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Slavemaster
ICC - Information Control Corporation
13
|
Posted - 2012.01.25 19:57:00 -
[1] - Quote
.. The numbers don't add up
With a PE 40, max skills you can produce 19200 per day: That will fuel a large POS for 20 days.
The Problem here is that the Production is to slow to meet demands. The Mats are there, but it impossible to get out the numbers that "EvE" needs.
There are not that many who can produce 10 Jobs with 10 BPO`s 24/7. And the few who can will only produce 192 000, a drop in the ocean.
I cost a lot of isk, just to start the show. And not every noob in town can do.
My point is that CCP must have done some bad calculations here, and the only reason why the prices has not gone skyhigh is weeks of production before the Patch, or that the sellers don't get it.
To be dramatic we can withing a month get Fuel blocks cost 3X of what it is today, because of lack of productions slots for the Indi players. And within days later a Patch that will cut down form 3 min, to 1.5 Min.
Feel free for some Input, comments but for me this seems impossible. In others words Fuel blocks are so underrated in price, that its just a matter of days before it hits the roof.
I repeat its not the lack of Mats but the lack of players, (number of jobs) able to produce them |
Gatan Hahran
Brukterer DUCT TAPE UNION
80
|
Posted - 2012.01.25 20:45:00 -
[2] - Quote
According to your own numbers a guy with 1 account (30 production slots) can produce enough fuel to keep 600 large towers or 1200 medium towers running. I dunno how many towers there are in eve, but a handful of producers could already be enough to cover all demand. |
Slavemaster
ICC - Information Control Corporation
13
|
Posted - 2012.01.25 21:06:00 -
[3] - Quote
Gatan Hahran wrote:According to your own numbers a guy with 1 account (30 production slots) can produce enough fuel to keep 600 large towers or 1200 medium towers running. I dunno how many towers there are in eve, but a handful of producers could already be enough to cover all demand.
11 is max. |
Gatan Hahran
Brukterer DUCT TAPE UNION
80
|
Posted - 2012.01.25 21:24:00 -
[4] - Quote
Slavemaster wrote:Gatan Hahran wrote:According to your own numbers a guy with 1 account (30 production slots) can produce enough fuel to keep 600 large towers or 1200 medium towers running. I dunno how many towers there are in eve, but a handful of producers could already be enough to cover all demand. 11 is max.
i wrote 1 account, not 1 char :)
so that would be 30 max or 33 if he wants to go for lvl 5 adv. mass |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
49
|
Posted - 2012.01.25 21:33:00 -
[5] - Quote
If you have a tower, you likely have some sort of assembly array. You buy the BPO that matches your tower. Tada! You have your fuel blocks for the month in no-time.
If you're in high-sec, use an NPC station to build your fuel. The numbers look like (using NPC station slots), 159,600 units per slot, costing around 2b isk in materials.
Fuel Block builders for market are competing with each other for lazy POS owners. |
Slavemaster
ICC - Information Control Corporation
13
|
Posted - 2012.01.25 21:35:00 -
[6] - Quote
Gatan Hahran wrote:Slavemaster wrote:Gatan Hahran wrote:According to your own numbers a guy with 1 account (30 production slots) can produce enough fuel to keep 600 large towers or 1200 medium towers running. I dunno how many towers there are in eve, but a handful of producers could already be enough to cover all demand. 11 is max. i wrote 1 account, not 1 char :) so that would be 30 max or 33 if he wants to go for lvl 5 adv. mass
Ok for the one or two in EVE that has that they will be ok
The problem is that it cost around 3.8, 3-9 Per day in mats. To keep it going 24/7 you need 10 Bpos, and a minimum of 20 Bil in cash.
- You dont get Isk while in Production - To keep things going 24/7 you need mats for days
|
Scrapyard Bob
EVE University Ivy League
645
|
Posted - 2012.01.26 02:44:00 -
[7] - Quote
If you own a tower, anchor a component array for a day. 2000 batches of POS fuel blocks at a component array takes 2.54 days (109.7 seconds per batch). Which means that I can produce 787 hours of large tower fuel every day (32.8 days worth).
It's very much manageable and is not really impacting hi-sec slot production at all. |
Menia Merdan
Secure Innovations
0
|
Posted - 2012.01.26 13:22:00 -
[8] - Quote
Assume that all Towers are Large ones and there are no Faction Towers or Towers receiving Sov Bonuses.
We know there are less then 20k Towers online => At most 20k Batches per Hour required.
