| Author | 
        Thread Statistics | Show CCP posts - 5 post(s) | 
      
      
      
          
          Agif 
          Templar Republic R0ADKILL
  
          
                 | 
        Posted - 2007.11.18 19:45:00 -
          [1] 
          
           
          WTF!  
  I mean WTF!  
  Did i mention WTF?  
  Seriously WTF!  
  Ok u get the point how stupid is CCP. Not only have they nerfed so many parts of the game over the last year and pised so many ppl off in the process and knowing damn well they are annoying the crp out of the eve community they continue to make the most insane nerfs. 
  I know i know forum whiners unite and all that crp but serious if trinity is just a new gfx and plenty o nerfs then i really cant wait for my Crysis game to arrive in the post so i can finally abandon playing this downhill game as ive spent most of my time training for a ship which had purposes fitting to what "WE" needed then we find out its getting revoked and at compensation for this is more training to compensate for our loss. 
  IF IT AINT BROKEN DONT FKING FIX IT!!!!! 
  The sooner you realize this CCP u will have half the braincell you need to keep your paying customers happy and the other half is making new blinky gfx to keep ppl happy and bring in more money for your company. 
  Well my whine and 2C 
  Regards
  Muff
  | 
      
      
      
          
          Agif 
          Templar Republic R0ADKILL
  
          
                 | 
        Posted - 2007.11.18 20:39:00 -
          [2] 
          
           
          Edited by: Agif on 18/11/2007 20:41:22
   Originally by: CCP Gangleri Carrier != Hauler
  Ships will be allowed to carry ammo in their cargo hold even while inside a ship maintenance bay. As it stands now carriers have a ship maintenance bay of 1m on Sisi. Nothing on Sisi is ever final. Please provide constructive feedback with minimal misinformation and speculation where possible.
 
 
  I reiterate:
  Carrier != Hauler
 
 
  Ah now i see where the narrow mindedness of eve is spawn from. You give the most biased answer to our questions and try to make a witty comment and mb even consider you as a troll to this thread for it. 
  Can we get someone from CCP who will actually comment on this thread with some intelligence other than STFO? 
  So if you truly speak for the company and say the nerf is because the carrier is being used as a hauler, well your no further from the truth but is this nerf justified with the T2 Freighter thats coming? 
  The answer is simple - NO! NO! NO!
  The fact that it is more profitable to use a t2 freighter in logistics to 0.0 star bases is completely true so why do you need to nerf it? I mean if its more cost affective then most will cross train and others will choose not to but hey thats the word we were as the players wanting to have the right to "CHOOSE"
  I say CCP sell to another company who will listen to there player base like blizzard or Microsoft as you no longer take our views into consideration... 
  Ever consider holding voting polls/surveys..... No you just act on a few whiners and ignore the majority as usual. 
  Sorry for double post but the more i read this thread the more it fraks me off.
  | 
      
      
      
          
          Agif 
          Templar Republic R0ADKILL
  
          
                 | 
        Posted - 2007.12.04 12:11:00 -
          [3] 
          
           
            Originally by: CCP Gangleri Carriers now have the ability to transport up to two battleships fully combat ready, that includes ammo, in their massively upgraded ship maintenance bays. They lost the ability to be fully combat ready haulers instead. Where is the nerf?
  I get the feeling the majority of the people posting here do not check their facts, I am still seeing people on page 18 claim that ammo will not be allowed in ships stored in the ship maintenance bays. Jump freighters will not take that long for people to train for and on top of that there is already a jump capable industrial ship on TQ that has a rather nice cargohold (please check these facts on Singularity before commenting on them) so all in all the changes being made are:
  a) Combat ships are being made more combat related b) Industrial ships are being made more important in the logistics of running a large POS network
  It is true that many alliances now count on carriers for logistics work, it is not true that the coming patch will completely cripple alliances that run large logistics networks.
 
 
  You truely are an idiot! 
 
   Originally by: CCP Gangleri There is no fighter nerf, that was simply a suggested solution to the fact that carriers were in essence combat ready haulers. Instead we are removing the hauling ability from them and adding more combat logistics power.
 
 
  Yes this was revoked because you realized how stupid and pathetic your nerfs are becoming.
 
   Originally by: CCP Gangleri Edited by: CCP Gangleri on 30/11/2007 14:56:42 Dreads and Rorquals fitted for cargo expansion are reducing their combat effectiveness for hauling power. That was not the case with the carriers as they were. This is the heart of the matter, massive hauling potential without any loss of combat ability is simply out of the question.
  As for the larger alliances vs. smaller and medium sized alliances. That is and always will be unbalanced, did you expect it to be easy for a tiny band of brave carrier pilots to run a massive POS network in deep 0.0 next to a huge hostile alliance? Oh you did? Well, thats not the way it should be.
  Jump freighters will and should require backup to be most effective, 0.0 logistics will no longer be one carrier pilot and his cyno alt.
 
  edit: typos and other stuff
 
 
  Ok have you played the game at all ? as you said this which made me think you have no idea what your talking about :-
 
   Quote: As for the larger alliances vs. smaller and medium sized alliances. That is and always will be unbalanced, did you expect it to be easy for a tiny band of brave carrier pilots to run a massive POS network in deep 0.0 next to a huge hostile alliance?
 
 
  Erm this is what happens if you played the game then you would know. TBH i dont think you are qualified to make decisions or even think you have the right to question us as we seem/do know more about this game than you. 
  Small/medium/Large alliances without the aid of a titan used/uses carriers to fuel POS's. 
  Now how many freighters are going to become readily available? Not many and those that do go to the highest bidder. Thus you support large alliances again... So how many ppl are now going to struggle keeping up with fueling POS's as you like to control the fuel market and not let the players have a hand in it. 
  So CCP yet makes the game less enjoyable... Eve is not a job and it certainly does not seem to be the job for you. 
  Petition to sack ur sorry ass? Id bet alot of ppl in here would vote.
  | 
      
      
      
          
          Agif 
          Templar Republic R0ADKILL
  
          
                 | 
        Posted - 2007.12.06 05:44:00 -
          [4] 
          
           
          I applaud ccp for their stupidity.
  Just made me sell 7 carriers. WTF do i need them for now and lets face it supplying ammo and ships to front lines. LMFAO ok t2 freighter can carry more than a carrier now so why use a carrier to do that... 
  Carrier = fighter bomber and Pos Repper
  CCP = STUPID
  | 
      
      
        |   | 
          |