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Kruel
Blunt Force Syndicate
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Posted - 2007.10.25 15:14:00 -
[1]
Giving the Pilgrim a range bonus and effectively turning it into a nano-pilgrim would be fine and here's why:
Comparing it to the Curse > 1 less mid for EW > No launchers = less dps > Good luck fitting a probe launcher ^^ you sacrifice the above to fit a cloak
It would still be the least desirable Force Recon for gang, but it would make a good solo ship.
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Kruel
Blunt Force Syndicate
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Posted - 2007.10.25 15:51:00 -
[2]
Originally by: Krist Valentine
Why not just return it to what it was? I don't see the point in having two recons which both need to be flown pretty much the exact same.
Because what it was before had to do with nos. The only way to change it back would be to make nos work like it used to on the Pilgrim.
Besides, the other recons are all flown pretty much the same. People nano huginns, rapiers, lachs, and arazus all the time... while the Caldari recons both sit at 100k and jam.
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Kruel
Blunt Force Syndicate
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Posted - 2007.10.26 21:57:00 -
[3]
TBH the role CCP gave to the Amarr recons didn't work, so us players came up with better fittings to compete. For this reason players find themselves using nano+damp Curse and ecm burst+damp Pilgrim.
Maybe if TDs didn't suck fat monkey balls compared to damps/ecm, the Amarr recons would fill their original role better. What would you rather have... the ability to disable a ship completely or just affect it's hit ratio? Which I might add, has absolutely no effect on missiles, drones, other ew, nos/neuts.
What's worse is that the Pilgrim is forced into web range to use it's nos/neut bonus. After you fit the required mods (mwd, web, scram, injector), you're left with ONE mid for a single TD... and it isn't going to make much difference when you're webbed.
The bonuses on the Pilgrim are basically working against each other. At least with the Huggin/Rapier the painter bonus compliments the web bonus nicely... though painters still suck, but that's not the point.
How to fix it though? Well the range bonus would help. The TDs would be more effective if you weren't webbed. It would also help to be able to outrun drones and some missiles (or at least reduce the damage taken by them via speed).
TDs still need something though. What that is, I don't know. But compared to damps and ecm they aren't that great.
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.15 22:44:00 -
[4]
Originally by: Cailais Still nothing from ccp?
The pilgrim and curse have been succesively hit by:
ECM nerf Nano nerf Nos nerf Damp / TD nerf
CCP - what have you got against these ships?? Eos gets 'nerfed' mass whinings, and gets an extra low (sisi) Carriers threatend with a nerf, mass whinings '5 hour meetings' to solve the problem. Falcon, ECM gets a nerf, Falcon gets a boost to ECM.
Are curse and pilgrim pilots just a joke to ccp?
C.
Too much Amarr whining here and not in the General forum. Seems that gets more attention from the devs.
I still just want a freaking nos/neut range bonus on the Pilgrim. Having a TD bonus yet working in web range is an oxy-moron. Sure neuts go 12k, but now so do webs thanks to overheating. Plus all the other recons got their range. Why the hell not the Pilgrim? Discriminate against Amarr much? Eh CCP?
Ungimp the Pilgrim you lazy beer drinking vikings!
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Kruel
Blunt Force Syndicate
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Posted - 2007.12.06 03:14:00 -
[5]
Originally by: Depp Knight 15 pages and still no word on a change or even a hint that the devs know there is a problem.
Surprised? Lol.
Just for kicks I set up a nano+pulse Pilgrim tonight. Ya know it might actually work better than any nos/neut setup at this point.
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Kruel
Blunt Force Syndicate
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Posted - 2007.12.06 23:27:00 -
[6]
Originally by: Mary Anne
Originally by: Kruel Just for kicks I set up a nano+pulse Pilgrim tonight. Ya know it might actually work better than any nos/neut setup at this point.
Just for the laughs I guess?
Actually... After playing around for it a bit I've come to the conclusion that nano-pulse Pilgrim is actually better than a nano Zealot.
Of course that's not saying much... but at least I have some survivability in my Pilgrim now. Same dps as nano Zealot too. And it can warp cloaked. And it can fit a (useless single) TD. Aaaaaand, it's cheaper!
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Kruel
Beyond Divinity Inc
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Posted - 2007.12.19 15:54:00 -
[7]
Originally by: From the live devblog CCP Zulupark: I havenĘt looked at those ships in particular, but I mean, I umm, I look at everything, I mean, maybe we need to tweak the special bonuses, you know, IĘll look into it. ThatĘs my word to you.
Good god... the dude has no idea.
The balance devs clearly don't read this forum anymore either.
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Kruel
Beyond Divinity Inc
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Posted - 2008.01.11 15:56:00 -
[8]
I've been using a nano Pilgrim. It's good for catching frigs! Not sure it's good for anything else though.
Just end this CCP and give it a friggin range bonus already.
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