
Polinus
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Posted - 2007.10.24 17:13:00 -
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Originally by: Cadela Fria
Originally by: New Devblog
ItÆs against everything that EVE stands for that one ship is able to counter ôalmostö every other ship, can do all roles, all the time, without drawbacks. And that must change.
Good Sir, I am delighted to see you start out remarking that a carrier is a ship capable of countering ALMOST every other ship. While I believe this to be false in and on itself, atleast you said "almost". The ""'s I dont understand, but that's besides the point.
Let's assume for a moment that a carrier is indeed a great counter to many ships, which it is - However have you thought this through? Could, and are, Ishtar's not accomplishing the same exact thing? Kill anything from a frigate to a battleship with relative ease. Even other battleships can accomplish the same thing..In fact, I've seen a Thorax, a T1 cruiser, accomplish that of tearing a battleship a new one, purely on it's own, and I could keep going, but I digress.
All roles is your follow-up remark, to which I must reply: Sir, you must be kidding me... I would like a carrier to accomplish just 1! of the following things:
1.!Effectively! make use of a scan probe launcher and scan probes, in a hostile PvP situation. (Interdictors, cov ops ships etc)
2. Do recon (Covert ops, reconships, any fast ship)
3. Do recon while using a covert ops cloaking device (Covert ops, reconships)
4. Sell various items in Jita (Any non-capital ship)
5. Setup a POS in Empire (Industrials)
6. REPAIR a POS in Empire (Logistical Cruisers, or anything with logistical modules)
7. Repair a ship in Empire (Logistical cruisers, or anything with logistical modules)
8. Participate in a roaming gang (All non-capital ships)
9. Provide direct fire support (No, drones are NOT -direct fire-) (Battleships)
10. Carry an outpost egg (Freighters)
11. Interception at the same efficiency as an Interceptor class frigate. (Interceptors)
12. Put a small, medium or large POS into reinforced mode, at the same or less time than a Dreadnought would do so. (Dreads)
13. Fire a doomsday device. (Titans)
14. Open a jumpportal. (Titans)
15. Lock a Pod before it warps off after it's ship was destroyed. (Interceptors)
16. Efficiently kill another capitalship, pure DPS wise. (Dreads)
17. Launch a interdiction sphere (Interdictors)
18. Utilize stripminers (Mining barges)
19. Utilize ANY turret based weapon (Self explanatory, direct fire combat ship)
20. Utilize ANY missile based weapon (Yet again, self explanatory, direct fire combat ship)
21. Compress Minerals (Rorqual)
These are just off-hand tasks that popped out at me without really thinking about it, so I could POSSIBLY keep coming up with more of them. Now I would dare say that being locked away in lowsec and 0.0, IS drawback, a major one at that, but thats the price of such an expensive, big and demanding ship.
Carriers and motherships already require a LOT of teamwork to MAKE, TRAIN FOR, MAINTAIN and OPERATE. If ye nay believe me, I invite you to come see how we, MC, utilize ours, provided our leaders would 'OK' it. My point being? That, in my opinion, your assesment of the carrier and mothership, is faulty and you need to start over. Hopefully arriving at the conclusion that I have, is that, you're wrong..These ships do NOT need to be changed.
With humble regards - Cadela Fria.
That post is as dumb and as forcefull stupdly biased as someone can get to
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