Build time is about 3 Minutes => 20k*3/60 =>1k Lines needed
So worst case (which we are FAAAR away from) you get 1k Lines needed, distributed over all of EvE. (Thats 20 Highsec Stations). If you then take into Account that many get a consumption bonus/are smaller then Large it quickly goes down farther.
Substract the ones that will produce in some remote Region/their own tower ... where exactly does that not add up?
If you take a highball figure and say 30% of that Demand has to supplied through Market Hubs, you get 300 Production Lines. Thats a whole 30 Characters. Yeah insane there sure won't be enough people to fill that gap
|
hellscure
Army of Dragon
5
|
Posted - 2012.01.26 15:10:00 -
[9] - Quote
33,3 Accounts (with 3 chars/10slots non stop) to be exact.
And following CCP_Diagoras I'd count there to be more or less than about 15 764 on lined towers in the eve uni. Not differentiating between sizes and types. So.. les than 25 accounts could supply the market. |
Buruk Utama
Science and Trade Institute Caldari State
75
|
Posted - 2012.01.27 00:29:00 -
[10] - Quote
Fuel block prices have crashed in the last day with some nasty wars as 100k chunks are thrown up and these are bot manned heavily. They aren't moving very fast which indicate people already stocked or are building their own or have no ideal and will cry when their tower suddenly off lines.
On a related note, if you need blocks email me and we can work something out. |
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C1unk
Amarr War Industries Empire Industry
0
|
Posted - 2012.02.13 15:23:00 -
[11] - Quote
Slavemaster wrote:.. The numbers don't add up
With a PE 40, max skills you can produce 19200 per day: That will fuel a large POS for 20 days.
The Problem here is that the Production is to slow to meet demands. The Mats are there, but it impossible to get out the numbers that "EvE" needs.
There are not that many who can produce 10 Jobs with 10 BPO`s 24/7. And the few who can will only produce 192 000, a drop in the ocean.
It cost a lot of isk, just to start the show. And not every noob in town can do.
My point is that CCP must have done some bad calculations here, and the only reason why the prices has not gone skyhigh is weeks of production before the Patch, or that the sellers don't get it.
To be dramatic we can within a month get Fuel blocks cost 3X of what it is today, because of lack of productions slots for the Indi players. And within days later a Patch that will cut down form 3 min, to 1.5 Min.
Feel free for some Input, comments but for me this seems impossible. In others words Fuel blocks are so underrated in price, that its just a matter of days before it hits the roof.
I repeat its not the lack of Mats but the lack of players, (number of jobs) able to produce them
Looking at it, and the figures, it is somewhat a bit confusing on the "new pos fueling" methods. As I understand it, it takes 20 fuel blocks per hour for just a medium POS?. Correct me if I am wrong, but the figures required for just 1 fuel block is the same as what it use to require to run a POS for just 1 hour. So if you need 20 fuel blocks per hour which I have been informed it actually is, then I can not see how this makes things efficient and certainly is not cost saving in anyway shape or form. For a starters the 3x cost you stated is vastly low, it is more like 20x more expensive now to fuel a POS because of this ridiculous requirement of 20 fuel blocks per hour. Again you might correct me on that 20 fuel blocks per hour, because when I sore it, I was shocked at why CCP would add such a thing, when it was working fine as it was.
Unless you have an army of PI accounts, and I mean an army, CCP have just made pos management which was already a pain in the butthole a lot more inefficient and considerably more expensive. Who makes these decisions exactly?, it is another terrible decision, hikes up the prices throughout considerably, and just adds in a huge amount of work that the original method of fuel pos requirement did not.
WHY CCP, why do you keep changing things that already worked.
C1unk
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Vaerah Vahrokha
Vahrokh Consulting
270
|
Posted - 2012.02.13 16:29:00 -
[12] - Quote
Dunno about the above but I am managing my POSes just fine. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Lost Hamster
Hamster Holding Corp
39
|
Posted - 2012.02.13 17:22:00 -
[13] - Quote
C1unk wrote: Looking at it, and the figures, it is somewhat a bit confusing on the "new pos fueling" methods. As I understand it, it takes 20 fuel blocks per hour for just a medium POS?. Correct me if I am wrong, but the figures required for just 1 fuel block is the same as what it use to require to run a POS for just 1 hour. So if you need 20 fuel blocks per hour which I have been informed it actually is, then I can not see how this makes things efficient and certainly is not cost saving in anyway shape or form. For a starters the 3x cost you stated is vastly low, it is more like 20x more expensive now to fuel a POS because of this ridiculous requirement of 20 fuel blocks per hour. Again you might correct me on that 20 fuel blocks per hour, because when I sore it, I was shocked at why CCP would add such a thing, when it was working fine as it was.
