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Myra2007
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Posted - 2007.10.29 03:26:00 -
[1]
Originally by: MotherMoon I just don't like it becuase I like when ships in the same class have different bonuses, so two ships haveing the same bonus seems odd... why fly this ship when you can fly the other one with the web bonus.
Yes, that is what strikes me too. It seems they've put little overall effort into the development of the new ships. I had prefered to wait for another expansion and get some decent and original ships instead of these copy & paste clones. (with 3 of the clones being somewhat inferior)
However i vote for a unique bonus on paladin: +2 warp core strength per level amarr bs. I think that would suit it quite well. 
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Myra2007
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Posted - 2007.10.29 04:20:00 -
[2]
Originally by: celtibero
dont u want the "i-win-button" instead ?
Hehe. I'll probably never fly a marauder. Too expensive and not really an advantage for my style of pvp. In pve i'll stick to my raven. 
It just sadens me that they (probably) buried the idea of an apoc "role twist". It means i'll never be able to make any use of it.
Originally by: celtibero
nevertheless, i think a different bonus should be nice BUT theoretically the amarr guns have better tracking than the hybrids thus the bonus would be more useful in the amarr ships...
Mhh. It depends what guns you are fitting. With beams you are correct. With pulses its quite the opposite. I don't mind the tracking bonus however.
Originally by: celtibero
but then again i dont see the gallente pilots complaining.
Hehe, they're busy with bandwidth and eos problems. But seriously megathron already had the tracking bonus so it was to be expected. But i don't see amarr complain about the tracking bonus either.
Originally by: celtibero
as for the effort put into creating the new ships... are u serious or what ?!?
Yes, totally. Too many of the same bonuses. I like racial differences. I don't want a gallente bonus on my amarr ship and i don't want to have ships with 3/4 bonuses the same. Just a matter of personal opinion though.
Also as someone pointed out in another thread the choice of ship designers (like viziam, rhoden etc.) seems a bit odd at times. But apparently they had many of the ships already in the database (well, thats what i've been told several times - i don't know such things) and thus didn't want to mess with it. Not saying its a bad thing - but i had prefered a different path.
If you look at the feedback thread no one (not only amarr) seems to be really content with what they've come up. Normally new ships are welcomed just think of how everyone loved his new tier2 bc. Now you really have to use a magnifier to find positive comments on the new ships. Has the community become ignorant and ingrate within half a year or is it maybe that they just made some not so good decisions with the new ships?
I think they should have waited another expansion. I guess the new engine and the other new stuff and bugfixes is already a lot of work. And then they're putting 20 (!) new t2 ships into the game at once. I personally DO think that this might have had some effect on how much time per ship they had to develop and test ideas. Just a thought.
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Myra2007
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Posted - 2007.10.29 04:33:00 -
[3]
Originally by: Bellum Eternus
Sure I read his post. Everyone is assuming blasters will be fit, and secondly, a double web bonus is garbage compared to a drone damage bonus, drone bay size bonus, or something similar.
What if I'm running a mission and using rails? What then? How often will I be using a web? Answer: never.
Your point is well taken. The web bonus is useless for missions on all the ships. Just like the target painter bonus will be useless for missions when the torp changes go through. However that doesn't mean its fine on the paladin either.
If we look at close range (and thus probably a pvp scenario) you cannot really deny that a web bonus will help a blaster boat more than a pulse boat.
I don't really see much incentive to use a marauder (including the kronos) in pvp though. They are too expensive and don't have enough advantages over the tier3 bs to make up for it. The gimped sensor strength and such really hurts here too. I'd rather use a hyperion or an abaddon. If i *had* to use one of both for pvp it wouldn't be the paladin. 
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Myra2007
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Posted - 2007.10.29 04:42:00 -
[4]
Originally by: MotherMoon
you mean... the painters will be more useful right? with the torp changes you will now NEED to fit a painter to get full damage out of them.
No. I explicitly stated i was talking about missions. From my experience with the raven the new pve weapon of choice will be cruise missiles. And you don't need a painter for them, agreed?
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Myra2007
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Posted - 2007.10.29 05:03:00 -
[5]
Now the more i think about how usesless (generally speaking) the web/painter bonus will be for mission runners the more i come to think ccp never intended them to be useful in missions in the first place. I mean i can't seriously believe they didn't think about it once.
Maybe its their try to give those boats the much praised versatility. Tracking/dmg/cap/repair whatever for missions and then a bonus thats more geared towards pvp (falloff, webbonus). Maybe thats the idea behind it?
They stated on several occasions that the marauders wouldn't only be useful for pve afaik. Also the note on the vargur using acs would point in that direction. In that case they probably just didn't know what to pick for the paladin. Optimal would make sense in comparison to falloff. But Goumindong showed in some other thread how that would make it an insanely overpowered sniper i think. So they chose the web bonus. 
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Myra2007
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Posted - 2007.10.29 05:22:00 -
[6]
Originally by: Bellum Eternus Why? Each one is *awesome* at doing on particular task or another, and I want to be able to do each job with maximum effectiveness.
The rest either don't do a job I don't need to do (Paladin, Golem), or just suck (Sin). Regardless, I don't expect each ship to be able to do everything, and accept the fact that I'm going to have to train for each of them if I want to have a ship for a particular role.
Which job does the Paladin do well? Vargur and falloff bonus is great, kronos will be a nice close up boat you say. So whats the paladin? Please don't say its a tanker because it doesn't tank better then say a kronos.
I don't want a paladin that can do everything. I'd like a paladin that does one job excellent. Better than others. And thats exactly where the ship fails just like the apoc.
And why are you allowed to say the sin sucks while we aren't allowed to do the same for the paladin?
Also just out of curiosity: Why does sin suck? Havent looked at it too much yet. Agility bonus didn't look nice though. 
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