
HatfulOfHollow
GoonFleet GoonSwarm
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Posted - 2007.10.30 19:19:00 -
[1]
Edited by: HatfulOfHollow on 30/10/2007 19:19:37
Originally by: Grayton
Originally by: CCP Gangleri Carrier != Hauler
Ships will be allowed to carry ammo in their cargo hold even while inside a ship maintenance bay. As it stands now carriers have a ship maintenance bay of 1m on Sisi. Nothing on Sisi is ever final. Please provide constructive feedback with minimal misinformation and speculation where possible.
I reiterate:
Carrier != Hauler
What kind of utterly worthless reply is this? You urge us to only "provide constructive feedback with minimal misinformation and speculation where possible" yet you fail to respond in any larger capacity about all of the valid points that people have raised. Oh who cares about the fact there will be a months-long gap between when rev3 comes outs and when people will finally be able to use jump freighters, carriers aren't meant to be haulers so not providing a viable alternative immediately at the same time as release is completely ok! Because as we all know logistics should be horrifically tedious and anything that makes it easier and is immediately available is just wrong and against the grand plan!
And let's just further ignore the fact that carriers have been in the game for something like two years now, and until the GSC nerf it was never, EVER implied that using carriers in a hauling capacity was somehow against what they were intended, and hundreds if not thousands of people trained into them for this reason because they were never told it wasn't how it was intended, and used them for this purpose for years. Noooo, instead since it doesn't fit into CCP's "grand design" for the carrier it must be nerfed to hell and back, because as we all know anything CCP decides on as the set path for this game is absolutely, positively right and should never be questioned.
I am going to find it so hilarious when for those months people are using expanded dreads to do the hauling work.
The only thing I can infer from this post is that maybe we should wait for more finalized stats on sisi. I always find it hilarious though that CCP releases what are essentially game breaking changes for some people, then releases an alternative weeks later onto sisi that had been "planned all along" after all of the public outcry. Maybe, just maybe, if you've got an alternative like a lowslot mod or some such, you should release it at the same time as you release the gigantic nerf so that you don't get the gigantic public outcry. Until then, saying bs like "nothing on sis is ever final" and "minimal misinformation and speculation where possible" is worthless because you rarely actually tell us anything and just implement changes without any documentation or reason behind it. The fact that it can take days, even weeks of constant outcry should be indicative of the fact that maybe, just maybe, to prevent "minimal misinformation and speculation where possible you should DOCUMENT THE CHANGES YOU MAKE WHEN YOU MAKE THEM EVEN IF IT'S ON THE TEST SERVER. You can't just say "Nothing on Sisi is ever final" and expect us to sit down and take it when a vast, vast majority of the big changes you put into Sisi pre-patch are actually final and do go into the live game.
Oh, and since you guys love to argue semantics it seems, last time I checked, the carriers weren't doing the hauling. It was the haulers inside the carriers doing the hauling.
CCP hates people who do 0.0 logistics.
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