Unless you have an army of PI accounts, and I mean an army, CCP have just made pos management which was already a pain in the butthole a lot more inefficient and considerably more expensive. Who makes these decisions exactly?, it is another terrible decision, hikes up the prices throughout considerably, and just adds in a huge amount of work that the original method of fuel pos requirement did not.
WHY CCP, why do you keep changing things that already worked.
C1unk
If you would look up the BPO, then you would have noticed, that during one prod. cycle you produce 40!!! fuel block, which is good for 2 hour in a Med POS. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
318
|
Posted - 2012.02.13 22:27:00 -
[14] - Quote
Slavemaster wrote:.. The numbers don't add up
With a PE 40, max skills you can produce 19200 per day: That will fuel a large POS for 20 days.
The Problem here is that the Production is to slow to meet demands. The Mats are there, but it impossible to get out the numbers that "EvE" needs.
SNIP
I repeat its not the lack of Mats but the lack of players, (number of jobs) able to produce them
Yup.
After this initial 'stockpile' is gone.........things are going to get interesting. And prices will go skyhigh on these blocks.
So glad I make all the PI and mine the Ice for my own. It's 'free' and with tremendous profit. With excess PI materials, and basing production on the amount of Heavy Water I have (I only buy the 'other half' of the LO), already there is a nice profit from the Block sales AND the excess Isotopes.
Liquid O is the new Bottleneck ! yay. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
318
|
Posted - 2012.02.13 22:35:00 -
[15] - Quote
C1unk wrote:
Looking at it, and the figures, it is somewhat a bit confusing on the "new pos fueling" methods. As I understand it, it takes 20 fuel blocks per hour for just a medium POS?. Correct me if I am wrong, but the figures required for just 1 fuel block is the same as what it use to require to run a POS for just 1 hour. So if you need 20 fuel blocks per hour which I have been informed it actually is, then I can not see how this makes things efficient and certainly is not cost saving in anyway shape or form. For a starters the 3x cost you stated is vastly low, it is more like 20x more expensive now to fuel a POS because of this ridiculous requirement of 20 fuel blocks per hour. Again you might correct me on that 20 fuel blocks per hour, because when I sore it, I was shocked at why CCP would add such a thing, when it was working fine as it was.
Unless you have an army of PI accounts, and I mean an army, CCP have just made pos management which was already a pain in the butthole a lot more inefficient and considerably more expensive. Who makes these decisions exactly?, it is another terrible decision, hikes up the prices throughout considerably, and just adds in a huge amount of work that the original method of fuel pos requirement did not.
WHY CCP, why do you keep changing things that already worked.
C1unk
This is the apology from CCP for what they did to Low Sec PI profits by letting the Goons control the Import/Export Taxes......AND the higher PI taxes also in High.
A much needed injection of profit for me OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
319
|
Posted - 2012.02.14 03:32:00 -
[16] - Quote
Slavemaster wrote:. My point is that CCP must have done some bad calculations here,
SNIP
Oh no.....CCP knows exactly what they are doing. See above.
Although it IS amusing how the amount of Isotopes needed per run is exactly 420 OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Tau Cabalander
Retirement Retreat Working Stiffs
494
|
Posted - 2012.02.14 03:59:00 -
[17] - Quote
For what it is worth, I only need to refuel two large control towers.
Last evening I manufactured two months of fuel (699 * 2 runs) with five BPO (PE 60) and a Component Array. It took about 8 hours.
I think this is well within the realm of a large POS owner's capabilities.
|
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
321
|
Posted - 2012.02.14 15:42:00 -
[18] - Quote
Tau Cabalander wrote:For what it is worth, I only need to refuel two large control towers.
Last evening I manufactured two months of fuel (699 * 2 runs) with five BPO (PE 60) and a Component Array. It took about 8 hours.
I think this is well within the realm of a large POS owner's capabilities.
