|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 07:21:00 -
[1]
MY CARRIER BACKBONE OH JESUS
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 07:23:00 -
[2]
so will we be getting free skills for t2 freighters and free t2 freighters because this is probably the worst decision since the fornication of your parents
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 07:43:00 -
[3]
Originally by: Ce Domina Uh I really like your game CCP but why do you insist on making us focus on the boring parts? This just makes fueling POS's/logistics more of a pain than it already is. What does that add to the game?
I know the idea is that then everyone can use jump freighters but those take a long time to train for and are going to cost 3-4 times what a carrier does minimum, not to mention the shortened jump range to make it take twice as long. This also has the comical side effect of making SMAs at POS's sort of worthless. Now everyone will need to anchor a GSC to store their ammo? What does that add to my gaming experience?
I don't expect any of these questions to be answered because it seems you're intent on nerfing nullsec as much as you can, and this is a great step towards making it unappealing. Between the mind-numbing logistics and the nerf to the highends that's probably coming when you get rid of trit pricecaps you're really making an effort to make everyone live in empire.
Oh wait I forgot we'll have superveld in 0.0 so all we need to do is mine that then compress it using a rorqual so we can jump it to empire in our jump freighters and then refine and sell it there! So mining profitably in 0.0, which used to take a retriever (if that) and a fast frigate to run the mega/zyd now requires 7-8 billion in investments plus months of training!
Seriously I like this game but please let us focus on the fun parts. Nerfing the carrier's logistics ability really only serves to make the game less appealing, by making the parts that everyone hates take longer and be more expensive to do.
Seriously, when CCP introduced jump bridge arrays and cyno arrays, it was awesome. I actually thought they cared about making a tedious part of the game a lot easier and quicker.
Now they've gone the other way and shot themselves in the head.
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 07:54:00 -
[4]
Originally by: Darklin Eldaris I support this nerf, and yes I fly a carrier, and yes I have fueled/will fuel POS's with it.
It makes perfect sense though, even though it seems not so fun.
A carrier is not a freighter, its not meant for bringing materials back and forth from place to place, and this has become one of the primary uses for carriers in eve. Yeah it can be argued that this sucks for everyone who trained up to use carriers for specifically this, but in all honesty its been broken for awhile and needed to be fixed. Carriers are fleet support ships.
I mean think about it honestly, the military doesn't load up a freight ship then load that into a carrier then drive it across the ocean. They load up the freight ship and drive it, because that's what it does, it moves freight.
Look on the bright side tho guys, its better than only having 5 fighters. ALOT better.
Yeah, I'm looking forward to the 120 day skill grind to be able to fly that freight ship.
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 08:27:00 -
[5]
Originally by: Ztrain Okay we've established CCP are a bunch of morons but they can't possibly be this stupid with them touting the carrier as a logistical hauler.
Are you sure your doing it right? You know that if somethings in the cargo space on a ship the carrier needs to be the one to scoop the ship out of space. A player can't put a ship with cargo in to the carrier?
Z
It was done in a station
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 14:17:00 -
[6]
Originally by: Cadiz People who say 0.0 logistics should be more difficult are either masochists who believe one's worth is defined by how willing you are to have your balls stomped on for hours on end, or are people who have never done it.
Truest statement ever posted.
And yes, the rorqual has been smacked by the same nerfbat.
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 15:06:00 -
[7]
Originally by: Aegices
Originally by: Kublai Khan As Rexthor said, this is a good nerf to carriers. They just have to balance the T2 freighters so they arent way too expensive and cant carry too much.
You do realize that T2 freighters are TECH 2, right? That is, they need to be invented. Have fun coping with your logistics until you got some built :)
Also, more people need to read Grayton's post on page 1.
Well they're only going to cost like 8 billion dude I'm gonna pop out and grab like 6 of them
|

Porks
GoonFleet GoonSwarm
|
Posted - 2007.10.26 15:14:00 -
[8]
Originally by: Pilgrippa What's ridiculous is the amount of pos there are. Making them harder to maintain = far fewer pos = good.
Yeah brb offlining a bunch of towers so each station system only has 2 online pos's and can be taken by pos spam
|
|
|
|