
vostok
Minmatar Suns Of Korhal YouWhat
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Posted - 2007.11.01 08:22:00 -
[1]
Originally by: bulabuba
Originally by: Druadan
If you go up against a carrier without damps that is your fault, not the carrier's strength. One module type that can render the ship incapable in combat.
Well, yeah, if you go up against anything without the counter for it, it's your fault, whether that's carriers, nano-boats, e-war, or what-have-you, but a ship only has so many slots. This just argues that you should never field a gang of any size without damps, because if you do, it's your fault if that six man gang your up against lights a cyno and drops a carrier or two on your head. A carrier that, as of now, has way more HP than your small roaming gang can deal with effectively, and enough DPS between drone/fighers and smarties to make the fight pretty lopsided. Yes, in that scenario, it is an unqualified "I Win".
With the original plan, at least, as you killed off the support the carrier's DPS would drop too and he'd run the risk of getting caught out if he stayed in the fight too long. I don't know how this new suggestion will pan out. It could go any number of ways depending on how its implemented.
What I don't see in 100 pages plus of biatching is how the proposed change would make a carrier any less effective in it's role (repping and assigning fighers) in fleet fights, which is where it belongs. It really only effects its use solo and in small gangs, where it probably is overpowered.
That said, I say don't nerf it. Provide a counter to it. Maybe an e-war module that scrambles the link between the carrier and a fighter and makes the fighter go dead in the water, that way a carrier controlled fighter is vulnerable, but an assigned fighter not so much. Nerfs suck. Just say no to nerfs. When you find something that's overpowered in a particular context, just provide a counter.
ok, well...
a module that breaks the link between a carrier and fighters is, i dont mean to be nasty, but the worst idea i have seen so far (also, a lot of people would tell you something to this effect is already in game, most people just call it lag though and get on with it).
From what little i've read of the some 3000-4000 posts around the forums, a lot of people have a problem with giving several hundred mill of drones to people in fleets, who for all they know might go and ***** them open like a bunch of eggs on a warp core stabbed smartbomb BS waiting to be covered in drones.
so overall the problem is this would basically be a module of the effect ''i shoot, you lose 200 mill and all your firepower'' not to mention carriers dont have enough drone space to replace a full rack of fighters.
also a 6 man gang who end up fighting a carrier, will likely have the choice to run, in which case all the carrier achieved is to save its gang having to fight, on the other hand, comparing 6 decent BS to the tank of a carrier... i mean i can tank around 3k dps in my carrier, 6 BS could blink through that, and assuming that the gang has some organisation (at this point i would expect most gangs to have damps unless they were gank fitted) i would expect it to be able to kill a few fighters, and remember, thats a lot of isk in drones, even if you have to run you can leave costing the carrier more
and finally, since when has pvp in eve been fair?! im still looking for the ''fair fight'' what normally happens for me in pvp is, i gank a few people then get ganked by some mob on the way back to empire :( lol
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