Cool. No really. But that's about all you will do ingame...and how much did YOU pay for all that Liquid O ???? Just wait till next month
And if you did not pay....why don't you HONESTLY tell us just how long it took to get ALL that Ice needed????? That's WAY more than a few days even of SOLID ice mining. In fact it's a WOW - OMG amount of mining. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Mongo Travler
Royal Order of Security Specialists Support
2
|
Posted - 2012.02.14 20:45:00 -
[19] - Quote
I would think most POS owners (myself included) keep large stores of excess fuel so that we can ride out the peaks in the market and buy at the bottom. However, I have been modifying my sell orders to keep up with current fuel prices. This way I can pad my profits for when I do have to go buy fuel again. |
Bath Sheeba
Another Success Story
36
|
Posted - 2012.02.14 21:26:00 -
[20] - Quote
I run 1 POS and it takes me about 22 hours with BPO(ME40 PE240) 1 line(or 5.6 hours 4 lines) to make enough fuel for a month.
Now put into consideration, I buy about 4000 ice cubes, refine them(perfect refine) and sell the excess(940k isotopes and 100k heavy water) at market prices, and use the rest to make the fuel blocks.
It is cheaper than buying the LO and HW and isotope from the market and keeps my large (gallente) POS fuel at about 369,000,000 ISK per month(give or take).
Now granted I need to spend about 700milion ish ISK to buy all those blocks, but not a big deal as I get a large part of that back after selling the excess ice mats.
Cost is a big factor and the reason I have to buy that many blocks is to cover the LO hole in high sec ice. |
|
Scrapyard Bob
EVE University Ivy League
688
|
Posted - 2012.02.15 02:44:00 -
[21] - Quote
Mongo Travler wrote:I would think most POS owners (myself included) keep large stores of excess fuel so that we can ride out the peaks in the market and buy at the bottom. However, I have been modifying my sell orders to keep up with current fuel prices. This way I can pad my profits for when I do have to go buy fuel again.
I'd go so far as to call you a bit of a newbie POS owner if you didn't keep at least 2-3 months of fuel on-hand to ride out peaks in the market. Or interdiction efforts, or bored null-sec pilot jihads, or the semi-annual HAG, or the normal insanity in the market or a bump in the supply chain. Or mostly, because when you have 4-8 months of fuel on-hand, you don't have to give a rat's tookus about scrounging for fuel any particular month if you don't feel like dealing with it.
Right now, I'm stocking up heavily on the PI fuel components which are nearing annual lows. Especially things like Robotics below 54k ISK/u, Mechanical Parts below 7500, Oxygen below 250.
http://www.evemarketeer.com/item/group_summary/1336
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Jacabon Mere
Capital Storm. C0NVICTED
7
|
Posted - 2012.02.15 03:13:00 -
[22] - Quote
I think the OP is missing that fuel block production produces 40 blocks per run and that it is cheaper to run pos's now than it was about 6 months ago by about 20%. Capital Storm is recruiting Aussie carebears with teeth. Join "Capital Storm Pub" channel ingame. |
Xearal
SOL Industries Black Thorne Alliance
253
|
Posted - 2012.02.15 04:25:00 -
[23] - Quote
Obvious Troll/Market scare attempt is obvious :p
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Bugsy VanHalen
Society of lost Souls
40
|
Posted - 2012.02.15 20:41:00 -
[24] - Quote
C1unk wrote:Slavemaster wrote:.. The numbers don't add up
With a PE 40, max skills you can produce 19200 per day: That will fuel a large POS for 20 days.
The Problem here is that the Production is to slow to meet demands. The Mats are there, but it impossible to get out the numbers that "EvE" needs.
There are not that many who can produce 10 Jobs with 10 BPO`s 24/7. And the few who can will only produce 192 000, a drop in the ocean.
It cost a lot of isk, just to start the show. And not every noob in town can do.
My point is that CCP must have done some bad calculations here, and the only reason why the prices has not gone skyhigh is weeks of production before the Patch, or that the sellers don't get it.
To be dramatic we can within a month get Fuel blocks cost 3X of what it is today, because of lack of productions slots for the Indi players. And within days later a Patch that will cut down form 3 min, to 1.5 Min.
Feel free for some Input, comments but for me this seems impossible. In others words Fuel blocks are so underrated in price, that its just a matter of days before it hits the roof.
