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Thread Statistics | Show CCP posts - 5 post(s) |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.27 23:14:00 -
[1]
**** you, CCP.
Seriously, **** you in your stupid ******* non-lubed *******s.
It must be tough, waking up every morning and having to come up with new ways to completely **** off the people who've spent years playing your game, paying you a monthly fee to do so.
Why not just tell us flat-out that you're going to completely remove the ability to use the carrier as a hauler?
Why keep up with this stupid ******* sneaky ****?
It just ****es us off more and more every time you do it.
Be up front with us, stop trying to sneak this **** in the back door, and oh, maybe, just possibly, listen to your ******* customers for once.
This is first-class bull****.
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.27 23:24:00 -
[2]
Edited by: Raketefrau on 27/10/2007 23:26:32
Originally by: Darklin Eldaris
I mean think about it honestly, the military doesn't load up a freight ship then load that into a carrier then drive it across the ocean. They load up the freight ship and drive it, because that's what it does, it moves freight.
They load containers onto carriers. Massive containers full of supplies. We use indy ships instead because CCP is so dead set on making freight containers worthless.
Quote:
Look on the bright side tho guys, its better than only having 5 fighters. ALOT better.
Hey yeah guys, check it out! They're stopped ******* us in the ass, now they're just ******* us in the ear!
As for jump freighters, if the plan is to make them the haulers of fuel for 0.0, wouldn't it make sense to put those in the game and give us some time to skill up to them BEFORE removing everyone's 0.0 logistics ships?
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.29 01:21:00 -
[3]
Originally by: Verite Rendition This change will force everyone to build brand new more complex routes, and as an added side bonus Oxygen Isotope prices will go through the roof due to demand.
This is a very bad change.
Hooray, more towers to fuel.
Thanks, CCP. Really, my RL job isn't enough work, so I appreciate you making my favorite game feel more and more like I have a second job.
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.10 01:52:00 -
[4]
Edited by: Raketefrau on 10/11/2007 01:53:05 Thank you, CCP, for continuing to ignore the very real concerns of your customers.
Amusing how my anti-carrier-nerf sig got "modded," yet they still work for others. signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.24 02:56:00 -
[5]
The comment that "jump bridges are making logistics too easy" is the stupidest thing I've ever read.
This is a game. It's supposed to be fun. It's not supposed to be a fulltime job to keep towers in deep 0.0 fueled.
As it is, there are people in every alliance who log in, see the DED fuel messages (of which we still get two copies every single time for over SIX ******* MONTHS NOW), and their hearts sink because they're not going to get to cruise around and enjoy themselves because they've got to spend their online time hauling fuel.
CCP, most of us already have jobs. We play Eve to get away from them.
Nerfing logistics is just insanely cruel to your customers.
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) <--- I've emailed 3 times now. No answer. |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.27 00:41:00 -
[6]
The one thing I'm sick of hearing from all my alliance mates is, "Man, I wish I could spend more time fueling POSes."
Really CCP, why would you take what is easily THE most tedious part of your game, and force us to do more of it?
Making jump freighters isn't going to lessen that load any - because of the reduced jump range, we're going to need MORE towers for the cynonets.
Let us carry some piles of fuel in our carriers.
Why you gotta **** on our party?
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) <--- I've emailed 3 times now. No answer. |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.02 05:06:00 -
[7]
Edited by: Raketefrau on 02/12/2007 05:08:16 I am truly appalled to see that the Devs have not even once acknowledged the fact that they're screwing 0.0 pos logistics programs with the carrier hauler cargo nerf, supposedly in the name of giving us jump freighters, which:
a) Won't be available, or anywhere near affordable, for a very, very long time, or
b)will require more towers anyway, because of the shorter jump range
Welcome to POS Fueling Online. I hope you like your games to feel like a job.
The only way these jump freighters are going to be available is if there is a SERIOUS buff to ship invention.
I mean come on -- do you know how long it takes to make a single freighter BPC? And then you get a 20-30% success rate on invention on them?
Time to put the *****pipe down, boys.
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) <--- I've emailed 3 times now. No answer. |
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