
Steppa
Gallente Incognito Inc
|
Posted - 2007.11.04 07:19:00 -
[1]
Originally by: Enkryption Edited by: Enkryption on 23/10/2007 08:50:47 1. What do you use your carrier for? Name all the activities you use it for (ALL activities). Fleet Support, Direct Combat, Jump Hauling
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50? Depends on the situation, but I wouldn't risk my carrier to even numbers on both sides.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc? Yes. Yes. Yes, if they're idiots. The problem is your question is flawed. The carrier has tons of fire-power through fighters, but it must first be able to bring those fighters to bear. It does ZERO good for a multi-billion isk ship to be rendered useless by a 500k isk frigate or 3 million isk cruiser, either by damps or a single frigate keeping a carrier from jumping away.
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)? No. I believe that I bought into a design that was loudly touted by you, the devs, and committed a SIGNIFICANT amount of effort, time, and treasure to making it the best it could be. That being said, you need to reward veteran hard-core players for their time. Capital ships were supposed to be that except 1) the dreadnaughts are one-trick ponies, 2) nobody can afford a titan without massive support.
5. Do you believe carriers have too little (solo) firepower, too much, or just enough? I don't like the fact that I can't do much against enemy frigates because the carrier's innate lock times suck. By the time I lock an enemy frigate, he's had me locked down long enough to bring in the calvary and they nuke me. 6. What do you believe a carriers role is? Front Line Combat, system-wide (ie delegate) combat, logistics.
7. Do you believe the carrier achieves this role through it's current abilities? Yes, except that sitting in a POS and delegating fighters sucks.
8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change) Do four things and I would completely forgive this nerf; 1) Let carriers use jumpgates. 2) Upgrade carriers to have four or five turret hardpoints (for point defense turrets, not capital or battleship turrets). 3) Double their agility 4) Quadruple their targeting speed. WTF are carrier's doing with all of that extra space on board? You don't think they could cram untold tons of sensor gear in there?
I'd appreciate it if people would answer the questions truthfully, honestly, and accurately. Thanks.
Edit: Keep in mind about number 8. I am not interested in whether you would quit and/or park your carrier and never use it again. I am interested in what you would change about the carrier if this drone change did come into effect (check the triage change). Select from the list or add your own please! Saying you're going to quit isn't helping any situation.
|