I repeat its not the lack of Mats but the lack of players, (number of jobs) able to produce them Looking at it, and the figures, it is somewhat a bit confusing on the "new pos fueling" methods. As I understand it, it takes 20 fuel blocks per hour for just a medium POS?. Correct me if I am wrong, but the figures required for just 1 fuel block is the same as what it use to require to run a POS for just 1 hour. So if you need 20 fuel blocks per hour which I have been informed it actually is, then I can not see how this makes things efficient and certainly is not cost saving in anyway shape or form. For a starters the 3x cost you stated is vastly low, it is more like 20x more expensive now to fuel a POS because of this ridiculous requirement of 20 fuel blocks per hour. Again you might correct me on that 20 fuel blocks per hour, because when I sore it, I was shocked at why CCP would add such a thing, when it was working fine as it was. Unless you have an army of PI accounts, and I mean an army, CCP have just made pos management which was already a pain in the butthole a lot more inefficient and considerably more expensive. Who makes these decisions exactly?, it is another terrible decision, hikes up the prices throughout considerably, and just adds in a huge amount of work that the original method of fuel pos requirement did not. WHY CCP, why do you keep changing things that already worked. C1unk
underlined your mistake. Each run produces 40 blocks not 1. so the cost of running medium and small towers is actually lower. the mats that used to run a large POS for 1 hour now make 40 blocks(with some minor changes) still running a large tower for one hour. but those same mats producing 40 blocks will now run a small tower for 4 hours. no more 1 robotics per hour regardless of POS size. 1 robotics per batch. 1 robotics every 4 hours for a small tower with the new fuel block system. The reason I picked robotics is because as a POS operator myself, robotics was the most logistics intensive mat as it is the only P3 product, and the only PI product needed for POS fuel that can not be produced on a single planet without importing mats from another planet. It also used to be the most expensive component needed. |
Storz Bickel
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.02.15 22:54:00 -
[25] - Quote
I was making my living manufacturing & selling Robotics in hisec prior to the fuel block rollout, my main and two alts on the same account. Then I switched over to fuel blocks prior to the 1/24 rollout, for the mere reason that I wanted to be part of a new market. I still have less than 7MM skillpoints so I can't compete with some of you mfg behemoths and won't be leaving my starter corp until I have around 10MM or so, but the point is I have been studying the market for PI resources and fuel blocks quite closely for the last several months.
I'm getting really disgusted with the low volume of blocks traded (in hisec anyway) and can't afford to lower my ask price due to the cost of the ice components. So now I'm stuck with inventory that won't move without me undercutting myself. I skilled up in ice mining to help defray the overhead, but god ice mining is a very quick way to bore myself right out of this game.
So yesterday I switched back to Robotics. 3 toons processing 432 units per day in hisec. That's a pittance for most of you, but for lil' ol' me that is the fastest way I've made ISK for the time spent, leaving me free to do fun stuff like missioning, story arcs, etc. PI was supposed to be passive income, but it's not passive if I have to mine ice all the time just to make it work financially.
Seems to make more sense being in the middle of the production chain rather than at the end of it for the time being. Maybe the excess inventory of blocks is due to the delayed rollout, but I'm sick of waiting and need some short-term ISK. |
Tau Cabalander
Retirement Retreat Working Stiffs
496
|
Posted - 2012.02.15 23:50:00 -
[26] - Quote
Krixtal Icefluxor wrote:Tau Cabalander wrote:For what it is worth, I only need to refuel two large control towers.
Last evening I manufactured two months of fuel (699 * 2 runs) with five BPO (PE 60) and a Component Array. It took about 8 hours.
I think this is well within the realm of a large POS owner's capabilities. Cool. No really. But that's about all you will do ingame...and how much did YOU pay for all that Liquid O ???? Just wait till next month And if you did not pay....why don't you HONESTLY tell us just how long it took to get ALL that Ice needed????? That's WAY more than a few days even of SOLID ice mining. In fact it's a WOW - OMG amount of mining. All I commented on was the manufacturing time with a single character and 5 assembly lines, since inadequate production was the topic of the thread, and having 10 or 11 slots was deemed an unreasonable expectation.
But since you brought up the other topics...
I don't think anybody sane should attempt to maintain a POS through hisec ice harvesting. It just isn't very efficient. I've tried it before and quickly realized this truth.
If the price of POS fuel were to rise ten fold, in the short term my net worth would significantly increase based on existing stockpiles, and in the long term be meaningless as the costs would be passed on.
