originally by: Enkryption 4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
look, CCP wants carriers and motherships at the front of the battle. so they increased the mothership and carrier HP. and it worked, we brought the fighter fielding beasts to the front line, cause they CAN change the tide of war. but if they can only be handy when they assign fighters, they stay at the pos. also, why should 2bil of ships (2 fighters) out-perform 24bil of ship (1 mothership)
Originally by: Enkryption 5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
just enough
Originally by: Enkryption 6. What do you believe a carriers role is?
support a fleet and defend itself (up to an extend)
Originally by: Enkryption 7. Do you believe the carrier achieves this role through it's current abilities?
yes
Originally by: Enkryption 8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change)
well, nothing, i'd stay at a pos all the time then...
Originally by: Enkryption I'd appreciate it if people would answer the questions truthfully, honestly, and accurately. Thanks.
Edit: Keep in mind about number 8. I am not interested in whether you would quit and/or park your carrier and never use it again. I am interested in what you would change about the carrier if this drone change did come into effect (check the triage change). Select from the list or add your own please! Saying you're going to quit isn't helping any situation.
and no, i'm not going to quit, i'm not not going to let my carrier dust off, i just won't throw it into the heat anymore. no use for it...
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