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Thread Statistics | Show CCP posts - 17 post(s) |
Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 06:42:00 -
[1]
Originally by: Regaul Kinath Lets do a strike if they decide to implement this...
The strike has already begun. Many of us have cancelled their accounts and are waiting to see if CCP gives us a reason to renew. So far even with this new blog they have not yet done so.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |
Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 10:29:00 -
[2]
Edited by: Ztrain on 24/10/2007 10:31:11
Originally by: CCP Oveur We have quite a number of programmers and millions of dollars working on lag, I have covered this numerous times in my dev blogs. It's ranging from optimizations and fixes which impair performance to rewriting our graphics engine and totally replacing our server cluster in early 2008 with supercomputing technology such as Infiniband.
Probably too little too late. The problem come in where you are saying we expect a backlash from this, you probably wont like it. But we decided to dedicate man hours programing it for Sisi anyways here you go.
Leading to the wondering if the only reason this isn't getting forced down everyones throats like the host of other bad changes from Rev 2 because people are canceling accounts over this.
At this point there's not much belief in the we're working on fixing problems when there's a significant push for walking in stations, nurfing of things that don't need nurfing, and performance has been crap from the past year and a half with no end in sight.
The Dev has cried wolf a few too many times I think.
Originally by: CCP Oveur Gotta run for now, have an expansion to launch. Ta ta
That comment invoked more fear then anticipation.
z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |
Ztrain
Evolution Band of Brothers
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Posted - 2007.10.24 10:38:00 -
[3]
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
Is it just me or did we just get a release of the CCP dev moto?
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Ztrain
Evolution Band of Brothers
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Posted - 2007.10.26 03:10:00 -
[4]
Originally by: CCP Zulupark We have stated that we want more time to work on our ideas, and you can be certain - as always - that we present them to you at earliest possibility.
You basically have a few things that Carriers can do
- Launch drones and fighers equal to (Drone skill)+(carrier skill)+(Active Drone Control Units)
- Use capital ship maintenance array 500,000 m3
- Use capital Corp hanger 10,000 m3
- Use Capital Drone Bay 80,000 m3
This is in addition to their remote rep bonus blah blah. Remove these modules and make them each a Capital command module. Each capital command module is a high slot item and have each carrier and mom have a 99% reduction in blah to allow them to be fit.
Now since their are 4 modules you can kind of fit all of these items at the same time if you want to. But you will only have room for one remote rep or instead of a remote rep you could have one smart bomb etc. If you want to have smart bombs neuts etc then that's fine but you sacrifice the other modules.
If your a drone combat carrier then you'd fill your highs with a drone control units and a drone bay.
If your using your carrier for hauling you may use 1 drone bay for protection a cloak and 3 maintenance array's etc.
Idea for mother ships increase the high slots to 6 8 or 5. Not sure would have to think about that. But add the ship bonus increases Capital command modules by 3. That would allow a Mothership to get back to close to it's original potentials but still give the pilot the flexibility and force a choice that you seem to want us all to have to deal with.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Ztrain
Evolution Band of Brothers
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Posted - 2007.10.27 16:14:00 -
[5]
Okay the not putting cargo in a ship in a carriers maintenance bay has to be a bug on Singularity. I can't believe the dev's are truly that stupid. I mean if that's deliberate it's getting to the point of I wonder how they have the IQ to actually get out of bed in the morning.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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