If the price of POS fuel is a great burden to an individual or corporation, then it seems reasonable that they shouldn't have that POS. |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
327
|
Posted - 2012.02.16 11:40:00 -
[27] - Quote
Bugsy VanHalen wrote:[quote=C1unk]
underlined your mistake. Each run produces 40 blocks not 1. so the cost of running medium and small towers is actually lower. the mats that used to run a large POS for 1 hour now make 40 blocks(with some minor changes) still running a large tower for one hour. but those same mats producing 40 blocks will now run a small tower for 4 hours. no more 1 robotics per hour regardless of POS size. 1 robotics per batch. 1 robotics every 4 hours for a small tower with the new fuel block system. The reason I picked robotics is because as a POS operator myself, robotics was the most logistics intensive mat as it is the only P3 product, and the only PI product needed for POS fuel that can not be produced on a single planet without importing mats from another planet. It also used to be the most expensive component needed.
I mine my own ice but do not mind buying it when needed. I personally think the new fuel block system is great. Might not be cheaper for all situations but for myself the logistics is much easier. Make the fuel blocks, sell BPC's made from the fuel block BPO's when they are not in use. And it is much easier to keep track of how much fuel reserves I have. Basically 28800 blocks per month for a large tower. I got a full fuel bay plus 30,000 block in storage I am good for about 2 months. I know way ahead of time when I need to make more blocks.
Some players look at this as just another set in the logistics chain. I look at it as simplified logistics. Get all your mats to one central manufacturing point. Mass produces several months worth of blocks over a few days. then simply distribute the blocks to POSes as needed. No more worries about being short a single commodity like liquid ozone and not realizing it until you get a low fuel notification from the tower. 30,000 fuel blocks runs a large tower for a month. how much simpler can it get. There is only added logistics if you make all needed fuel yourself from scratch. Which will save you enough isk to more than compensate for the effort it requires.
Just my 0.02 isk.
I think what they are getting at...maybe......is that fuel can no longer be 'conserved' by shutting off POS mods to 'save' CPU and Power. No go.
All Towers are on Full Use Capacity as long as they are online, even if all is off.
That means TONS more fuel consumption required than ever needed before, and it is indeed going to be in short supply. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Tauranon
Weeesearch
29
|
Posted - 2012.02.17 01:01:00 -
[28] - Quote
Krixtal Icefluxor wrote: I think what they are getting at...maybe......is that fuel can no longer be 'conserved' by shutting off POS mods to 'save' CPU and Power. No go.
All Towers are on Full Use Capacity as long as they are online, even if all is off.
That means TONS more fuel consumption required than ever needed before, and it is indeed going to be in short supply.
Doubt it.
Pos fuel is expensive, so people tend to max out the economic stuff fitted to their pos (economic stuff usually chews cpu). Some people might run half grid, but 25% of pos's running 25% less of 1 of 8 fuels is not a giant difference - especially when you refine cpu and grid fuel from the same ices anyway.
I wouldn't be suprised to find that highsec produces excess isotopes, and not enough water/ozone, and that shortfall is made up by people with access to the special null ices, and there is already a profit vs mining regular ice - ie the mechanism and players are already in place. |
Scrapyard Bob
EVE University Ivy League
692
|
Posted - 2012.02.17 13:36:00 -
[29] - Quote
Ice products group: http://www.evemarketeer.com/item/group_summary/476
Heavy water: http://www.evemarketeer.com/item/info/16272
That "bump" has been and gone and prices are back below 100 ISK/u. Cost difference for a large tower between 100 ISK/u and 25 ISK/u? Only about 8.5M ISK/30d.
Liquid Ozone: http://www.evemarketeer.com/item/info/16273
Also peaked and falling back down. Jita price is 388 (peak was 450). Effect on a large tower? A large tower consumes 108,000 units of LOz per 30 days. For every 50 ISK/u change in the price, it changes the 30-day cost by 5.4M ISK.
The 30-day prices as of this morning (if you build your own fuel blocks from the underlying components):
Amarr: 88 / 175 / 347 - 12063 ISK/u Caldari: 91 / 180 / 358 - 12440 ISK/u Gallente: 98 / 194 / 386 - 13388 ISK/u Minmatar: 102 / 202 / 403 - 13998 ISK/u
All of which are mostly down since last October, and about what prices were last summer. |
Captian Blingtooth
Home of Old
0
|
Posted - 2012.02.28 23:15:00 -
[30] - Quote
I appreciate all the information and walls of text. I've been doing PI and ice mining, producing fuel blocks lately.
I have a question, with regular ice we get a surplus of isotopes and hvy water refining the ice and making blocks. The isotopes go to feed jump drives, but what about the water? Doesn't this mean that the price of hvy water will fall to almost nothing? Do the higher grade ices from lowsec/null balance it out?
Thanks in advance.
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