
Delichon
Caldari
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Posted - 2007.10.26 14:02:00 -
[1]
Ok, I am a noob, I don't fly (and never intend to, for the love of God) a carrier. But I will try to express my thoughts nonetheless. Everything below is my humbleoppinion and does not represent the opinions of anybody but myself.
Now we see, that carriers are getting a) reduced concentrated damage potential in fight, b) reduced ability to move freight. Next, I'd guess, we will see a nerf of logistic ability of a carrier.
Why does CCP do it?
Damage pontential. From the look of things I think Battleships are as far as CCP is willing to go in terms of DPS produced by 1 source. Dreads are mostly for POS and Capital warfare, Titans have DD(but it's different) Carriers are getting nerfed. I think I can actually understand the intentions behind it. If a mean DPS machine would become available and would produce a concentrated damage of, say, 3000 DPS, than BS will become extinct from the 0.0 warfare. Even high SP cap will not help - as with the carriers setting a high SP cap just postpones the problem. Just imagine - a "WTFOMGBBQ" ship class is introduced, it can dish out 3000 DPS to BS-sized targets, costs XX bil and takes 1 year to train. In a year we see 40-man blobs of "WTFOMGBBQ" ships attacking one another and no battleships (because nobody is willing to take the chances and endanger the gang - and when you are not willing to take the chances, you blob with the best you've got) Newbs whine that in order to be noticed in 0.0 warfare they have to train to "WTFOMGBBQ" ships.
So the only possible path for CCP is to produce something that produces a lot of DPS, but that these DPS are not concentrated. This way a 40 man blob of dispearce damage dealers does not provide a same result as above, because it would take a lot of FC skill to consentrate this disperced DPS on the enemy.
This is IMHO the purpose of the fighter nerf.
Freight.
Now on to the freight. I see comments that reducing freight capabilities of carriers will triple the amount of work a person should do to maintain POS. I doubt that CCP failed to realise that. I think the amount of work to maintain POS was meant to be a) high b) to require a special character. When carriers decreased the amount of work below the level CCP liked it to be and allowed to use fighter charactes for that, CCP most likely thought "well, there aren't that many carriers, they don't influence the game this much"
Well, now there are that many carriers and they do influence the game much. So since I assume the amount of time that is currently spent on maintaining POS was meant to be either higher and it was meant to be decreased by using a specialized character, CCP nerfed (not yet, but will likely do in the nearest future) the carriers freight capability.
I do think it is absurd to think of CCP as of people, who are incapable of thinking a step ahead and anticipating the conequences of their actions. They are still human though and they are doomed to make mistakes at times. But this time I think the whole issue makes anough sense to conclude that CCP does not "make random mindless nerfs" but are truly bringing the game in order with their vision of the game.
Best regards, Deli
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